A first person survival crafting game about a rising ocean. Wash ashore on a procedurally generated island, gather and craft your way across the flooding land, and build a boat before the water takes everything. Escape alone, or with up to three others.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Escape the Flood! lives or dies on one thirty minute race, and the only honest way to tune that race is to watch a lot of people run it. How fast the water should climb, how much wood an island should hand you, how long a group stays friendly when there is one boat between them. We can guess at those numbers, but players answer them properly. Early Access lets us balance against real sessions instead of our own assumptions, and it lets the multiplayer side grow with a community that is actually there when a lobby needs filling.”

Approximately how long will this game be in Early Access?

“We are planning on roughly twelve months. If feedback pushes the game somewhere worth going, we would rather take longer than cut the work short.”

How is the full version planned to differ from the Early Access version?

“Our goal is more of everything the island can throw at you: additional terrain and biome variety, more craftable gear and boat parts, and a wider spread of situations across a run. Alongside that we intend to keep working on balance, performance and polish in both solo and co-op, and to deepen the progression and customisation options. The exact shape of this depends on what players run into during Early Access, so we would rather describe the direction than commit to a fixed list.”

What is the current state of the Early Access version?

“The full core loop is playable. Islands are generated fresh each round, the water rises and floods the terrain, and you can gather, craft and build the complete boat from hull to rigging. Drowning, oxygen, the ninety second bleed out, ghosts and shrine revives are all in. Solo play and online co-op for up to four players both work, including proximity voice chat and the captain system that decides who sails and who watches the shoreline shrink. What is still thin is variety: island types, items and longer term progression, plus ongoing balance and polish.”

Will the game be priced differently during and after Early Access?

“We currently plan to raise the price when the game leaves Early Access, so that it reflects the content added over the course of development. This is our intention rather than a fixed commitment, and we will announce any change on the store page and in our news posts well before it happens.”

How are you planning on involving the Community in your development process?

“The Steam forums and our Discord are where this happens. We read bug reports and balance complaints there, post what we are working on, and explain the reasoning when we change something people care about. Patch notes go up for every update, including the parts that did not work out. We are a small team, so we cannot act on everything, but we would rather hear early and loudly that a mechanic is not landing than find out at 1.0.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

The water is already at your ankles.

You wash ashore on an island that is going under. The ocean climbs, steadily and without pause, and it does not wait for you to be ready. The beach goes first. Then everything above it, one stretch of ground at a time, until only the peak is left.

You have about thirty minutes. Take what the island gives you, build something that floats, and be on it when the ground runs out.

An island that shrinks while you work

Every island is generated fresh, and nothing you need is in one place. The hull wants wood and stone. The sail wants fiber. The rigging wants what washes up on the shore and what grows in the open grass. So you climb, you cross, you come back down for the thing you forgot, and the tideline eats the ground behind you while you do it.

Chop, mine and haul raw resources. Craft them into a hull, a sail, a paddle and rope rigging, then into the boat itself. Drop the boat at the waterline and it is yours to board.

Survive the water

  • Drowning is real. Health and oxygen drain while you are under. Stay down too long and the island finishes what the flood started.

  • Nobody dies instantly. Go down and you get ninety seconds of bleeding out on the ground before it becomes permanent.

  • Shrines bring back the dead. Fall past that timer and you become a ghost, revivable only at a shrine, and a shrine under the waterline is a shrine nobody can reach.

  • A new island every time. Procedural terrain and resource placement, so there is no route to memorize.

  • Thirty minutes a round. Long enough to lose everything, short enough to immediately try again.

Alone, or with company

Play it solo as a race against the clock, where every log you carry and every minute you waste is entirely your own doing.

Or bring up to three other players. Revive each other, split the island between you, and cover ground no single survivor could. The first person to board the finished boat becomes captain, and the captain decides when to set sail. Wait, and everyone escapes together. Push off early, and the rest of them watch the shoreline shrink and read "You Were Left Behind."

Fists, axe, pickaxe and spear all swing at whatever is in front of you, and other players are not excluded from that. Proximity voice chat means you hear the people near you and lose them as they walk away, which is useful right up until it is the last thing you hear.

There is one boat and a finite amount of island.

Everything else is up to you.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / Radeon RX 560
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 Monterey
    • Processor: Apple Silicon (M1)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated GPU (Metal)
    • Storage: 6 GB available space
    • Additional Notes: Apple Silicon only. Intel-based Macs are not supported.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 14 Sonoma or newer
    • Processor: Apple Silicon (M2 or newer)
    • Memory: 16 GB RAM
    • Graphics: Apple M2 integrated GPU (Metal) or better
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.5 or newer
    • Processor: Intel Core i5-4590 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: Vulkan-capable GPU with 4 GB VRAM
    • Storage: 6 GB available space
    • Additional Notes: Vulkan support required.
    Recommended:
    • OS: Ubuntu 24.04 LTS
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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