Play the free Act I CyberDeck demo: a cyberpunk roguelike deckbuilder with three operators that feel like different games. Blitz through fights as GG, rig loot-box odds as El Money, or power cards on the turn-based Beat as CyberMaster. Draft cards, install chrome, and beat the boss.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Demo Percuma

Main CyberDeck Demo

Lihat permainan penuh

 

Tentang Demo Ini

A Fast Cyberpunk Deckbuilder Where Every Run Plays Differently

CyberDeck Demo is a focused Act I slice of the cyberpunk roguelike deckbuilder. Choose a route through the Deep Dregs, draft cards, install chrome, adapt to random enemies, and build a deck that can beat the boss.
  • Every run starts a new puzzle. The map, rewards, enemies, and upgrade paths change each time you play.
  • Every turn asks for a real decision. Push damage, defend, set up a combo, spend a stim, or hold resources for the fight ahead.
  • Every deck can become something dangerous. Spot synergies early and turn them into a machine before the Act I boss stops the climb.

Choose Your Operator — Three Ways to Play

The demo includes three launch operators whose decisions feel different while remaining fully turn-based. Pick raw speed, controlled gambling, or beat-by-beat sequencing.
  • GG — Floor it. Chain cheap strikes while the Momentum multiplier climbs. Her speed timer grants upside; it never demands reflexes.
  • El Money — Rig the lobby. Open the box. Bias the prize table, open mystery boxes, and spend rerolls hunting the jackpot that breaks a fight open.
  • CyberMaster — Fight on the beat. Land cards on the turn-based Beat, build Groove and Firewall, then detonate THE DROP. Flow, not reflexes.

Find the Combo That Breaks the Run Open

Draft around what appears. A strange card, a risky upgrade, or one lucky reward can redirect the whole deck.
  • Build around the pieces you find. Cards, chrome, stims, and upgrades push each Act I run toward a different solution.
  • Chase overpowered lines. The payoff is watching a deck go from barely holding together to deleting a fight.
  • Adapt when the plan changes. You will not see the same rewards every run, so the strongest plan is one you can rebuild.

Cyberpunk Systems, Not Cyberpunk Wallpaper

CyberDeck turns cyberpunk ideas into deckbuilding systems: chrome upgrades, digital defenses, hostile software, black-market stims, faction tech, and corporate enemies.
  • Install chrome to reshape the run. Cyberware and stolen tech open new strategies or push an existing combo further.
  • Use stims when the fight gets ugly. Single-use tools can save a run, enable a burst turn, or buy time for the engine to come online.
  • Fight through a hostile network. Enemy intents, defenses, malware, and status effects make combat feel like a tactical breach.

A Complete Act I Climb

This is a run, not a sample room. Pick routes through combat, elites, shops, safe houses, unknown events, and data caches, then finish with the Act I boss and a clear victory.
  • Choose the route. Risk and rewards change the shape of each climb through the Deep Dregs.
  • Build with what drops. Rewards and upgrades make each operator's route evolve differently.
  • Beat the boss. The demo ends at a real act boundary with a real win state.

Available in the Full Game

The free demo ends after Act I. The current full game continues through Acts II and III with three additional operators, more enemies and bosses, and a deeper pool of cards, chrome, stims, events, and rewards.
  • Three more playable styles. Keeper predicts the future, Angel of the Abyss chains martial combos, and Tinkerer rides a controlled collapse.
  • Two more acts. Push beyond the Deep Dregs into the Mid-Spire and the Apex, with new factions, events, enemies, and boss fights.
  • More build pieces. A larger pool of cards, chrome, stims, upgrades, and rewards gives each run more chances to become something broken.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 (64-bit)
    • Pemproses: 2.0 Ghz
    • Memori: 4 GB RAM
    • Grafik: DirectX 12 or Vulkan compatible, 1 GB VRAM
    • Storan: 4 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    Minimum:
    • OS: macOS 12.0 (Monterey)
    • Pemproses: 2.0 Ghz (Both Apple Silicon or Intel)
    • Memori: 4 GB RAM
    • Storan: 4 GB ruang tersedia
    Dicadangkan:
      Minimum:
      • OS: Ubuntu 20.04 LTS / SteamOS 3.0
      • Pemproses: Dual-core CPU, 2.0 GHz (x86_64)
      • Memori: 4 GB RAM
      • Storan: 4 GB ruang tersedia
      Dicadangkan:
      Tiada ulasan untuk produk ini

      Anda boleh menulis ulasan anda untuk produk ini untuk berkongsi pengalaman anda dengan komuniti. Untuk menulis ulasan anda, gunakan kawasan di atas butang pembelian pada halaman ini.

      Penapis Ulasan