A fast arena shooter where paint is power. Master air movement, fight with artist's tools, and shape your own arenas. Host custom matches with friends, build maps in the in-game editor, and leave your mark on every wall.

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Because an arena shooter is not done when the loop works. It is done when strangers keep showing up. We already have a playable game, a locked movement and weapon foundation, a level editor, and Workshop in the product. We need a public to decide the map pool, prove the modes, stress the netcode, and start a map-author culture. Early Access is the honest way to sell a real game that is still being made with its players.」

這款遊戲的搶先體驗時間大約會持續多久?

「We currently expect PAIMT ARENA to remain in Early Access for approximately one year. This is an estimate, and the timing may change based on development progress and player feedback. Our goals for leaving Early Access include refining the core game modes, establishing a community-tested map pool, and improving the reliability of competitive multiplayer through public playtesting.」

正式版預計會與搶先體驗版有何不同?

「Higher quality assets, sounds and FX as well as more fleshed out modes challenges and services within the games services.」

搶先體驗版目前的開發進度如何?

「Playable Windows multiplayer with the core arena loop already proven with six live players. Movement, weapons, paint tools, multiple modes, a level editor, and Steam identity/Workshop are in. Ranked, matchmaking, and default server authority are not the live product yet. Some newer modes still need public acceptance.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to offer PAIMT ARENA at a lower base price during Early Access and increase the base price when the game reaches its full release. We will announce the planned increase ahead of time through Steam announcements.」

在開發過程中,您打算如何與社群互動?

「We plan to develop PAIMT ARENA with feedback from players through Steam Discussions and the official PAIMT Discord. Players can report bugs, share gameplay clips, discuss balance, and suggest improvements to maps, game modes, and the map and mode creation tools.

Community feedback will help us decide which problems to address first and which areas need more development. We are particularly interested in combat balance, map flow, multiplayer reliability, performance, and how clearly the game explains its mechanics to new players. Reports from both experienced arena shooter players and newcomers will help guide these decisions. Feedback from map creators and players will also help shape improvements to the editor and the selection of maps for community play.

We plan to use community play sessions, streaming nights, and map-making events to gather feedback and test changes. As updates become available, players will be able to try them and share follow-up reports. We will post patch notes and development updates through Steam announcements and Discord, explaining what changed and how player feedback informed those changes. We cannot implement every suggestion, but we will weigh recurring requests alongside playtesting results and PAIMT ARENA's core design.」
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關於此遊戲

PAIMT ARENA is a fast, air-movement arena shooter set inside a drawn world. Every weapon is an artist's tool, every hit leaves paint, and every arena is a page you can redraw.

FLY, DON'T WALK

Strafe-jump, wall-jump and ride carve rails. The artist who moves best wins the duel.
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NINE TOOLS THAT TAKE A KILL

From the Aerosol Rocket to The Bender, each weapon has its own arc, splash and paint.
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CLAN ARENA WITH FRIENDS

Host a custom match, share the room code, play free-for-all online. Bots fill empty seats.
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BUILT FOR COMPETITION

PAIMT ARENA is being built as an esports-centric ecosystem: 1v1 duels, 2v2 and 3v3 modes, tournaments with prize money and in-game item rewards, and much more to come.
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DRAW YOUR OWN ARENA
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Build maps in the in-game level editor, edit them together in co-op rooms, and play them the same night.
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A WORLD MADE BY HAND
Cel shading, ink outlines and a living colored-pencil pass. The whole game looks drawn, because in PAIMT it was.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some of PAIMT ARENA's 3D weapon models started as AI-generated meshes (Tripo) that were then hand-edited, retopologized, textured and rigged by the team. Some store and library artwork was produced with AI image tools and then edited by hand. No content is generated during play; gameplay, code, level design and UI are human-authored.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: Intel Core i5-8400 or AMD Ryzen 5 2600
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11 64-bit
    • 處理器: Intel Core i5-12400 or AMD Ryzen 5 5600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
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