A casual, first-person painting simulator with multiplayer, timelapse, and unlockable colors, tools and worlds!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to hear back from players what features they would like to see before we call the game complete!”

Approximately how long will this game be in Early Access?

“2-3 months.”

How is the full version planned to differ from the Early Access version?

“We plan to solidify the tutorial to ensure players know the full breadth of tools, color options, and world-building available to them. We plan to implement full Steam Deck support, Steam Friends support, and have a full custom soundtrack.”

What is the current state of the Early Access version?

“The game currently has the capability to paint with 7 tools, 40 colors plus a customizable palette, generate unlimited procedural city and frontier town maps, import GLB files for custom maps, and generate real-world locations utilizing the Open Street Maps API. Controls can be customized, and it has gamepad support. It has 35 unlockable achievements and multiplayer via LAN.

Will the game be priced differently during and after Early Access?

“We're not planning on changing the price when we leave early access.”

How are you planning on involving the Community in your development process?

“We plan to engage the player community through the Steam forums to receive feature requests and hear about bugs that need fixing.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Everything starts white. The buildings, the streets, the trees, the cars parked at the curb - a whole little town with no color in it. What you do about that is up to you.

You point at something and paint the exact spot you're looking at, and the color stays. Simple enough. But paint a tree all the way and it starts swaying in the wind. Paint one of those parked cars and it pulls out and drives off down the street. The fountain runs once you've painted it. Paint the birds sitting on a lamppost and they scatter into the sky. The more of the town you color, the more of it is alive and moving around you.

There's no timer and nothing to lose here - paint for ten minutes or a whole evening, whichever you're in the mood for. Every town is built from a seed, so a fresh one is always a click away, and if you'd rather paint something of your own you can load in a .glb and start it blank. It remembers where you left off. Bring a friend and you can paint a town together over your network or via Steam Friends.

New tools and colors turn up as you play - a roller, a spray can, a bucket, metallic paint, glow paint that actually lights the place up after dark. And there's a quiet soundtrack drifting along behind it that never quite loops.

It's a white world. Go put some color on it!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

3D models for props and buildings have been generated with code developed by AI. The game splash screens and logo have been generated by AI. Music is generated live with code developed by AI.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: 4-core x86-64 CPU
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 GPU or better
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 6 to 8 core CPU
    • Memory: 16 GB RAM
    • Graphics: Discrete GPU with 4GB VRAM
    • Storage: 3 GB available space
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