A castle defense you fight in person. Between waves you spend your gold on swordsmen, archers, traps and barricades; when the horn sounds you take the field yourself, sword and bow in hand. Solo, in co-op for up to four, or from the horde's side.

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About This Game

A siege you fight in person

Most defense games leave you watching from above. Here you go down to the wall.

Between waves, you plan

You spend the match's gold on swordsmen and archers, plant spikes, braziers and nets, raise barricades, reinforce the gate and decide where to hide the princess. There is never enough gold: a better sword for you, or two swordsmen for the wall? The window reopens between waves — at a markup.

When the horns sound, you fight

Third-person combat with weight: a sword combo with a finisher, a bow with real draw and arrow drop, block, parry and a dodge with proper i-frames. Nine mana abilities and six buyable weapons that change your cadence, stamina and knockback. On foot or on horseback, by day or by night, in rain or snow.

And the valley answers

Sixteen enemy types, each with a job: rams that break doors, climbers that raise ladders against the wall, infiltrators that go for the back gate, catapults that shell you from range, commanders whose aura pushes their own forward. Nobody knows where the princess is until a scout sees her and word spreads. Kill the one giving orders and morale breaks — the wave routs.

A six-chapter campaign

Your village burns and the road to the capital runs through a taken forest, a river, a snowbound pass and one last siege. You recruit companions who follow you across chapters, choose which way to go, and what you earn on the road shows up in the final battle.

The other side of the wall

You can play the whole siege as the horde. It isn't a separate mode: it's the same match seen from outside. You choose where to set the trebuchet and what to open the breach with, against a defense that buys and places on its own between waves — or against other players.

Your army remembers

Troops that survive a wave get promoted: a name of their own, a stripe and more health. And every piece takes three upgrade levels by aiming at it, so upgrading really competes with buying another.

Relics

At the end of each wave you draft one of three relics from a pool of thirty-six, and none of them is "+10% damage". There are pacts that charge a price you can see, synergies that depend on how you play, and cards that change what you pay attention to. No two runs feel alike.

Three battlefields

  • Keep Valley — meadow, lake, village and harbour below the castle.

  • Winter Waste — snow, long nights and wolves that hunt in the dark.

  • Willow Bridge — a plain split by a river. No stone walls: a palisade outpost, two lines you give up in order, and a bridge you can drop when it can't be held any longer. After that the horde swims across, slow and exposed.

A valley that lives

Day and night cycle, four seasons, rain and snow. Villagers with trades, livestock, deer that bolt, wolves that hunt after dark and a bell in the square you can ring. The castle is fully walkable inside, and the ground remembers where you fought: grass gets trampled, stone gets sooty, blood dries.

Co-op for 1 to 4

Public and password-protected rooms, text chat, tactical map pings and a squad report at the end. Full controller support, remappable keys and eight interface languages.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used as part of the creation process for some pre-generated promotional artwork and marketing materials for Siege of Akanor. All such content was reviewed, selected and edited by the developer. The game does not use generative AI to create content during gameplay.

Mature Content Description

The developers describe the content like this:

Siege of Akanor contains medieval fantasy combat using swords, bows and siege weapons. Combat may show stylized blood splashes, blood stains and fallen bodies. There is no dismemberment, graphic gore, torture or sexual content. Some story scenes depict war, burned villages and threatening situations. Blood effects can be disabled in the game’s graphics options.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 560
    • DirectX: Version 11
    • Storage: 4096 MB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Requires a 64-bit processor and operating system. Internet connection required for online multiplayer. Lower graphics settings or resolution may be required on minimum-spec hardware.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB
    • DirectX: Version 11
    • Storage: 4096 MB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: SSD recommended. Internet connection required for online multiplayer.
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