Build a maze out of towers and make the enemy walk the long way to your keep. Play online with up to eight people and send units into each other's mazes. Each unit you send adds to your income. Or play fifty solo levels across ten worlds, where every new world changes how you build.

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Już wkrótce we wczesnym dostępie

Producenci tej gry zamierzają wydać tę grę, gdy wciąż trwają nad nią prace, opierając się na opiniach od graczy.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie cię nie interesuje, sugerujemy poczekać, by zobaczyć, czy prace nad nią będą kontynuowane. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„The game is finished. You can play all fifty levels, and the online mode is complete. What I can't do on my own is balance it. I've played it so much that I can't tell anymore which levels are too hard, which world rules are too harsh, or whether the star upgrades cost the right amount. I need a lot of people playing it to figure that out, and Early Access is the best way to get them.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„About six months. The game itself is done, so this time is mostly for balancing and adding more relics. If the balance needs longer I'll take longer, but I won't keep the game in Early Access just to keep adding features.”

W jaki sposób planowana pełna wersja będzie się różnić od tej z wczesnego dostępu?

„The full version will have:

- Better balance, based on player feedback. Level difficulty, world rules and star upgrade costs will all be adjusted.
- More relics, especially ones that change how you play a level instead of just making your towers stronger.
- More star upgrades, including some for specific towers.
- Fixes for any bugs and problems players find along the way.

The online mode is already finished and included from day one.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The whole game is playable from start to finish.

- 50 levels across 10 worlds. Every world after the first has its own rule and its own enemy.
- 8 towers, each with two upgrades. New towers unlock over the first few levels.
- 12 enemy types and 9 bosses, with the Thorn King waiting at level 50.
- A relic to pick every fourth round.
- Up to three stars and a crown to earn on each level. Stars buy permanent upgrades.
- A first level that teaches you how to play.
- After level 50 the worlds repeat, harder each time.
- Online mode for up to 8 players using the same towers. You spend your gold on defense or on units to send at other players.
- Solo play works fully offline.

Balance is still being tuned, and more relics are on the way.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„The price might go up a little at full release. If you buy during Early Access, you keep the game and get every update at no extra cost. Nothing that affects gameplay will ever be sold separately.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„Through the Steam forums and the Thornline TD Discord. I'm a solo developer and I read every post myself. Most balance changes will come from what players report, like levels that feel unfair or too hard, and each update's patch notes will say what feedback it's responding to.”
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O tej grze

Build the maze

There is no path until you make one. Your towers are the walls, and the enemy walks wherever they leave room. A tower that would close the path completely cannot be placed, so there is always a way through. The skill is making the path long, and making it pass your strongest towers.

Eight towers, handed to you a few at a time: Arrow, Cannon, Frost, Poison, Lightning, Catapult, Flamethrower and Sniper. Each one upgrades twice, and an upgrade makes a tower stronger without changing what it does. Armor takes a flat amount off every hit, so a Cannon's heavy shots break through it and an Arrow's light ones do not. You win by reading the wave and building for it.

Send units at your rivals

Up to eight players, each defending their own maze. Every round you choose how to spend your gold: on towers, or on units you send into a rival's lane. Each unit you send adds to your income for the rest of the match, so the gold you spend on attack keeps paying for your defense. The last player alive wins.

Invite friends and fill the empty seats with bots, or play a skirmish against seven bots offline.

Every world changes how you play

On your own, climb fifty levels across ten worlds, a new world every level. Past the first, each world plays by a rule of its own. On the Sunbarrens every wave comes up out of the sand a quarter of the way down the path, so the front of your maze does nothing.

On the Frostline a boss comes in at your keep and walks your maze backwards. On the Saltmarsh every second wave has twice the enemies at half the health. On the Barrows the enemies you kill stand up once more.

The maze that cleared the last world is the wrong maze for the next one.

Fifty levels

  • The same level is the same board every time. Lose by a little, see what to change, and go again.

  • Each world has an enemy of its own. The Wrecker steals your gold while it walks. The Scarab's armor cracks with every hit. The Boar runs faster when you hurt it. The Ghoul heals when nothing is hitting it. The Knight breaks into beetles when it falls.

  • Nine bosses. Every level from the second ends with one, and the Thorn King waits at level fifty.

  • Three stars and a crown on every level. Stars buy upgrades that last: more gold at the start, stronger towers, more interest.

  • A relic every fourth round. Pick one to keep for the rest of the level, or take the gold instead.

  • It keeps going past fifty. The worlds come round again, harder each time.

One price, one complete game

No DLC and no pay to win. Buy it once and you have all of it, the online mode included. The solo levels need no internet connection.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

Some of the in-game and store page text was written with the help of AI tools and edited by the developer. No AI image, music or voice generators were used.

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 64-bit
    • Procesor: Any x64 CPU from 2015 or later
    • Pamięć: 4 GB RAM
    • Karta graficzna: A GPU with Vulkan 1.0 support (Intel HD 520 / GeForce GTX 750 or better)
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Keyboard and mouse required. Broadband internet for online multiplayer only; single player is fully offline.
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 11 64-bit
    • Procesor: A modern quad-core x64 CPU
    • Pamięć: 8 GB RAM
    • Karta graficzna: Any discrete GPU from 2018 or later
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Dodatkowe uwagi: 1920x1080 or higher. The interface scales cleanly to 4K.
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