Build a cozy settlement where Wuslers keep your economy running, carrying all your goods on foot along the roads you lay. Feed your mines, expand your territory with Barracks and play solo, against the AI or with up to eight players on PC and Android.

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Planned Release Date: March 2027

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About This Game

A relaxed settlement builder in the tradition of The Settlers II. Build a settlement with a Woodcutter, a Sawmill, a Baker and mines, and watch the Wuslers carry everything along the roads you've laid. There's no timer and no frantic clicking, just a bustling settlement that you grow bit by bit.

Watch and Listen

Take your time and just watch. Zoom out to hear your whole settlement, or zoom in to hear a Sawmill at work and the Wuslers walking past. The soundtrack has fourteen tracks to match the relaxed pace, and you can adjust music and sound to your liking in Settings.

Everything Is Carried

From logs to bread, everything travels on a Wusler's back, and your storehouses won't fill themselves. If the Baker runs out of flour, it may still be waiting at the Mill for someone to fetch it. Or perhaps you haven't built the Farm yet. Only one carrier walks back and forth between each pair of flags, so a long stretch of road soon becomes a bottleneck. Optimise your transport routes and build Warehouses to store goods along the way. Watch your Wuslers and you'll soon spot the hold-up. More often than not, it's a road you laid yourself twenty minutes ago.

Chains That Interlock

The Forester plants trees for the Woodcutter to fell, and the Sawmill cuts the logs into planks for your next buildings. At the Mill, wheat becomes flour; at the Baker, flour becomes bread. Pigs go from the Pig Pen to the Butcher, while the Fisher brings in a catch from the shore. The more food your mines receive, the more they produce, and a mix of different foods boosts them further. To get the most iron out of your mines, keep a Farm, a Mill, a Baker, a Pig Pen, a Butcher and a Fisher running at the same time. Each one is a real building on the map that needs supplying. When a vein runs dry, you can build a deep shaft there. It costs more, needs much more food and a steady supply of logs as pit props.

The Land Follows Your Buildings

You gain territory by building a Barracks, Guard Hut, Watchtower or Fortress and garrisoning it with soldiers. Once the soldiers move in, your border expands, giving you new building sites and access to mountains with ore veins. There's no need to select units or order them around. Build and garrison military buildings to get closer to your opponent, step by step. Spend Gold Coins to promote your soldiers so they can take more punishment and land more hits.

Solo, Against the AI or With Up to Eight Players

  • Campaign with more than ten levels, each on its own map with its own task. The first one guides you step by step. After that, you're on your own.
  • Skirmish against an AI that runs a real economy, with the same roads and carriers as you.
  • Multiplayer for up to eight players on PC and Android, with cross-platform play. Mix human and AI players in teams of any size.
  • Assist mode: the AI runs a settlement, and whoever is playing it can step in at any time. That way, even someone who can't manage on their own yet can join in.
  • Map Editor built right into the game.

So you sit at the PC, someone in your family takes a tablet or phone to the sofa, and you play on the same team against the AI. Each of you runs a separate settlement, with your own stock and territory. You can't attack each other, and you win or lose as a team. You build side by side and look over each other's shoulders.

When something runs short, it's time for more roads, more carriers or another Farm to feed that hungry deep shaft. That's the snowball effect of a strong economy: each well-supplied building makes the next one easier to build, and your little settlement soon grows into a bustling hive of Wuslers. As the motto goes, "The Wuslers must grow".

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's content was created with generative AI and then reworked and adjusted by hand by the developer. This applies in particular to code, the 3D models and textures, and the music and sound effects. Animations, game rules, simulation, balance and the structure of the game come entirely from the developer.

System Requirements

    Minimum:
    • OS: 10
    • Processor: Quad-core 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 capable GPU with 2 GB VRAM (GeForce GTX 750 Ti / Radeon R7 260X / Intel UHD Graphics 630)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound device
    Recommended:
    • OS: 11
    • Processor: Quad-core 3.0 GHz or better
    • Memory: 8 GB RAM
    • Graphics: DirectX 12 capable GPU with 4 GB VRAM (GeForce GTX 1060 / Radeon RX 580)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound device