A top-down gothic action RPG set over one long night, in a parish that raised its own dead. The big enemies show where each blow will land, loot gets better the deeper you go, and every endgame map lays out a new road. On hardcore a death is permanent, and the live ladder remembers it.

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Hamarosan érkezik Korai hozzáférésben

E játék fejlesztői fejlesztés alatt állóként kívánják kiadni a játékot, a játékosok visszajelzései alapján fejlesztve.

Megjegyzés: A korai hozzáférésű játékok nincsenek készen, és vagy változnak a továbbiakban, vagy nem. Ha nem izgat az ezzel a játékkal való játék a jelenlegi állapotában, érdemes lehet várnod, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

„Dreadmark is developed WITH its players, loudly: Discord threads for suggestions and reports, votes steering priority, and the game updating within days to match. Early Access is that loop running in public — play it, shape it, watch your thread become a patch note.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

„We're planning for roughly 12 months in Early Access, though this could shift based on community feedback and the pace of development.”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésűtől?

„We plan to grow the class roster from two toward five by 1.0, each with skill trees of real synergy weight, runes that mutate skills into new ones, and loot affixes that bend whole builds. We plan to add more zones and acts, deeper endgame tiers, expanded rune coverage, and additional achievements and cloud-save polish. Core combat, loot, and the seasonal ladder are playable from day one. We're also investigating co-op and PvP modes as a post-1.0 possibility with the community — not a promise, just something we're exploring.”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

„Two playable classes — a shield-and-blade Penitent and a Witch built around status and ranged pressure — each with a full skill tree and rune-mutation system. Three connected areas: a hub camp, a moonlit outdoor road/graveyard stretch, and the Cathedral, ending in a real boss fight. Loot with on-hit and when-struck affixes, an optional hardcore permadeath mode, and 33 Steam achievements already live. The online layer is fully connected from day one: server-verified seasonal leaderboards, global chat, a herald announcing the ladder's deeds, and the fallen lingering as ghosts whose gear you can inspect.”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

„Dreadmark launches Early Access at $9.99. We plan to raise the price when the game leaves Early Access at 1.0, so joining early is also the best price you'll see.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

„The Dreadmark Discord is where the community drives development directly: players suggest changes and report issues, the community votes on what gets prioritized, and updates land within days rather than quarters, so a suggestion thread can become a patch note. In-game, a built-in report tool lets players flag bugs and feedback without leaving the game. Every patch's changelog reflects what the community asked for, so players can see their own influence on the game as it grows toward 1.0.”
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Ez a játék még nem érhető el a Steamen

Tervezett megjelenési dátum: 2027 2. negyedéve

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Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

Összes téma megnézése

A játékról

Dreadmark is a top-down action RPG set over one long night. A parish raised its own dead to fight a plague, and the dead stayed. You fight your way from a refugee camp to the cathedral where their master waits, pick up what they drop, and keep rebuilding your character until it can survive the next fight. It is hard on purpose.

Fights you can read

Heavy hitters and bosses wind up before they strike, and the ground shows where the blow will land. Rangers show their aim as a line that follows you until they let go. Step out of it or roll through it. A Templar can also take it on the shield and punish the recovery. When you get hit, it should be because you misread the fight.

Magic and rare monsters roll affixes of their own, so a rare pack can hit faster, carry more life or bring an aura. On hardcore a death is permanent, and one bad read against the big ones can end a character.

Classes, runes and loot

The Templar wins fights by standing in them. Landing hits and blocking them builds Wrath, which he spends on cleaves, smites and thrown censers. The Witch keeps her distance and lets poison and rot spread from body to body, then bursts everything she has infected at once. Each has three skill trees, every skill takes a rune that changes what it does, and more classes join after launch.

Items roll their affixes from where they dropped, so the deeper you go the better they get. Some cast a skill when you are struck, others add poison to every hit. Orbs reroll and upgrade what you find, and the Dread Sigil can push an item past anything it could roll on its own, or ruin it.

A new road with every map

Beat the Dark Lord and he leaves a Dread Map behind. Spend orbs on it and it picks up modifiers. Some make packs bigger, some make monsters tougher or their blows heavier, and the spoils grow with every one.

Open the map at the stone frame in camp and the game lays out a stretch of road for it from pieces we built, so every map is ground you have not walked. Die inside and walk back in, and the same road is waiting.

Alone on the road, together on the ladder

You play alone, inside a world that is shared. Live ladders rank Self-Found and Account-Found characters on boards of their own, and a run only shows up with proof that it was really played. The Reckoning times a new Self-Found character's run to the Dark Lord.

Fallen hardcore characters stay on the board as ghosts you can inspect, gear and all. When someone is the first to reach a level or to bring down the Dark Lord, the Herald names them in chat.

Bug reports and suggestions go to the Dreadmark Discord, where the people making the game read them, and the popular ideas usually ship within days.

Nyilatkozat MI generálta tartalomról

A fejlesztők így írják le, hogyan használ a játékuk MI generálta tartalmat:

Dreadmark uses content made with generative AI tools during development, picked and edited by people. In 2D art that is the key art (also used for the store capsules), the story paintings in the opening, the loading screens, the window backdrops and the game's icons. In audio it is the music, the voices and the sound effects. The 3D models and animations come from licensed asset packs and are not AI-generated. Nothing is generated by AI while you play.

Felnőtt tartalom leírása

A fejlesztők így írják le a tartalmat:

Dreadmark contains stylized fantasy violence: players fight undead, cultists, and gothic horrors using melee weapons, ranged attacks, and magic skills. Blood and hit effects are stylized rather than realistic, and there is no dismemberment, gore, or torture. The game's atmosphere is bleak and unsettling (graveyards, ruins, a cathedral) but is not realistic horror. Dreadmark also has an optional Gambler who sells unidentified items for in-game gold, never real money.

Rendszerkövetelmények

    Minimum:
    • 64 bites processzor és operációs rendszer szükséges
    • Op. rendszer: Windows 10 64-bit
    • Processzor: Intel Core i5-4460 or equivalent (4-core)
    • Memória: 8 GB RAM
    • Grafika: NVIDIA GTX 950 / AMD RX 560 or equivalent
    • DirectX: Verzió: 11
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 4 GB szabad hely
    Ajánlott:
    • 64 bites processzor és operációs rendszer szükséges
    • Op. rendszer: Windows 10/11 64-bit
    • Processzor: 6-core CPU or better (e.g. Intel Core i5-9600K / AMD Ryzen 5 3600)
    • Memória: 16 GB RAM
    • Grafika: NVIDIA GTX 1060 / AMD RX 580 or better
    • DirectX: Verzió: 11
    • Hálózat: Széles sávú internetkapcsolat
    • Tárhely: 4 GB szabad hely
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