Pick a side — Crow or Dove — and dive into fast, funny 8v8 egg warfare. Grab a launcher, hold the trenches, and splatter anything that moves. Six maps, six weapons, zero dignity.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Peckout is a multiplayer game, and multiplayer games are shaped by the people who play them. We have the core loop working and it's fun, but we want real matches with real players before we lock anything down. Early Access lets us test balance, map flow and weapon feel with an actual community instead of guessing.”

Approximately how long will this game be in Early Access?

“We're aiming for roughly 12 months in Early Access, though this may change depending on how development goes and what the community needs. We'd rather take a little longer than leave the game unfinished.”

How is the full version planned to differ from the Early Access version?

“We plan to add more game modes — hide and seek, a zombie mode, zone capture and an egg heist mode are all on our list. We also plan to expand the map pool, add more weapons and cosmetics, and improve bots and matchmaking. How much of this makes it in, and in what order, will depend on player feedback.”

What is the current state of the Early Access version?

“The game is fully playable. Two modes (Team Match and Deathmatch), six maps, six weapons, support for up to 16 players per match, and bots so lobbies stay active. Expect rough edges — balance is still being tuned and you may run into bugs.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as more content and features are added. Buying during Early Access means getting the game at its lowest price.”

How are you planning on involving the Community in your development process?

“We run a Discord server where players can report bugs, suggest features and vote on what we work on next. We also read Steam discussions and reviews. Peckout is built by a very small team, so direct feedback genuinely changes what gets made.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

CHOOSE YOUR FLOCK

Crows on one side. Doves on the other. Same wings, same weapons, very different attitude. Pick a team and settle the oldest argument in the sky.


EGGS, NOT BULLETS

Every weapon in Peckout fires eggs. Pistols, rifles, shotguns, even a rocket launcher — all loaded with ammunition that cracks, splatters and sticks. Lead your shots, watch the arc, and enjoy the mess.

TWO WAYS TO FIGHT

Team Match — Crows versus Doves. Coordinate, push together, hold the line.

Deathmatch — No teams, no friends. Every bird for itself.

UP TO 16 PLAYERS

Host your own lobby and set it to whatever size you like — a tight 5-player scrap or a full 16-bird brawl.

SIX MAPS, TRENCH TO TRENCH

Fight across six hand-built battlefields packed with cover, craters and flanking routes. Learn the sightlines, own the middle.


System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel i5-6600K / Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 Ti / RX 570
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel i5-10400 / Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: GTX 1660 / RX 5600 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 MB available space
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