Run your own trading card shop. Rip packs chasing the big pull, price the shelves, hire staff, and duel your customers in Battleforge, a full TCG built into the game. Play solo or with up to seven friends online.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Card Shop Duelist is a passion project built from the ground up. Early Access lets us keep developing it with real player feedback, using your suggestions, bug reports, and enthusiasm to guide priorities. It also funds more resources to make the game the best it can be.”

Approximately how long will this game be in Early Access?

“Roughly a year, depending on how development goes and what we learn from the community. We'd rather take the time to get it right than rush to 1.0”

How is the full version planned to differ from the Early Access version?

“Deeper content across all systems, more cards, customers, shop upgrades, and events, plus refined quality-of-life features. We're using Early Access to fill gaps and smooth rough edges so 1.0 feels like a complete, cohesive game.”

What is the current state of the Early Access version?

“Card Shop Duelist is highly playable and feature-complete, with progression to Player Level 100 and endgame mastery systems. Day one includes:

Shop Operations & Automation - Dynamic day-night cycle, intent-driven customers, Mystery Bulk Card Dispensers, shelf restocking, and hirable staff (cashiers, stockers, purchasers and marketers - up to 15 slots).

Cards & Collection - The First Forging (2100+ cards including variants), binders, a dynamic market, card grading, and a dust/crafting pipeline.

Battleforge Duels & Tournaments - Duel customers, build custom decks, configure rulesets, and host 8/16-player bracketed tournaments with real sign-ups and prestige tiers.

8-Player Co-Op - Up to 7 friends online with independent saves. Hosts control revenue splits, guest permissions, trading, PvP, and tournaments.

Shop Building - Grid-based Build Mode for shelves, duel tables, checkout desks, storage racks, and more.

Progression & Endgame - 100 levels, Daily/Weekly/Main goals, customer loyalty, and an Endgame Mastery Tree across Economy, Content, Battleforge, and Player Perk branches.

Calendar & Technical - 4-season living calendar with weather/event forecasting, parallel auto-saving profiles, and Steam Achievements coming soon.

...and much more.”

Will the game be priced differently during and after Early Access?

“Yes, the price rises slightly at 1.0 to reflect the added content and polish. Buying in during Early Access is the best time for the lower price.”

How are you planning on involving the Community in your development process?

“Our Discord is the main feedback hub. We read bug reports, feature ideas, and general thoughts, and use them to guide priorities, this is a collaborative process.”
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This game is not yet available on Steam

Planned Release Date: December 2027

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About This Game

You start with a cramped storefront, one booster box, and a checkout counter. Build it into a trading card empire, one pack, one customer, one duel at a time.

Rip Station - Load it with packs or booster boxes and watch it tear through the queue in real time while you run the floor. Upgrade it for faster rips and better odds, because the only thing better than one big pull is the next one.

Buy, Stock, Sell - Order from wholesale suppliers, haul it in from the delivery bay, and price it your way. Prices shift day to day, so buy low and squeeze every bit of margin.

Customers Who Remember You - Pack hunters, collectors, bargain shoppers, whales, they all come back, climb your loyalty tiers, and will just as happily sell you their own cards if the price is right.

Battleforge: Duels & Tournaments - Challenge customers to your built-in TCG. Seven elemental affinities, unit evolutions, lane synergies, relics, reaction spells, and a Deck Builder for Standard, Blitz, Marathon, or a ruleset you write yourself. Run 8 or 16-player brackets to bring hype, and customers, through the door.

8-Player Co-Op - Bring your own save, collection, and bankroll into a shared shop with up to seven friends. Set the revenue split, trade cards, duel each other.

Collect, Craft, Grade - Chase every variant across 2100+ cards in The First Forging, dust the duplicates to craft what you're missing, and send your best pulls off for grading.

Hire staff to run the counter and shelves while you work the floor, build your storefront tile by tile in a grid-based Build Mode, and customize your own avatar. The world moves with you: day turns to night, four seasons cycle through the calendar, weather and events shift the shop, and a full set of accessibility options means you can play it your way.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 (2 GB VRAM, DirectX 11)
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (4 GB VRAM)
    • DirectX: Version 11
    • Storage: 1 GB available space
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