Build a faith from borrowed bodies in this incremental shrine defence. Possess pilgrims, collect their offerings, and choose whether people, nature, or forgotten relics carry your religion. Grow the shrine by day, then defend it through the night with an ever-changing deck of boons.

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About This Game

Possess pilgrims, carry their offerings to a forgotten shrine, and spend the Essence they leave behind. Build by day. Defend the flame by night.


BUILD A FAITH

Choose people, nature or the Old Faith. Each path has its own upgrades and changes the plaza around you.

GROW BY DAY

Gather offerings, raise a congregation, grow a living sanctuary or uncover what lies beneath the shrine.

DEFEND IT AFTER DARK

Choose a rite, fire it yourself, then add a boon between waves to shape your build.

               

WEIGH THE COST AT DAWN

Cursed gifts pay more but spread Corruption. Blessed gifts pay less and cleanse the shrine.

FEATURES

  • Three shrine paths with different cards and forms of growth

  • Direct possession and hand-controlled offering deliveries

  • Four night rites with a boon draft between waves

  • A persistent corruption system that alters the shrine

  • Single-player, offline, with no microtransactions

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Four things in this game lean on AI: the models, the music, the art and the code. The creatures were built in Blender by an AI agent working under direction, reshaped over many passes until they read properly at the size you actually see them. The music was generated and mixed by the game's own audio system. The code was argued out between one developer and a very patient "assistant", and nothing shipped unread. Nothing is generated while you play, and the game never touches the internet, so nothing about your session leaves your machine. What stayed and what got cut was a person's call.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual core, 2.5 GHz
    • Memory: 4096 MB RAM
    • Graphics: Direct3D 12 capable GPU: GeForce GTX 750 Ti, Radeon R7 260X, or Intel UHD 630
    • DirectX: Version 12
    • Storage: 1024 MB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Minimum resolution 1280x720.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad core, 3.0 GHz
    • Memory: 8192 MB RAM
    • Graphics: GeForce GTX 1650 or Radeon RX 570
    • DirectX: Version 12
    • Storage: 1024 MB available space
    • Additional Notes: 1920x1080 resolution or higher
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