A breathtaking cave-diving adventure where your air is the only clock. Read each new cave, find the air pockets, and reach the exit before your last breath. Five biomes, four guardians, and gear you keep. Made by a dad and his sons. Play the free demo now.

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Planned Release Date: Nov 16, 2026

This game plans to unlock in approximately 10 days

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About This Game



A breathtaking adventure.

Launches November 16, 2026. Wishlist now and Steam will email you the day it is out.

One tank of air. A whole ocean to read.
Kyle Coral is a cave-diving adventure with no countdown and no score to chase. Swim from the sunlit Shallows to a bioluminescent Abyss, find air pockets to breathe, and reach each exit before your tank runs dry.

  • Every dive is a new cave, drawn fresh
  • Five biomes, four guardians waiting in the dark
  • Pearls buy permanent gear at the Trading Post. What you buy, you keep.
  • Full controller support, a colorblind aid, and an opt-in Assist Mode

Try it free. The demo covers the first seven levels, all the way to the Giant Moray. Hit Download Demo above.

Air is the only clock

Nothing ticks on screen. Your tank is the tension: a held breath, not a stopwatch. Spot the shimmer of an air pocket, plan the next stretch, and push a little deeper.

Guardians in the dark

The Kelp Forest, the Deep Blue, the Sunken Ruins and the Abyss each end with a guardian, starting with the Giant Moray.

Gear you keep

Pry pearls from clams and spend them at the Trading Post between biomes: a knife, a harpoon, a scuba tank, a dive light. Missing gear makes a dive harder, never impossible.

A living sea

Shoals scatter as you pass, kelp sways in the current, and the light fades as you descend. Every cave is generated fresh, so no two dives look the same.

Forgiving by design

Built by a dad and his sons, and family-tested. The pressure is real without being cruel.

Some caves hold more than pearls. What the deep is hiding is yours to find.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the game's painted art was made with AI image tools, then picked, edited and put together by our team: biome backdrops and distant scenery, some wall and decor textures, cutscene and map art, and store key art. Gameplay, code, level generation and sound design are our own work. Music is our own or licensed from free libraries (see the in-game credits). No AI makes content while you play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Vulkan-capable GPU (Forward+ renderer)
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple Silicon or Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: Metal-capable GPU
    • Storage: 500 MB available space
    Recommended:
      Minimum:
      • OS: Ubuntu 20.04+ / SteamOS 3
      • Processor: Dual-core 2.0 GHz
      • Memory: 4096 MB RAM
      • Graphics: Vulkan-capable GPU
      • Storage: 500 MB available space
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