Sail a little salvage boat, turn forgotten treasure into better gear, and bring an old harbor back to life. Explore island waters, take on harbor jobs, and uncover keepsakes in a cozy adventure you can play at your own pace.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’m developing Brine & Brass as a small, focused solo project. The core sailing, salvage and harbor-restoration loop is in place, and I want player feedback to help shape the next stage: how the routes feel, how upgrades progress, and where the waters need more variety. Early Access gives me a way to improve those parts with people who enjoy the game while keeping its cozy, unhurried character.”

Approximately how long will this game be in Early Access?

“I’m planning for several months of Early Access. The timing will depend on playtesting, the issues players encounter, and how the remaining improvements develop. I don’t have a firm full-release date, and I’ll share updates on progress through Steam announcements.”

How is the full version planned to differ from the Early Access version?

“I plan to build on the existing game with more variety between waters, better-paced upgrades and restoration costs, clearer voyage feedback, and further interface, audio and performance polish. Player feedback will help determine which changes are most useful. The intended scope remains a compact single-player salvage game; these plans may change during development.”

What is the current state of the Early Access version?

“The current version includes sailing, magnetic salvage, wreck recovery, home-dock selling, six equipment upgrade tracks, ten keepsakes and five harbor restorations leading to an ending. Optional harbor jobs cover salvage deliveries, wreck opening and full-hold returns. Each water also has a keepsake milestone with a one-time reward. You can continue sailing after restoration.

There is one scrolling island bay with five water variants that change the palette, salvage values and site distances. The variants currently share the island geography. A chart and home bearing help with navigation. Optional practice, Relaxed tides, key rebinding, Reduced Motion and local save/resume are included.

The game is for one player on Windows. Keyboard-only and mouse-only play are available alongside keyboard and mouse controls. Route variety, progression balance, presentation and compatibility remain areas for improvement. Updates may contain bugs or change balance. I aim to preserve saves, but cannot guarantee compatibility with every future update; any known reset requirement will be announced before that update.”

Will the game be priced differently during and after Early Access?

“I currently plan to keep the same base price during Early Access and at full release. If that plan changes as the scope develops, I’ll announce the change before it takes effect.
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How are you planning on involving the Community in your development process?

“Please share bug reports, suggestions and impressions in the Brine & Brass Steam Discussions. I’m especially interested in the first few voyages, upgrade pacing, navigation and which parts feel repetitive or unclear.

For bug reports, the game version, steps to reproduce the problem and a screenshot are helpful. I’ll use recurring feedback and playtest results to prioritize updates, and share changes through Steam announcements. I can’t promise to implement every suggestion, but the feedback will help guide the work.”
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About This Game

A small boat. A fresh start.

There is still good in the tide. Bring it home.

Brine & Brass is a cozy single-player salvage adventure about turning forgotten things into a fresh start. Sail out in a little boat, fill your hold with treasure, and return with the brass for your next upgrade. Every haul brings the old harbor a little closer to home.

Let your magnet gather nearby scrap, send out a pulse to pull in more, and linger beside old wrecks while your winch reveals what is inside. A full hold is a good reason to head home. An unopened wreck is a tempting reason to stay.

Plot a route through a scrolling island bay, mark your next destination on the chart, and follow your bearing back to the dock. As you open new waters, sail farther for tougher wrecks and more valuable finds.

Turn your haul into a boat that can bring back more. Widen the magnet, deepen the hold, tune the motor and winch, extend your time at sea, or recruit a helpful salvage gull. Choose the improvement that suits your next voyage.

Want a little direction? Take an optional harbor job: deliver salvage, open wrecks, or bring a full hold home from the requested water. Work toward a clear goal, keep your usual earnings, and collect an extra reward. There is no job deadline.

Mend the jetty, reopen the boathouse, ring the ferry bell, and bring the lighthouse back to life. Five restorations turn your hard-earned brass into lasting changes around the harbor.

Find keepsakes, each with a small story. Recover each keepsakes from a water to complete its regional milestone and claim a bonus back home. Finish the restoration, then keep sailing for the discoveries, jobs, and upgrades still waiting.

Play at your pace

Try the optional practice voyage or cast off and learn along the way. High tide brings you safely home with your cargo. Clear all the salvage first and the clock stops, giving you time to sail back yourself.

Prefer an unhurried outing? Switch on Relaxed tides to remove the timer. Save and resume between sessions, replay practice from Options, and settle into one good tide at a time.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Brine & Brass is a solo project by Remoria, assisted by AI. GPT assisted with game programming, in-game writing, artwork-drawing scripts, and procedural music and sound code. The artwork is rendered from project drawing code, and the audio uses local waveform synthesis. No generative AI model or online AI service runs during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 22H2, 64-bit
    • Processor: Intel i3-8100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel UHD 630 or equivalent DX11 graphics
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 11, 64-bit
    • Processor: Intel i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560
    • DirectX: Version 11
    • Storage: 1 GB available space