1988. The classified P-1 facility operates around a portal ring. Build and boost workshops, launch satellites, expand the base, and send a shuttle on expeditions beyond the ring — for data, alloy, rubies, and things best left out of official reports.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core of the game is complete and playable today: you build up your base in the clicker, open the hangar, fit out your shuttle and fly expeditions through the portal into alien worlds. You explore them, research anomalies, fight their creatures and bring loot home to grow further.

What comes next is a set of large new systems built on top of that loop: new worlds, landing on planets, cooperative PvE and asynchronous PvP. We want to build them together with players. Your feedback on pacing, balance and what makes you want to fly "one more expedition" will directly shape how these systems turn out. Early Access lets us release them step by step and tune each one on real play, not guesswork.”

Approximately how long will this game be in Early Access?

“We expect the game to stay in Early Access for roughly 9-15 months. This is an estimate, not a fixed date. We would rather take extra time on each major system than rush it out. We will keep players informed about progress through regular updates and news posts.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the expedition side of the game significantly. Our current plans include:

- New worlds beyond the portal, each with its own hazard rules, creatures, research tasks and damage weaknesses to discover
- Planetary landings: descending from orbit to explore planet surfaces for rare cores, crew members and module blueprints you can't find anywhere else
- Deeper shuttle progression: more modules, parts and ways to build your ship for different worlds
- Cooperative PvE: shared world bosses and weekly operations where every player's contribution counts
- Asynchronous PvP: seasons and leagues built on the weekly expedition, plus loadout duels against other players' saved builds
- More crew skills, story events and balance improvements based on community feedback

The scope and order of these features may change as we learn from players during Early Access.”

What is the current state of the Early Access version?

“The Early Access version is fully playable and contains the complete core loop:

- An idle/clicker base that fuels your progression
- A hangar and a shuttle with six upgradeable systems, star ranks, a reactor and craftable modules
- Expeditions into 3 distinct alien worlds, each with its own hazards (drifting rock fields, electrical storms, living growth that reacts to your scanner)
- Turn-based battles against 36 creatures with 6 damage elements and weaknesses you discover by scanning
- A crew with skill trees, levels and Orders
- A workshop for salvage and module crafting
- A weekly expedition where every player flies the same world and competes on a leaderboard
- Cloud saves

Expect balance changes and ongoing polish as we tune the game with player feedback.”

Will the game be priced differently during and after Early Access?

“No. We do not plan to change the price after the game leaves Early Access. Everyone who joins during Early Access will receive all future updates at no extra cost.”

How are you planning on involving the Community in your development process?

“We will read the Steam Community discussions and reviews regularly and respond to player feedback. Bug reports and balance suggestions will be tracked and addressed in updates. We plan to publish regular development updates and patch notes on Steam, share our upcoming plans, and run polls on which features and worlds to prioritize next. Players who join early will have a real voice in how the expedition.”
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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

About This Game

1988. Classified Facility P-1.

Somewhere beyond the concrete fence, the checkpoint, and the barbed wire, the USSR assembled a portal ring. The facility needs an operator. The plan is approved, the equipment is running, and whatever sometimes looks back from the ring is entered in the paperwork as a routine occurrence.

Develop the facility

Seven workshops run around the portal. Build floors, upgrade modules, raise production, and put knowledge into the base. Every fully assembled workshop strengthens the whole facility.

When the entire base reaches 100%, you can take an Order. The workshop keeps a permanent boost, the equipment is rebuilt, and the next production bar is set higher.

Launch satellites

Charge the ring and send the craft into the transition. Each launch grants a knowledge point and slowly opens the expedition hangar. Satellites do not return. That is procedure.

Cross the ring yourself

Assemble a shuttle. Develop the hull, engine, shields, scanner, and gear. Beyond the portal lie three worlds, each with its own dangers, resources, and creatures. The deeper you go, the higher the risk and the haul.

Assemble a crew

Pilot, gunner, engineer, and surveyor gain experience on expeditions, unlock skills, and in time may earn Orders of their own.

Study what lives out there

Combat runs on six kinds of effect. Creatures have weaknesses, resistances, absorption, and reflection. Scan the target, collect cores, knock creatures down, and decide when to press the fight and when to leave.

On the facility, everything is going to plan.

The workshops are running.
Satellites are leaving.
Reports are being filed.
What lies on the other side is not your shift to determine.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist with some promotional/store artwork, minor code edits, and the improvement and iteration of some music. AI-generated content is not created dynamically during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 Windows 11
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or equivalent
    • DirectX: Version 11
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 Windows 11
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel UHD Graphics 630 or better
    • DirectX: Version 11
    • Storage: 200 MB available space
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