The cozy dice roguelite. Pull up a chair: five dice, a scorecard, and a shop that throws the house rules out. Roll, keep and reroll past strange visitors, bend the game with 53 charms, and build the turn the folks at home would never believe. One more run before bed?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tumble is made by one person, and Early Access is how I make sure it grows in the right direction. The core game is complete and stable: a full run with 8 antes, 5 dice sets, 53 charms, 13 bosses, and the Weekly Challenge. But a roguelite lives or dies by its content and balance, and that is exactly where player feedback matters most. My goal for Early Access is to build the rest of the content ladder in the open: new dice sets, higher stakes, and more charms, shaped by what players actually enjoy, with regular updates along the way. I am committed to seeing Tumble through to 1.0. Early Access is the road there, not the destination.”

Approximately how long will this game be in Early Access?

“Roughly 6 to 12 months. The 1.0 target is a fuller ladder of stakes, more rule-breaking dice sets, 60-70 charms, and Steam leaderboards for the Weekly Challenge.”

How is the full version planned to differ from the Early Access version?

“We plan to add more dice sets that each break a real rule, a taller stake ladder (each stake adds one named twist), more charms, achievements, and friends + weekly leaderboards. The price will rise at 1.0.”

What is the current state of the Early Access version?

“Fully playable start to finish: 5 dice sets, 3 stakes, 53 charms, 13 bosses, 18 scorecard boxes, endless mode, Weekly Challenge, Record Book, tutorial, full music and sound. Saves, unlocks, and stats all persist.”

Will the game be priced differently during and after Early Access?

“Yes, the price will increase modestly at 1.0 as content lands. Early players get the lowest price the game will ever have.”

How are you planning on involving the Community in your development process?

“I am planning on opening a Discord server where players can come and collaborate with me and give feedback, interact with me, and generally have an open dialog about the state of the game and what they want in the future.”
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About This Game

The kitchen table is set. The dice are warm. Someone's knocking.

Tumble starts with a game you already know: five dice, a scorecard, three of a kind, full house, the big straight. Fill your card, beat the target, collect your winnings.

Then the shop opens, and the house rules go out the window.

  • Build around the dice, the card, or the shelf. Paint new faces onto your dice. Turn them to gold, to glass, to something luckier. Practice the boxes on your scorecard until choosing Sixes pays like a jackpot. And line your shelf with charms, 53 of them, that turn "a decent roll" into a scoring system your grandmother would call cheating.

  • Buy a sixth die and the card grows. Three Pair and Two Triplets sit greyed on your scorecard from the very first turn, waiting. Find the money for an extra die mid-run and they light up for good, and a seventh die opens the rarest box in the game. The card you finish with is not the card you started with.

  • Strange visitors take a seat. Every ante ends with a boss at your table: the Tax Man collects, the Toddler grabs a die, the Fog rolls in, and the Critic is never impressed twice. Twelve visitors bend the round their own way, and at ante 8, the thirteenth has been expecting you.

  • Play the right box, not the best box. One scorecard per ante means every zero you write is a choice. Line up a box and the table shows you what it's worth, the Base, the Mult, every charm that fires, and holds the total back until you commit. The depth sneaks up on you: protecting a box, banking a giant turn, knowing when a Full House is worth less than a well-placed nothing.

  • The Weekly Deal. Once a week, every table in the world gets the same dice. One attempt. Same deal for everyone, fresh every Monday.

  • The Record Book. Best single turn, deepest ante, fastest win, and a completion grid across every dice set and stake, your whole career in a worn ledger, one page at a time.

  • And when you finally beat ante 8? Endless mode. Dice sets that break the rules, including one that deals your boxes to you a hand at a time. Higher stakes. The table remembers.

  • 5 dice sets that change how the game is played

  • 53 charms with synergies to discover (and a China Cabinet to fill)

  • 18 scorecard boxes, four of which only open once your tray grows

  • 13 bosses, escalating stakes, endless mode past ante 8

  • Weekly Challenge: one shared deal, one attempt, worldwide

  • A Record Book that never forgets your best turn

  • Runs fit in 25–40 minutes. Fully offline. Cozy until it's chaos.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand.

The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting.

No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any dual-core processor
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • Storage: 500 MB available space
    • Additional Notes: Designed for mouse. 1280×720 display or larger.
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