A dark pixel-art roguelike deckbuilder. You're the mortician the night the dead stop staying dead — turn every corpse into cards, forge them to Ascended rank, and survive 21 nights, three rule-breaking bosses, and one thing that was never meant to have a name.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Graveyard Shift: A Sage's Last Stand is a solo-developed roguelike deckbuilder, and games like this live or die on balance and variety. The game has been shaped by real playtesters from its very first build — Early Access is the natural next step of that process at a bigger scale. Thousands of real runs will tell us which cards are too strong, which combos nobody finds, and where the difficulty curve needs work in ways no internal testing can. We want the community's fingerprints on the final game: card balance, new enemy designs, and quality-of-life improvements will all be driven by player feedback, with honest changelogs for every update.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for approximately 6 to 12 months. We would rather ship the right game than hit an arbitrary date — if community feedback tells us it needs more time, we'll take the time.”

How is the full version planned to differ from the Early Access version?

“The core game is complete and fully playable today. For the full version, we plan to focus on breadth and depth: more cards, combos, and enemy types; additional elite and corrupted variants; new night modifiers; expanded meta-progression in the Morgue; and more Friends to discover beyond the Veil and leaderboards. We also plan to add more quality-of-life features and continue balance work based on player data. We plan to — never promise to — and the community will help decide which of these matter most.”

What is the current state of the Early Access version?

“Fully playable from start to finish. The Early Access version includes the complete 21-night campaign across three weeks, three bosses, 130+ collectible cards, 55 discoverable combos, a six-star rank system with Ascension beyond it, 40+ enemy types with elite and corrupted variants, the corpse intake rite, booster pack drafting, permanent meta-progression in the Morgue, a full card collection with achievements and lore, 14 night modifiers, per-night scoring with perfect-night bonuses, Steam Cloud saves. The game is stable and has been balanced through continuous public playtesting — Early Access is about growing the content and polish, not finishing core systems.”

Will the game be priced differently during and after Early Access?

“no”

How are you planning on involving the Community in your development process?

“Community feedback is already how this game gets made — every build so far has been shaped by real play testers, and Early Access widens that circle. Concretely:

• Steam Community Hub — we'll read and respond in the discussions, and run feedback threads after each update so players can weigh in on balance changes and what gets built next.
• Honest changelogs — every update ships with real patch notes: what changed, what we broke, what the community flagged, and who flagged it.
• Balance in the open — card and combo tuning will be driven by player data and discussion, not just internal testing. When a nerf or buff lands, we'll explain why.

This is a solo studio — there's no committee between you and the person building the game. If you take the time to write feedback, it gets read by the developer, every time.”
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About This Game

The Veil tore on a Tuesday. The dead stopped staying dead. And Aldric — Sage of the Veil, hiding from his past in a quiet mortician's job — is the only one still on shift.

GRAVEYARD SHIFT: A SAGE'S LAST STAND is a dark pixel-art roguelike deckbuilder where the dead on your table become the deck in your hands. Survive twenty-one nights of escalating horrors, forge your cards toward their final Ascended forms, and find out what's been waiting behind the Veil the whole time.

Every Corpse Is a Choice

Each night begins at the intake table, and every body is a decision:
  • Embalm — a clean card, no strings attached.
  • Harvest — render it down for something rarer.
  • Full Release — sever the soul completely and open a booster pack of possibilities… but the Veil remembers every door you open.
Some corpses arrive possessed. Confront what's inside and win, and a Legendary soul may fight beside you for the rest of the run. Lose, and it joins tonight's wave.

And some souls give more than a card. Rarely, a Generous Soul spills ten across the table and lets you keep four — rarer still, a Gambler's Soul deals ten face-down and dares you to flip three and live with whatever you find.

Six Families of Power

Build across 130+ handcrafted cards spanning six schools — brutal Vengeance, gambling Chaos, patient Wisdom, rotting Plague, forbidden Veil, and Mystery cards whose true effects stay hidden until the first time you dare to play them. Chain the right cards and one of 55 named combos detonates across the screen — with a score multiplier that rewards style as much as survival.

The Veil Keeps a Ledger

The Veil's school is the deep end of the pool — Epic-heavy draw, damage, and control, and four of the Legendary companions answer to it. The fastest way in is Full Release: sever a soul, open its pack. But the Veil remembers every door you open — release too many souls in a row and the debt comes due mid-run, when the next thing through the tear arrives twice as strong. Power is never free. It isn't even cheap.

Forge Every Card to Its Final Form

Cards aren't static — they're a ladder. Every card climbs a six-star rank track of real, hand-authored upgrades that rewrite its numbers, its cost, and eventually its whole effect. Push a Legendary companion to the top and it goes Ascended: a silver-electric form with an evolved signature ability. Kaelen fires her beam twice. The slime grows a crown. Find the rest.

Twenty-One Nights. Three Wardens. One Secret.

Each week ends at a boss that rewrites the rules — the Coroner mirrors your strikes, the Plague Doctor infects the very cards in your hand, and the Gravewarden raises your kills against you across three escalating phases. Fifty-plus enemy types stand between you and the dawn, and the nights themselves turn against you: omens that reshape the rules after dark, elite waves, and things that were never meant to have names. Survive all three weeks, and the Veil finally shows you what it has been hiding.

Between the Nights

  • Upgrade the morgue itself — three tiers of permanent tools that carry across every run.
  • Fill the Collection: every card, 55 combos, lore, trophies, and your highest-scoring shifts.
  • Play with mouse or controller — full Steam Input support swaps every on-screen prompt to your gamepad's own buttons the moment you pick it up, and it's tuned for the Steam Deck.
The dead are patient. Your shift starts at dusk.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (x64)
    • Memory: 2048 MB RAM
    • Graphics: DirectX 12 compatible GPU (GeForce GTX 650 / Radeon HD 7750 / Intel HD 620 or newer)
    • DirectX: Version 12
    • Storage: 400 MB available space
    • Additional Notes: Full controller support; plays great on Steam Deck.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 4096 MB RAM
    • Graphics: Any modern GPU
    • DirectX: Version 12
    • Storage: 400 MB available space
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