Multiplayer survival FPS set over one night in a sealed-off city district. Your crew claims a house and boards it up. While the radio on your safe still works, dying just sends you back inside. Gold cases are loose in the streets, and every other crew wants the same ones.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Amnesty only really exists with other people on the server. We can run a round with two of us and a pile of bots, and it tells us almost nothing about how Lockdown plays when eight people all want the same building.

So we need players before we can finish tuning it. Early Access is the honest way to get them. Buy in now and the balance passes, the damage tuning and the server work all happen with you in the lobby rather than after the fact.”

Approximately how long will this game be in Early Access?

“Somewhere around a year, if things go the way we expect. We'd rather say that now and move it later than pick a date and quietly slide past it. If the player base takes longer to build than we think, Early Access takes longer too.”

How is the full version planned to differ from the Early Access version?

“More districts, for a start. Past that we want a deeper loadout and progression economy, more weapons and equipment, achievements and cloud saves, and menus you can actually navigate on a controller.

The bigger one is the round structure. Right now it runs Prepare, Lockdown, Payout, and we want to build district contracts and extraction objectives on top of it. How much of this lands depends on what players push us toward once they're in, so read it as where we're headed and not a list of promises.”

What is the current state of the Early Access version?

“It's playable right now on our dedicated servers.

What's there: first-person gunplay built on a recoil and ballistics model we actually researched instead of eyeballing, wounds that bleed and put you down, melee and thrown equipment, base fortification with destructible props, bots to pad out a match, the full Prepare, Lockdown, Payout round, and progression, loadouts and a wardrobe tied to your account.

What isn't there yet: achievements, cloud saves, full controller support. The menus still expect a mouse. You'll hit bugs, some placeholder art, and balance numbers that are going to keep moving.

If you want something finished, wait for us. If you want to argue with us about the damage model while it's still changing, now is a good time.”

Will the game be priced differently during and after Early Access?

“The price will likely go up when we leave Early Access, since there should be more in the box by then. Buy during Early Access and you keep the game without paying the difference.”

How are you planning on involving the Community in your development process?

“The Steam forums are where we'll be. Bug reports, balance complaints, posts that just say a weapon feels wrong: it all goes into the same list we work from.

We get match data off the dedicated servers, so we can see where rounds fall apart. What the data won't tell us is why, and that's the part we need players for. Update notes will say what changed and what pushed us to change it.”
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This game is not yet available on Steam

Planned Release Date: Nov 30, 2026

This game plans to unlock in approximately 2 months

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About This Game


Amnesty is an online survival shooter for up to 20 players, in crews of up to four. It takes place in one city district, at night, during a debt-amnesty program: anyone who lasts through the Lockdown walks out with a clean slate and whatever gold they got home. Everyone else in the district signed the same form.

You get up to two minutes to pick a house and get it ready. Then Lockdown runs for ten minutes. Some of the crew stays home to hold the house while the rest go out after gold, either the cases lying around the district or the ones sitting in somebody else's safe. When it ends, the gold inside your walls is paid out as credits you keep.


Walk into any empty property and claim it at the safe. If you haven't picked one by the time Lockdown starts, the game gives you an empty house and moves you into it, so nobody starts the fight standing in the road.

The boards are on the floor. Pick one up, carry it to a window and hold the key while your character nails it in place. Three boards cover a window, and braces go on doors. Furniture is loose too, so tables, crates, shelves and the shop counter can all be dragged into a doorway or across a landing. There's no build menu anywhere in this game, and anything you put up can be shot through or pried off later.

Nobody can fire during preparation. If everyone hits ready after the first 45 seconds, it skips ahead to a ten-second countdown.



The safe you claimed has a small radio on top. As long as that radio stays online, dying during Lockdown only takes you out for eight seconds. You come back inside your own house with your loadout and one magazine, and everything else you had stays where you dropped it. The game looks for a spot away from enemies and out of their line of sight. If there isn't one, you wait.

To take a radio out you have to get all the way to the safe and hold the interact key on it for nine seconds. The owners get a warning as soon as someone starts, and moving or getting shot cancels it. Once it's destroyed, that crew gets no more returns for the round. Whoever is still alive is on their last life, though the gold already in the house still pays out at the end.



Every house has a supply locker, and your crew starts each round with a shared Supply balance to spend there. Bigger crews get a bit more, though not four times as much. The crew can also put money aside for an upgrade, which stops one person from spending all of it on smoke grenades.

Quick Buy opens first, with six slots you can change. The small stuff is boards, door braces, ammunition, pressure dressings, smoke grenades and work lights. Base upgrades arrive as physical objects that you carry to where they go and install yourself. Contact alarms fit on doors and windows and go off when one of them opens, including when your own teammate opens it, so tell them. There's also a medical cabinet, an ammunition rack, a backup battery that keeps the alarms and camera running when the power is cut, an observation camera you watch on a monitor, and a heavy barrier that closes off one approach to your radio. Every one of them can be broken.

Supply doesn't carry over between rounds. You get more by finding supply caches out in the district and carrying them home. The reserve shipment upgrade drops three crates somewhere contested, which is a reliable way to start a fight.



Gold cases turn up in different places each round, two when Lockdown starts and a third later on. A case takes both hands, so your gun is away while you carry it, and if you go down you drop it. Nothing marks the carrier on anyone else's screen. Get it to your safe and it counts for the whole crew.

Cases in a safe can be stolen. A raider who gets inside holds interact at the safe to take one at a time, then has to get it back to their own house. You can do the same to everyone else. A pry bar takes boards off more quietly than shooting them. A breaching charge is loud and opens a way through. The decoy speaker plays back a recording of your own voice (or tool noise, if you didn't record anything), so you can leave it at the back door and come in the front.

Lockdown ends after ten minutes, or earlier once only one crew is left. Every gold case inside your house then pays 100 credits to each member of your crew who's still in the match. Staying alive and rescuing teammates add a little on top. Credits and XP are the only things you keep. Supply, upgrades, boards and furniture all reset for the next round.


There's no health bar. A hit is a wound in a specific place, and each wound bleeds at its own rate. A round through the thigh can drop you mid-sprint, and you can still aim and fire from the ground. The casualty card shows where you've been hit and how fast you're losing blood, and a pressure dressing on the right wound slows it down. If you go down in a doorway, a teammate can drag you out by the ankles or shoulders and try to save you. Head and chest hits usually end things quickly.



Lockdown happens at night. Street lamps leave pools of light with a lot of dark in between, and a flashlight helps you see while telling everyone where you are. The district has terraced houses, a shop street, a plaza with a clock tower, a park, an old works with a chimney, and a subway station underneath with more than one way in.

Most of what you know about other crews comes from sound. Gunfire is muffled through walls and footsteps carry on stairs. Proximity voice chat is on for the whole round, so you can hear the crew next door arguing about who forgot the door brace, and they can hear you.


Credits get spent between rounds in the loadout screen, where you can keep up to five setups. Right now there are four assault rifles (an AK-47, an AS VAL, a FAMAS F1 and an M4-pattern rifle), pump and coach shotguns, a compact SMG, a bolt-action hunting rifle, and three handguns: a tactical pistol, a Desert Eagle and a service revolver. Most guns take optics, suppressors, lights, lasers and grips. You also get a field knife, frag, stun, gas and acid grenades, throwing stars, and an equipment slot for things like entry alarms, a folding barricade, an inspection camera, the pry bar and the breaching charge.

A training range lets you try guns without anyone shooting back. Amnesty is online only and needs a Steam account. You can queue alone or with a party of up to four.

Mature Content Description

The developers describe the content like this:

Amnesty is a first-person shooter with realistic blood and graphic injuries. Gunshot and blast wounds show on the body and bleed onto the ground. Heads and limbs can be badly damaged or torn off, and dead or wounded characters can be dragged by the ankles or shoulders. The game has online voice chat with other players, including strangers, and optional in-game purchases.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card or onboard audio
    • Additional Notes: Online multiplayer only. Requires a permanent internet connection and a Steam account.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700K / AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card or onboard audio
    • Additional Notes: SSD recommended. Targets 1080p at 60 fps on these parts.
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