A loud neon-comic stickman shooter: Battle Royale on a destructible island or in a giant mall, tactical 5v5 and a campaign. 15 update rounds in the first four weeks, a free EARLY ACCESS PASS that only exists in Early Access - and the full version gets cheaper, not pricier. No pay-to-win.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“STICKSHOT already has three complete modes - Battle Royale on two maps (a 60-player island and a 40-player indoor mall), a tactical 5v5 bomb mode and a 10-mission campaign - plus five FUN MODES, a weekly MODE OF THE WEEK and full building destruction. Early Access lets us put it in players' hands now, balance it with real matches and grow it together with the community instead of guessing behind closed doors - 15 update rounds in the first four weeks after launch show how fast that goes.”

Approximately how long will this game be in Early Access?

“About 6 to 12 months from the Early Access launch on October 16, 2026, depending on feedback. Until then the game keeps getting big updates - so far there has been new content every week, and we plan to keep that pace.”

How is the full version planned to differ from the Early Access version?

“We plan to add online co-op in the arena, new quick modes such as TEAM DEATHMATCH and GUN GAME, weapon mastery challenges, more maps and places, more vehicles (like boats), weather, more weapons, items and cosmetics, and to keep polishing performance, online play, bots and balance. The EARLY ACCESS PASS belongs to Early Access: it ends when the full version comes out - rewards you have claimed stay yours. And the full version will be cheaper than Early Access.”

What is the current state of the Early Access version?

“Fully playable: Battle Royale (Solo, Duo, Squad) on two maps - STICK ISLAND for up to 60 players with vehicles, ziplines and the S1 ring train, and the indoor STICK MALL for up to 40 with vent drop and lockdown - with map vote, time of day and public matchmaking; 5v5 bomb mode on 12 maps, five FUN MODES, a weekly MODE OF THE WEEK, the full campaign with 3 arenas and four difficulties, destruction, 25 weapons and 12 grenade types, daily and weekly challenges, Steam leaderboards and achievements, the free EARLY ACCESS PASS and an interface in 10 languages. Online you can invite friends in the game, create private matches with a code and use proximity and team voice chat; matches are hosted by one of the players (no dedicated servers), with host migration and lag compensation, and bots fill every empty slot. Expect rough edges in balance, bot behaviour and online play.”

Will the game be priced differently during and after Early Access?

“The price will go down for the full release - not up. Everyone who owns the game gets every update for free, and the EARLY ACCESS PASS with its exclusive rewards only exists during Early Access. There is nothing to buy inside the game - cosmetics are earned by playing. Skins and coins are real items in your Steam Inventory.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions, the REPORT A BUG button in the game, the in-game NEWS panel (it shows our Steam announcements) and regular patch notes - player feedback decides which features come next.”
Read more

Download STICKSHOT: Comic War Demo

Buy STICKSHOT: Comic War

 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Stick figures. Neon ink. Total chaos.


STICKSHOT: Comic War is a fast first-person shooter drawn like a comic book: bold colours, thick ink lines and stick fighters who fly, tumble and ragdoll when they get hit. Every fight looks like a panel from a comic - and almost everything in it can break.

Early Access: why play now

  • Massive updates, all the time: 15 update rounds in the first four weeks after launch on October 16 - a second Battle Royale map, 6 new guns, 8 new grenades, gadgets and shopping carts, an APC and drivable police cars, time of day, challenges, leaderboards, bots that adapt to you and brand-new menus. And we keep going.
  • EARLY ACCESS PASS - only in Early Access: free for everyone who owns the game, 50 tiers with 28 weapon skins, 12 costumes and 4 dances you can't get anywhere else - tier 50 is the legendary EARLY ACCESS FOUNDER. When the full version comes out, the pass is gone. Play now and secure your rewards - everything you claim stays yours.
  • Cheaper at full release: when the game is finished, the price goes down - not up. Every update is free.

Battle Royale on STICK ISLAND


  • Up to 60 players in Solo, Duo or Squad - bots fill every empty slot, so matches start fast
  • Jump from the plane and land anywhere on a 1.2 km island: SNIPER TOWERS, a high-rise city with long stairwells, flat sniper roofs, elevators and rooftop ziplines - plus a harbour, a neon market, a prison rock, a wonder park with a ferris wheel, a junkyard, a farm, a gas station and more
  • Zip down ziplines, take the glass lift to the sky deck, fell trees and hide behind them
  • Loot glows by rarity: weapons, vests, helmets, bandages, medkits, armor plates and shield potions
  • A shrinking zone, supply crates that pop open, death boxes full of your rivals' loot, knocks and revives
  • Ride the S1 ring train around the whole island - hop on, fight in the carriages or watch out at the crossings - and storm the streets, square and bank of BANK TOWN

STICK MALL - Battle Royale indoors


  • A giant mall for up to 40 players on six floors - parking garage, ground floor, LEVEL 1, LEVEL 2, a service tunnel and a roof garden, linked by escalators, stairwells, a freight lift, a bridge and 3 ziplines
  • VENT DROP: no plane - you start in the service tunnel, pick one of 30 shafts on the shaft map and glide down into the mall
  • LOCKDOWN: the zone seals area after area with roll-down shutters and floods it with gas - every shutter keeps an exit hatch open
  • 68 places to loot: 50 shops with their own names, big stores from supermarket to arcade, a food court, a cinema and a security room with live camera screens
  • 1-2 events in every match: BLACKOUT, SPRINKLER, SECURITY ALARM, FLASH SALE or EVACUATION
  • Pick STICK ISLAND, STICK MALL or ANY MAP before you search - then everyone in the lobby votes

Vehicles, guns and time of day


  • Drive buggies, pickups and motorbikes - your squad rides along and shoots from the seats, wrecks burn and explode, and you can smash through fences and thin walls
  • Vehicle guns: a heavy MG on pickups, a rocket pod on buggies and a slow 6x6 APC with a grenade turret - and the police cars on STICK ISLAND are drivable, with siren and lights
  • Shoot out tires, crack windshields and knock off doors and hoods - cabins protect their riders, motorbikes don't
  • Every Battle Royale drops at morning, noon, sunset or night - a comic night with moonlight, stars, glowing windows and street lights

Gadgets and shopping carts


  • SHOPPING CARTS in STICK MALL: push one, hop on and roll - a friend rides in the basket and shoots
  • Gadget grenades: INK BOMB makes enemies glow through walls, FAKE OUT fakes steps and gunfire, SNITCH sticks to walls and pings enemies near it, POP WALL pops up a bulletproof steel wall
  • BZZT stuns whoever you zap up close, FOAM PARTY puts out fires and shoves people back
  • GAS MASK, FIZZ energy soda (shoot a vending machine for cans) and WHEELIES roller skates - fast on smooth floors, but loud
  • In STICK MALL: STAFF KEYCARDS open locked staff rooms with better loot, DOOR STOPS jam the lockdown shutters and the CAM TABLET taps into 22 security cameras

Tactical 5v5


  • Plant or defuse the bomb on 12 hand-built maps with buy menu, economy, smokes, flashes, frags, molotovs, GUM BOMBS and STINK BOMBS
  • Recoil patterns, headshots, wallbangs - hits land on the stick figure you actually see
  • A kill feed that tells the story: no-scopes, shots through smoke, blind kills, airborne kills, roadkills

FUN MODES


ONLY KNIFE, ONLY UTILITY, ONLY PISTOL, ONLY SNIPER and ONLY BAT - five quick party modes on their own crazy maps, from a glass hive to a dirty neon back alley. Online with its own queue.

Something new every week


  • MODE OF THE WEEK: a new twist every Monday - CHAOS ROYALE, YANK & BLAST, GUM BOMB MAYHEM, SNIPER ISLAND, MOON BOUNCE, DOUBLE TROUBLE and HEADSHOTS ONLY
  • 3 daily challenges, 5 weekly challenges and a FIRST WIN OF THE DAY bonus - they also count offline against bots
  • Steam leaderboards for every mode: global, friends and around you, plus a weekly board
  • WEEKLY CRATE: fill the bar by playing and get a free skin every week, straight into your Steam Inventory

Bots that fit you


  • Bots fill every empty slot, so matches start within 30 seconds - and in online matches they adapt to you: a mix of EASY, NORMAL and HARD that follows your last matches. New players start easy
  • Tuned for fair fights: against human players, bots aim worse and react later than against each other
  • DEATH RECAP: after every death you see who got you, with what, from how far and from which direction

Play together


  • Invite friends right in the game, accept invites and join a friend's squad - squad voice chat already works in the menu, while searching and while loading
  • Proximity voice chat: everyone within 40 m hears you - enemies too. Bluff, beg, taunt or make a deal. Team radio stays on its own key
  • Voice and text chat with your team or squad, a volume slider for every player, mute or report anyone, Steam word filter included
  • Host migration: if the host leaves or loses connection, another player takes over and the match goes on
  • Hit what you see: lag compensation rewinds targets to the moment you saw them - for every player, not just the host
  • Spectate through your teammate's eyes with their weapon, scope, health and ammo - or switch to third person
  • Hear where footsteps come from: enemy steps stand out, with a setting for headphones or speakers
  • Mark waypoints and danger on the map - your squad sees them on the map, the minimap and the screen

For streamers

Create a PRIVATE MATCH, share the 6-character code and play with your viewers: Battle Royale with up to 60 players, 5v5 bomb or FUN MODES, with your own rules - bots, bot level, zone speed, rounds, friendly fire. Hide the code on stream, sort the teams and kick players from the lobby. Turn on proximity chat and let strangers make your clips. Private matches are hosted on your PC (the lobby shows the upload you need) and give no coins, XP or achievements.

Weapons that hit hard


  • 20 guns from pistol to minigun - including a silent crossbow, dual pistols, a burst rifle, a bouncing grenade launcher and a harpoon that yanks enemies to you
  • 12 grenades: frag, smoke, flash, molotov, the sticky GUM BOMB, STINK BOMB, BOING, a bullet-stopping BUBBLE, INK BOMB, FAKE OUT, SNITCH and POP WALL
  • Melee: the knife, a katana with a charged super slash and a baseball bat whose home run sends enemies flying into walls
  • Detailed comic weapon models with their own draw, reload and inspect animations - pull the pin, light the molotov

Break everything


  • Shoot out lights, trigger alarms, burst pipes, shatter glass floors and facades
  • Bullets punch holes in thin walls, rockets and grenades blast rooms open - floors, stairs and roofs come down
  • Real ragdolls, wounds and splatter in RED or INK style - blood and gore can be reduced or turned off

Campaign

10 missions from an office tower to a boss fight, plus 3 arenas - against enemies that flank, take cover and call for help. Pick EASY, NORMAL or HARD (beat HARD to unlock INSANE) and upgrade your weapons and your body - more health, armor and regeneration.

Fair cosmetics

Earn coins by playing. Spin the LUCKY SPIN, fill the WEEKLY CRATE and climb the free EARLY ACCESS PASS - 116 weapon skins, 42 costumes, 3 knives and 8 dances so far. Skins change the look, never the stats. Nothing is sold for real money.

Made for you

Clean new menus with one big FIND MATCH button. Built for 144+ FPS, with graphics presets from LOW to ULTRA - the first start picks one that fits your PC. Fully rebindable keyboard and mouse. Full controller settings: aim assist, response curves, dead zones, four button layouts and button prompts for Xbox, PlayStation, Nintendo and Steam Deck. Interface in 10 languages, a TV announcer and voiced team radio (in English). Optional on-screen sound indicators for deaf and hard-of-hearing players in Battle Royale and a REDUCE MOTION option for the menus. Found a bug? The REPORT A BUG button in the menu opens the Steam discussions and copies your system info.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated: the game's code, its procedurally built 3D models, levels and effects, the synthesized in-game music, parts of the UI art, the store artwork and the store texts and translations (including the German interface) were created with the help of AI tools (Anthropic Claude) under the developer's direction and review. The menu music tracks were generated by the developer with Google Gemini. The voices (TV announcer and team radio) were generated with ElevenLabs text-to-speech from scripted lines selected by the developer. Sound effects are edited recordings from Kenney (CC0), Mixkit and the Sonniss GDC Game Audio Bundle. No AI content is generated live while playing.

Mature Content Description

The developers describe the content like this:

Stylized comic violence against stick-figure characters: first-person shooting and explosions with red blood splats (adjustable: off, low or high) and ragdoll bodies. An optional GORE setting (off by default) lets extreme hits knock off limbs or heads. The cosmetic LUCKY SPIN and weekly crate use random rolls, but only with coins earned by playing - nothing is sold for real money. Online matches have text and voice chat between players (team or squad, 5v5 also all chat); chat can be turned off, players can be muted or reported, and text passes the Steam word filter.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4 cores, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.1 GPU with 2 GB VRAM (GeForce GTX 1050 / Radeon RX 560)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6 cores, 3.5 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT or better, 6 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: SSD recommended.