A breathtaking cave-diving adventure where your air is the only clock. Read each new cave, find the air pockets, and reach the exit before your last breath. Five biomes, four guardians, and gear you keep. Made by a dad and his two sons. Play the free demo now.

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Planned Release Date: Nov 16, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

A breathtaking adventure.

Launches November 16, 2026. Wishlist now and Steam will email you the day it is out.

One tank of air. A whole ocean to read.

Kyle Coral is a cave-diving adventure with no countdown and no score to chase. Swim from the sunlit Shallows to a bioluminescent Abyss, find air pockets to breathe, and reach each exit before your tank runs dry.

  • Every dive is a new cave, drawn fresh
  • Five biomes, four guardians waiting in the dark
  • Pearls buy permanent gear at the Trading Post. What you buy, you keep.
  • Full controller support, a colorblind aid, and an opt-in Assist Mode

Try it free. The demo covers the first seven levels, all the way to the Giant Moray. Hit Download Demo above.

Kyle pulls on a wetsuit, takes a breath, and slips beneath the surface. Below him a whole ocean breathes: kelp swaying in the current, shoals scattering as he glides through, light falling in shafts from far above. Every dive is a new cave, drawn fresh, and the only clock is his air.

Kyle Coral is a cave-diving adventure built around that one idea. No countdown, no score to chase. Read the cave, find the air pockets, and reach the exit before his air runs out. Pearls prised from clams buy permanent gear at the Trading Post between biomes: a knife, a harpoon, a scuba tank, a dive light. What you buy, you keep. You descend from the sunlit Shallows to a bioluminescent Abyss, with four guardians waiting in the dark.

Built by a dad and his two sons, and forgiving on purpose.

Some caves hold more than pearls. What the deep is hiding is yours to find.

A living, hand-made sea

Every wall, creature and beam of light is drawn procedurally. No two dives look the same, and the world reacts to you: shoals scatter as you pass, light shifts as you descend.

Air is the only clock

Nothing ticks on screen. The tension is a held breath, not a countdown. Read the cave, find the air, surface alive.

Five biomes, four guardians

Descend from the sunlit Shallows through the swaying Kelp Forest, the open Deep Blue, the drowned Sunken Ruins, and the bioluminescent Abyss. Each biome has its own guardian waiting in the dark.

Gear you keep

Pearls buy permanent equipment at the Trading Post between biomes. Everything you buy, you keep, and missing gear makes a dive harder, never impossible.

Forgiving by design

Family-tested, full controller support, a colorblind aid, and an opt-in Assist Mode. The pressure is real without being cruel.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the game's painted art was made with AI image tools, then picked, edited and put together by our team: biome backdrops and distant scenery, some wall and decor textures, cutscene and map art, and store key art. Gameplay, code, level generation and sound design are our own work. Music is our own or licensed from free libraries (see the in-game credits). No AI makes content while you play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Vulkan-capable GPU (Forward+ renderer)
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple Silicon or Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: Metal-capable GPU
    • Storage: 500 MB available space
    Recommended:
      Minimum:
      • OS: Ubuntu 20.04+ / SteamOS 3
      • Processor: Dual-core 2.0 GHz
      • Memory: 4096 MB RAM
      • Graphics: Vulkan-capable GPU
      • Storage: 500 MB available space
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