Carve through the damned in a moonlit gothic world. A top-down action-RPG of visceral combat, greedy loot, and rune-twisted skills — where hardcore pilgrims race a seasonal ladder and the fallen linger as ghosts you can inspect.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Dreadmark is developed WITH its players, loudly: Discord threads for suggestions and reports, votes steering priority, and the game updating within days to match. Early Access is that loop running in public — play it, shape it, watch your thread become a patch note.」

這款遊戲的搶先體驗時間大約會持續多久?

「We're planning for roughly 12 months in Early Access, though this could shift based on community feedback and the pace of development.」

正式版預計會與搶先體驗版有何不同?

「We plan to grow the class roster from two toward five by 1.0, each with skill trees of real synergy weight, runes that mutate skills into new ones, and loot affixes that bend whole builds. We plan to add more zones and acts, deeper endgame tiers, expanded rune coverage, and additional achievements and cloud-save polish. Core combat, loot, and the seasonal ladder are playable from day one. We're also investigating co-op and PvP modes as a post-1.0 possibility with the community — not a promise, just something we're exploring.」

搶先體驗版目前的開發進度如何?

「Two playable classes — a shield-and-blade Penitent and a Witch built around status and ranged pressure — each with a full skill tree and rune-mutation system. Three connected areas: a hub camp, a moonlit outdoor road/graveyard stretch, and the Cathedral, ending in a real boss fight. Loot with on-hit and when-struck affixes, an optional hardcore permadeath mode, and 33 Steam achievements already live. The online layer is fully connected from day one: server-verified seasonal leaderboards, global chat, a herald announcing the ladder's deeds, and the fallen lingering as ghosts whose gear you can inspect.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Dreadmark launches Early Access at $9.99. We plan to raise the price when the game leaves Early Access at 1.0, so joining early is also the best price you'll see.」

在開發過程中,您打算如何與社群互動?

「The Dreadmark Discord is where the community drives development directly: players suggest changes and report issues, the community votes on what gets prioritized, and updates land within days rather than quarters, so a suggestion thread can become a patch note. In-game, a built-in report tool lets players flag bugs and feedback without leaving the game. Every patch's changelog reflects what the community asked for, so players can see their own influence on the game as it grows toward 1.0.」
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預計發行日期: 2026

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關於此遊戲

A true hardcore ARPG. Gameplay first. Difficulty that means it. Replayability without a bottom.

Dreadmark doesn't sell you cutscenes or a tech demo — it sells a fight. A ruined pilgrim road, the horrors that took it, and a ladder of players racing to survive it better than you.

Combat with weight — Attacks commit. Blocks and recovery are real. Every horror has a tell, and the difference between reading it and eating it is your health globe. Positioning, timing, and commitment decide fights — but walk in undergeared and none of it saves you.

Difficulty that respects you — Punishing, never cheap. Elites roll affixes that change how they fight; packs punish autopilot. And for those who mean it: hardcore, where death is permanent — and public.

Built for the next run — A roster of classes growing through Early Access — five planned by 1.0 — each with skill trees of real synergy weight, runes that mutate skills into new ones, and loot affixes (on-hit, when-struck) that bend whole builds. Seasonal ladders reset the race; the only thing that carries is what you've learned.

Alone on the road — never offline — A single-player fight inside a live, connected world: server-wide seasonal leaderboards with server-verified runs, global chat, a herald crying the ladder's deeds, and the fallen lingering as ghosts whose final gear you can inspect and judge.

Built in the open, fast — Suggest it on the Dreadmark Discord, vote it up, watch it ship. Updates land in days, not quarters — the road to 1.0 is walked with the community, and the changelog proves it.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some 2D artwork (key art, item icons, and UI art) was created using generative-AI tools, with human selection and editing.

成人內容說明

開發者表示產品內容如下:

Dreadmark contains stylized fantasy violence: players fight undead, cultists, and gothic horrors using melee weapons, ranged attacks, and magic skills. Blood and hit effects are stylized rather than realistic, and there is no dismemberment, gore, or torture. The game's atmosphere is bleak and unsettling (graveyards, ruins, a cathedral) but is not realistic horror. Dreadmark also includes an optional Gamble Stall where players spend in-game gold — never real money — for a chance at a random item, similar to gambling mechanics found in other action RPGs.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: Intel Core i5-4460 or equivalent (4-core)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 950 / AMD RX 560 or equivalent
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 4 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10/11 64-bit
    • 處理器: 6-core CPU or better (e.g. Intel Core i5-9600K / AMD Ryzen 5 3600)
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GTX 1060 / AMD RX 580 or better
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 4 GB 可用空間
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