Build a maze out of towers and make the enemy walk the long way to your keep. Play online with up to eight people and send units into each other's mazes. Each unit you send adds to your income. Or play fifty solo levels across ten worlds, where every new world changes how you build.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The game is finished. You can play all fifty levels, and the online mode is complete. What I can't do on my own is balance it. I've played it so much that I can't tell anymore which levels are too hard, which world rules are too harsh, or whether the star upgrades cost the right amount. I need a lot of people playing it to figure that out, and Early Access is the best way to get them. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« About six months. The game itself is done, so this time is mostly for balancing and adding more relics. If the balance needs longer I'll take longer, but I won't keep the game in Early Access just to keep adding features. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version will have:

- Better balance, based on player feedback. Level difficulty, world rules and star upgrade costs will all be adjusted.
- More relics, especially ones that change how you play a level instead of just making your towers stronger.
- More star upgrades, including some for specific towers.
- Fixes for any bugs and problems players find along the way.

The online mode is already finished and included from day one. »

Quel est l'état actuel de la version en accès anticipé ?

« The whole game is playable from start to finish.

- 50 levels across 10 worlds. Every world after the first has its own rule and its own enemy.
- 8 towers, each with two upgrades. New towers unlock over the first few levels.
- 12 enemy types and 9 bosses, with the Thorn King waiting at level 50.
- A relic to pick every fourth round.
- Up to three stars and a crown to earn on each level. Stars buy permanent upgrades.
- A first level that teaches you how to play.
- After level 50 the worlds repeat, harder each time.
- Online mode for up to 8 players using the same towers. You spend your gold on defense or on units to send at other players.
- Solo play works fully offline.

Balance is still being tuned, and more relics are on the way. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price might go up a little at full release. If you buy during Early Access, you keep the game and get every update at no extra cost. Nothing that affects gameplay will ever be sold separately. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Through the Steam forums and the Thornline TD Discord. I'm a solo developer and I read every post myself. Most balance changes will come from what players report, like levels that feel unfair or too hard, and each update's patch notes will say what feedback it's responding to. »
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À propos de ce jeu

Build the maze

There is no path until you make one. Your towers are the walls, and the enemy walks wherever they leave room. A tower that would close the path completely cannot be placed, so there is always a way through. The skill is making the path long, and making it pass your strongest towers.

Eight towers, handed to you a few at a time: Arrow, Cannon, Frost, Poison, Lightning, Catapult, Flamethrower and Sniper. Each one upgrades twice, and an upgrade makes a tower stronger without changing what it does. Armor takes a flat amount off every hit, so a Cannon's heavy shots break through it and an Arrow's light ones do not. You win by reading the wave and building for it.

Send units at your rivals

Up to eight players, each defending their own maze. Every round you choose how to spend your gold: on towers, or on units you send into a rival's lane. Each unit you send adds to your income for the rest of the match, so the gold you spend on attack keeps paying for your defense. The last player alive wins.

Invite friends and fill the empty seats with bots, or play a skirmish against seven bots offline.

Every world changes how you play

On your own, climb fifty levels across ten worlds, a new world every level. Past the first, each world plays by a rule of its own. On the Sunbarrens every wave comes up out of the sand a quarter of the way down the path, so the front of your maze does nothing.

On the Frostline a boss comes in at your keep and walks your maze backwards. On the Saltmarsh every second wave has twice the enemies at half the health. On the Barrows the enemies you kill stand up once more.

The maze that cleared the last world is the wrong maze for the next one.

Fifty levels

  • The same level is the same board every time. Lose by a little, see what to change, and go again.

  • Each world has an enemy of its own. The Wrecker steals your gold while it walks. The Scarab's armor cracks with every hit. The Boar runs faster when you hurt it. The Ghoul heals when nothing is hitting it. The Knight breaks into beetles when it falls.

  • Nine bosses. Every level from the second ends with one, and the Thorn King waits at level fifty.

  • Three stars and a crown on every level. Stars buy upgrades that last: more gold at the start, stronger towers, more interest.

  • A relic every fourth round. Pick one to keep for the rest of the level, or take the gold instead.

  • It keeps going past fifty. The worlds come round again, harder each time.

One price, one complete game

No DLC and no pay to win. Buy it once and you have all of it, the online mode included. The solo levels need no internet connection.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Some of the in-game and store page text was written with the help of AI tools and edited by the developer. No AI image, music or voice generators were used.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Any x64 CPU from 2015 or later
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : A GPU with Vulkan 1.0 support (Intel HD 520 / GeForce GTX 750 or better)
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Keyboard and mouse required. Broadband internet for online multiplayer only; single player is fully offline.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11 64-bit
    • Processeur : A modern quad-core x64 CPU
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Any discrete GPU from 2018 or later
    • Réseau : connexion internet haut débit
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : 1920x1080 or higher. The interface scales cleanly to 4K.
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