This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (45) - 48% of the 45 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,109) - 62% of the 3,109 user reviews for this game are positive.
Release Date:
Jul 26, 2017
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming and resource harvesting
  • Broomstick League Arena on each server to play your favorite wizard sport
  • Three hidden Forsaken Crypts ravaged by high-level beasts
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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September 13

Patch Notes - 09/13/2018 - Combat, NPCs, Spells and Crafting Rebalance



Good Day Wizards and Witches!

Thursday is upon us and we’re back at it with another patch. Today we've done another big balance pass with combat, NPCs, spells and crafting in Ignus. Check out the patch notes below for a detailed breakdown of the changes we've made.

Armor Health Changes

We've been hearing feedback that PvP combat lacks substance so we've been looking for solutions to make it a bit more robust.

To help address this issue, the health rolls for armor have been adjusted. The theory for this rebalance centers around buffing player health to allow more hits in combat. Since health rolls as a probability, then as a curve value, one can calculate an average expected health value armor might roll.

To help differentiate the usefulness of various pieces of armor regarding player buffs, the expected health rolls on crafted hats has been reduced by approximately 25%. The expected health rolls of footwear has been decreased as well, by roughly 30-40%. As the expected amounts of health awarded from crafting hats and footwear were far less than from shirts and pants, these nerfs are quite minor. To beef up the player, and to counteract the expected health reduction in hats, the expected health rolls on armor have increased between 250% and 275%. Crafted pant health rolls have been buffed as well, by about 15%-50% depending on armor type.

There were several pieces of armor that had no health rolls: footwraps, hide chestpiece, hide legwraps, boots, fur legwraps, and boneskin boots - these have all had health probability added, their values slotted into the hierarchy as one would expect.

The health values are as follows, in the format Item: new health probability (old health probability):

Cloth Armor
  • Woodland Cloth Hat: 20 (27.6)
  • Woodland Cloth Tunic: 80 (29)
  • Solomon's Hat: 20.5 (27.6)
  • Initiate Robe: 81 (29)
  • Footwraps: 20 (0)
  • Conjurer's Hood: 23.5 (29.9)
  • Conjurer's Robe: 87 (33.6)
  • Cloth Footwraps: 14 (25.8)
  • Godking Hood: 27 (31.8)
  • Godking Robes: 95 (37.4)

Leather Armor
  • Skullcap: 21 (27.6)
  • Hide Chestpiece: 82 (0)
  • Hide Legwraps: 30 (0)
  • Boots: 11 (0)
  • Blackened Iron Helm: 24 (30.9)
  • Leather Tunic: 89 (35.5)
  • Leather Leg Guards: 40 (32.4)
  • Leather Boots: 15 (26.6)
  • Iron Mask: 28 (32.6)
  • Legion Leather Armor: 97 (39)
  • Legion Leg Guards: 46 (33.5)
  • Legion Boots: 18 (28)

Wild Armor
  • Scarecrow Hood: 22 (27)
  • Fur Tunic: 83 (29)
  • Fur Legwraps: 33 (0)
  • Boneskin Boots: 12 (0)
  • Skullfeather Helmet: 25 (30.9)
  • Bone Chestpiece: 91 (35.5)
  • Barbaric Legwraps: 42 (32.4)
  • Barbaric Footwraps: 16 (26.6)
  • Eagle Skull Helm: 27 (32.6)
  • Bone Armor: 98 (39)
  • Savage Legwraps: 48 (33.5)
  • Eagle Feather Boots: 19 (28)

Iron Armor
  • Iron Helmet: 23 (28.8)
  • Iron Chestplate: 85 (31.6)
  • Heavy Greaves: 36 (31)
  • Reinforced Boots: 13 (24.9)
  • Tempered Iron Helm: 26 (30.9)
  • Reinforced Iron Chest Plate: 93 (35.5)
  • Reinforced Iron Greaves: 44 (32.4)
  • Tempered Iron Boots: 17 (26.6)
  • Dark Iron Helmet: 30 (33.3)
  • Dark Iron Chest Plate: 99 (40.7)
  • Dark Hide Greaves: 50 (33.9)
  • Dark Iron Boots: 20 (28.6)

Overall, no matter which armor one chooses to wield, the expected health rolls across the entire set has been approximately doubled.

NPCs & Mob Combat Changes



Improvements to our NPCs continue. In conjunction with players having more expected health, NPCs have been adjusted to feel more appropriate based on approximate player stats and encounters. A player who engages an NPC around their own level should find a better balance in combat depending on the NPC type - some pose greater challenges than others. NPC attacks run on a similar spell system to players, with spell damage % ranges, cooldowns, and spell weighting (how likely an NPC is to select and use that attack) being some of the most important factors.

The first part of the rebalance was to establish a clear hierarchy of which NPCs are found and the approximate levels players are expected to encounter them. From there, the NPC's base damage and base health were conformed to the general hierarchy. To ensure conformance, each of every NPCs spell damage, cooldown, and weighting were then modified in line with the hierarchy. Obviously there is a massive variety of situations players may encounter the NPCs, so the calculations are done on an average expected basis, not an exact one.

The changes to NPC spells are as follows (generally organized by the hierarchy) in the order of NPC: spell: field - new value (old value):

  • Hare: bite: spell % - 100-100 (0-0)
  • Hare: bite: cooldown - 1 (3)
  • Deer: horn skewer: spell % - 100-120 (100-100)
  • Deer: hoof kick: cooldown - 1.5 (1)
  • Horse: hoof kick: spell % - 90-100 (100-100)
  • Bird: bite: spell % - 80-100 (100-100)
  • Bird: talon: spell % - 110-120 (100-100)
  • Bird: tornado: spell % - 130-150 (110-130)
  • Bird: tornado: cooldown - 6 (15)
  • Direwolf: bite: spell % - 90-100 (100-100)
  • Direwolf: bite 2: spell % - 120-130 (100-100)
  • Direwolf: bite: cooldown - 1 (0.5)
  • Direwolf: bite 2: cooldown - 1 (0.5)
  • Direwolf: bite 2: weight - 50 (100)
  • Bear: paw swipe (claw): spell % - 90-100 (80-100)
  • Bear: paw swipe (claw): cooldown - 1 (2)
  • Bear: bite: weight - 80 (100)
  • Bear: bite: spell % - 110-120 (100-115)
  • Bear: paw stomp (pounce): weight - 60 (50)
  • Bear: paw stomp (pounce): spell % - 140-150 (100-125)
  • Boar: gore: spell % - 130-150 (150-150)
  • Boar: bite: spell % - 100-110 (100-100)
  • Boar: bite: cooldown - 1 (2)
  • Skeleton: swipe 2: weight - 50 (100)
  • Skeleton: swipe 2: spell % - 130-150 (110-125)
  • Skeleton: swipe 2: cooldown - 2 (1)
  • Sprite: kick: weight - 75 (50)
  • Sprite: kick: spell % - 100-125 (100-110)
  • Sprite: kick: cooldown - 1 (1.5)
  • Sprite: punch: weight - 25 (50)
  • Sprite: punch: spell % - 080-100 (100-100)
  • Sprite: arcane missile: weight - 100 (400)
  • Sprite: arcane missile: spell % - 035-050 (030-040)
  • Sprite: arcane missile: cooldown - 2 (1)
  • Orc: Weapon Stab (melee): weight - 80 (100)
  • Orc: Weapon Stab (melee): spell % - 110-120 (080-100)
  • Orc: Shield Bash (melee): spell % - 120-130 (040-075)
  • Orc: Weapon Vertical Slash (melee): weight - 100 (50)
  • Orc: Weapon Vertical Slash (melee): spell % - 100-110 (080-100)
  • Orc: Weapon Horizontal Slash (melee): weight - 100 (50)
  • Orc: Weapon Horizontal Slash (melee): spell % - 100-110 (080-100)
  • Orc: Small Stone (melee): spell % - 100-110 (045-065)
  • Orc: Small Stone (melee): cooldown - 2 (4)
  • Orc: Throwing Dagger (melee): spell % - 110-120 (045-075)
  • Undead: Small Stone (ranged): spell % - 075-100 (040-065)
  • Undead: Small Stone (ranged): cooldown - 2 (5)
  • Undead: Spear (ranged): spell % - 100-125 (075-100)
  • Undead: Tear (melee): spell % - 120-130 (090-110)
  • Undead: Tear (melee): cooldown - 6 (2)
  • Undead: Hit 1 (melee): weight - 100 (50)
  • Undead: Hit 1 (melee): spell % - 080-100 (100-100)
  • Undead: Hit 1 (melee): cooldown - 2 (1.5)
  • Undead: Hit 2 (melee): weight - 150 (50)
  • Undead: Hit 2 (melee): spell % - 090-110 (100-100)
  • Undead: Hit 2 (melee): cooldown - 3 (1)
  • Undead: Shadow Bolt (caster): weight - 100 (200)
  • Undead: Shadow Bolt (caster): spell % - 100-150 (030-045)
  • Undead: Shadow Bolt (caster): cooldown - 1 (2)
  • Giant Eagle: bite: spell % - 80-100 (100-100)
  • Giant Eagle: talon: spell % - 110-120 (100-100)
  • Giant Eagle: tornado: spell % - 130-150 (110-130)
  • Giant Eagle: tornado: cooldown - 6 (15)
  • Dragon Medium: Hit 1 (melee): weight - 150 (100)
  • Dragon Medium: Hit 1 (melee): spell % - 090-100 (050-060)
  • Dragon Medium: Hit 1 (melee): cooldown - 1 (2)
  • Dragon Medium: Hit 2 (melee): spell % - 100-120 (090-100)
  • Dragon Medium: Fireball: spell % - 150-150 (110-120)
  • Dragon Medium: Fireball: cooldown - 5 (6)
  • Dragon Medium: Fire: spell % - 030-035 (025-035)
  • Dragon Medium: Fire: cooldown - 5 (10)
  • Deathweaver: Claw Swipe: spell % - 090-100 (100-100)
  • Deathweaver: Claw Swipe: cooldown - 1 (1.5)
  • Deathweaver: Kiss of Death: weight - 200 (300)
  • Deathweaver: Kiss of Death: spell % - 040-050 (035-045)
  • Deathweaver: Kiss of Death: cooldown - 10 (1)
  • Deathweaver: Shadow Blast: spell % - 130-150 (080-100)
  • Deathweaver: Shadow Blast: cooldown - 2 (5)
  • Abomination: Stab: weight - 100 (50)
  • Abomination: Bite: weight - 100 (50)
  • Abomination: Swipe: weight - 100 (50)
  • Unicorn: Horn Skewer: spell % - 100-120 (100-100)
  • Unicorn: Horn Skewer: cooldown - 1.5 (1)
  • Unicorn: Hoof Kick: spell % - 090-100 (100-120)
  • Unicorn: Hoof Kick: cooldown - 1 (1.5)
  • Golem: Ground Smash: spell % - 090-110 (080-100)
  • Golem: Rock Throw: spell % - 110-130 (060-080)
  • Golem: Fireball: spell % - 130-140 (050-075)
  • Golem: Fireball: cooldown - 4 (3)
  • Troll: Tree Trunk Swipe: weight - 200 (300)
  • Troll: Tree Trunk Swipe: spell % - 090-100 (100-125)
  • Troll: Tree Trunk Swipe: cooldown - 2 (1)
  • Troll: Foot Stomp: weight - 150 (200)
  • Troll: Foot Stomp: spell % - 070-090 (075-100)
  • Troll: Foot Stomp: cooldown - 1 (2.5)
  • Troll: Rock Boulder: spell % - 100-110 (075-085)
  • DragonLarge: Bite: spell % - 100-110 (100-120)
  • DragonLarge: Bite: cooldown - 1 (2)
  • DragonLarge: Firebreath: spell % - 035-040 (055-065)
  • DragonLarge: Firebreath: cooldown - 4 (12)
  • DragonLarge: Fireball: weight - 150 (100)
  • DragonLarge: Fireball: spell % - 130-150 (125-140)
  • Phoenix: bite: spell % - 80-100 (100-100)
  • Phoenix: talon: spell % - 110-120 (100-100)
  • Phoenix: tornado: spell % - 130-150 (110-130)
  • Phoenix: tornado: cooldown - 6 (15)
  • GiantDemon: Claw: weight - 100 (50)
  • GiantDemon: Claw: spell % - 100-110 (060-080)
  • GiantDemon: Punch: weight - 100 (50)
  • GiantDemon: Punch: spell % - 100-110 (060-080)
  • GiantDemon: Punch: cooldown - 1.5 (2)
  • GiantDemon: Stomp: spell % - 110-120 (060-100)
  • GiantDemon: Stomp: cooldown - 1.5 (4)
  • GiantDemon: Fireball: weight - 200 (100)
  • GiantDemon: Fireball: spell % - 140-150 (110-140)
  • GiantDemon: Fireball: cooldown - 5 (4)
  • GiantDemon: Lightning Bolt: weight - 200 (100)
  • GiantDemon: Lightning Bolt: spell % - 040-050 (030-050)
  • GiantDemon: Lightning Bolt: cooldown - 5 (10)
  • DragonMassive: Bite: spell % - 080-090 (090-120)
  • DragonMassive: Bite: cooldown - 1 (3)
  • DragonMassive: Fireball: weight - 300 (100)
  • DragonMassive: Fireball: spell % - 140-150 (130-145)
  • DragonMassive: Fireball: cooldown - 5 (8)
  • DragonMassive: Firebreath: weight - 200 (100)
  • DragonMassive: Firebreath: spell % - 040-050 (060-075)
  • DragonMassive: Firebreath: cooldown - 3 (8)

If an NPC or spell is not mentioned above, it was not adjusted.

NPC Base Damage and Base Health Adjustments



Using the rebalanced NPC spells, adjustments were easy to make to ensure a hierarchy of damage and health. Base damage and base health are multiplied by a curve value based on NPC level. The curves are not being adjusted at this time, but if overall feedback dictates that things are too easy or too hard based on the new hierarchy (irrespective of coded NPC behavior or server latency, etc), the entire swath of NPC values can be adjusted up or down together.

Results are as follows, organised as NPC: base stat - new value (old value)

  • Deer: base damage - 4 (3)
  • Horse: base damage - 5 (3)
  • Bird: base damage - 13 (9)
  • Direwolf: base health - 180 (160)
  • Bear: base damage - 10 (9)
  • Bear: base health - 250 (200)
  • Boar: base damage - 11 (7)
  • Boar: base health - 140 (100)
  • Skeleton: base damage - 11 (10)
  • Skeleton: base health - 200 (220)
  • Sprite: base damage - 12 (10)
  • Sprite: base health - 220 (260)
  • Undead: base damage - 11 (13)
  • Undead: base health - 280 (360)
  • GiantEagle: base damage - 21 (12)
  • GiantEagle: base health - 400 (620)
  • Forest Guardian: base damage - 21 (12)
  • Forest Guardian: base health - 500 (580)
  • Dragon Medium: base damage - 23 (12)
  • Dragon Medium: base health - 600 (820)
  • Imp: base damage - 23 (6)
  • Imp: base health - 360 (340)
  • Deathweaver: base damage - 24 (10)
  • Abomination: base damage - 25 (12)
  • Abomination: base health - 750 (740)
  • Golem: base damage - 25 (29)
  • Golem: base health - 1000 (1180)
  • Troll: base damage - 26 (11)
  • Troll: base health - 800 (460)
  • DragonLarge: base damage - 27 (23)
  • DragonLarge: base health - 900 (940)
  • Phoenix: base damage - 27 (22)
  • GiantDemon: base damage - 31 (23)
  • GiantDemon: base health - 1100 (1060)
  • DragonMassive: base damage - 32 (17)
  • DragonMassive: base health - 1000 (1200)
  • Troll Miniboss: base damage 30 (20)
  • Troll Miniboss: base health 900 (700)

Any NPC or values not mentioned above were not adjusted.

Spell Energy Changes



A likely welcome improvement to the spell system has been implemented. It was found that on average, most spells could be cast continually for 5 or 6 minutes before they needed to be recrafted. This is less than ideal and more grindy than intended. As a result, spell energies have been doubled across the board, with very few exceptions.

In addition, to maintain the current siege balance (which will receive more attention in the future), the amount of siege charges spells receive from siege modifiers has been halved. This ensures spells do the same amount of siege damage before and after this update. For arcane spells, the energies are listed purely as a reference for siege energy.

Spell energy adjustments are below in the format Spell: new energy (old energy), new siege energy % (old siege energy %):

Blast Spells
  • Arcane Blast: 5000 (2500), 0.075 (0.15)
  • Pounce: 6000 (3000), 0.125 (0.25)
  • Condemn: 6000 (3000), 0.15 (0.3)
  • Concentrated Storm: 10000 (5000), 0.15 (0.3)
  • Vortex: 6000 (3000), 0.125 (0.25)
  • Ice Strike: 7000 (3500), 0.2 (0.4)
  • Fire Blast: 8000 (4000), 0.175 (0.35)

Projectiles
  • Arcane Missile: 4000 (2000), 0.1 (0.2)
  • Roots of Wrath: 3500 (1750), 0.125 (0.25)
  • Absolution: 3000 (1500), 0.5 (1)
  • Arc: 8000 (4000), 0.125 (0.25)
  • Dark Bolt: 6000 (3000), 0.175 (0.35)
  • Ice Bolt: 6000 (3000), 0.2 (0.4)
  • Fire Bolt: 6000 (3000), 0.2 (0.4)

Beams
  • Arcane Beam: 4400 (2200), 0.125 (0.25)
  • Nature's Touch: 12000 (6000), 0.5 (1)
  • Grace: 18000 (9000), 0.5 (1)
  • Conduction: 12000 (6000), 0.25 (0.5)
  • Petrify: 9000 (4500), 0.25 (0.5)
  • Ice Beam: 16000 (8000), 0.15 (0.3)
  • Flamethrower: 16000 (8000), 0.15 (0.3)

AOE
  • Arcane Storm: 6000 (3000), 0.125 (0.25)
  • Geyser: 8000 (4000), 0.125 (0.25)
  • Sanctuary: 18000 (9000), 0.25 (0.5)
  • Lightning Strike: 8000 (4000), 0.15 (0.3)
  • Calamity: 11000 (5500), 0.15 (0.3)
  • Blizzard: 12000 (6000), 0.2 (0.4)
  • Fire Grenade: 10000 (5000), 0.175 (0.35)

Self
  • Haste: 1000 (500)
  • Barkskin: 1000 (500)
  • Shock Armour: 1000 (500)
  • Ice Shield: 3000 (1500)
  • Bloodlust: 1000 (500)

Utility
  • Arcane Step: 600 (300)
  • Pacify: 9000 (5400)
  • Stealth: 600 (300)
  • Phoenix Rising: 40 (20)

Any spell or stat not mentioned above was not adjusted.

Weapon, Trinket and Armor Crafting Changes



In addition to the above balance changes, there were a few quality-of-life adjustments made to some weapon, trinket, and armor crafting recipes.

We found that a lot of recipes could be improved upon, either by adjusting the amount of some reagents, or by swapping in other reagents that were more fitting (for example, the eagle skull helm previously didn't require an eagle skull).

The list of changes are below, in the format Item: new recipe (old recipe):

Weapons
  • Bear Claw Gauntlet: 10 Fur Pelts, 8 Runes, 4 Bones (17 Fur Pelts, 8 Runes, 4 Bones)
  • Watcher's Gauntlet: 22 Iron Ingots, 11 Runes, 5 Leather (22 Iron Ingots, 11 Runes)
  • Heavenglade: 20 Wood, 14 Runes, 6 Gold Ingots (11 Wood, 6 Runes, 3 Gold Ingots)
  • Bladetooth: 29 Iron Ingots, 14 Runes, 7 Leather (29 Iron Ingots, 14 Runes, 7 Hide)
  • Cyclone: 22 Wood, 16 Runes, 4 Amethyst, 2 Gold (14 Wood, 7 Rune, 4 Amethyst, 2 Gold)
  • Valance: 35 Wood, 24 Runes, 9 Gold, 1 Precious Stone (35 Frostwood, 18 Flawless Rune Gems, 9 Gold Ingots)
  • The Reawakened: 20 Blackened Iron Ingot, 12 Flawless Rune Gems, 10 Frostwood, 5 Frozen Essence (35 Blue Gold Ingot, 18 Flawless Rune Gems, 9 Frostwood, 4 Blackened Iron Ingot)
  • Dragon Claw Gauntlet: 10 Blackened Iron Ingot, 10 Flawless Rune Gems, 3 Dragon Stone, 3 Dragon Scales (15 Blue Gold Ingot, 13 Flawless Rune Gems, 3 Dragon Scales)
  • Balarok's Wand: 20 Frostwood, 10 Flawless Rune Gems, 10 Bones, 5 Dark Essence (18 Frostwood, 9 Flawless Rune Gems)
  • Raventusk's Staff: 25 Frostwood, 12 Flawless Rune Gems, 10 Blue Gold Ingots (35 Frostwood, 19 Flawless Rune Gems, 9 Blue Gold Ingots)
  • Blade of Simeon's Soul: 35 Blue Gold Ingot, 16 Flawless Rune Gems, 10 Amethyst, 5 Light Essence (30 Blackened Iron Ingot, 15 Flawless Rune Gems, 5 Hide)
  • Hobart's Gauntlet: 20 Blackened Iron Ingot, 10 Gold Ingots, 16 Flawless Rune Gems, 6 Refined Leather, 6 Dragonscales (20 Blackened Iron Ingot, 10 Flawless Rune Gems, 5 Refined Leather)
  • The Pyrant: 25 Frostwood, 16 Flawless Rune Gems, 1 Demonic Eye, 5 Fiery Essence (21 Frostwood, 10 Flawless Rune Gems)
  • The Godking: 35 Frostwood, 16 Flawless Rune Gems, 20 Blue Gold Ingot, 10 Gold Ingots (42 Frostwood, 21 Flawless Rune Gems, 10 Blackened Iron Ingots)
  • Staff of Sacrifice: 40 Frostwood, 15 Bones, 15 Blackened Iron Ingot, 1 Sickly Heart, 5 Dark Plasma, 20 Flawless Rune Gems (48 Frostwood, 12 Blackened Iron Ingot, 6 Bones)
  • Wand of Thorns: 30 Frostwood, 20 Flawless Rune Gems, 15 Cultist Leaf, 1 Unicorn Blood, 10 Bones (24 Frostwood, 12 Flawless Rune Gems)
  • Hell Hammer: 40 Blackened Iron Ingots, 10 Irisite, 10 Fiery Essence, 20 Flawless Rune Gems, 10 Refined Leather (40 Blackened Iron Ingots, 20 Flawless Rune Gems, 5 Refined Leather)
  • Sinkat's Death Hands: 30 Blackened Iron Ingots, 20 Flawless Rune Gems, 10 Refined Leather, 10 Obsidian, 10 Dark Essence (30 Blackened Iron Ingots, 20 Flawless Rune Gems, 10 Refined Leather)

Trinkets
  • Ring of Light: 30 Flawless Rune Gems, 15 Blackened Iron Ingots, 12 Gold Ingots, 5 Light Essence (30 Flawless Rune Gems, 15 Blackened Iron Ingots, 8 Gold Ingots)
  • Dark Ring of Power: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 10 Obsidian, 5 Dark Essence (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Gold Ingots)
  • Dark Necklace: 18 Runes, 9 Gold Ingots, 4 Amethyst Crystals, 2 Dark Essence (18 Runes, 9 Gold Ingots, 4 Amethyst Crystals)
  • Luminous Necklace: 22 Flawless Rune Gems, 11 Iron Ingots, 6 Irisite, 2 Light Essence (22 Flawless Rune Gems, 11 Iron Ingots, 6 Irisite)
  • Reawakened Necklace: 26 Flawless Rune Gems, 13 Blue Gold Ingots, 12 Bones, 5 Frozen Essence (26 Flawless Rune Gems, 13 Blue Gold Ingots, 7 Irisite)
  • Magic Necklace of Hatred: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 5 Obsidian, 5 Irisite, 5 Dark Essence (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Gold Ingots)
  • Barbaric Bracelet: 18 Rune, 9 Gold Ingots, 5 Amethyst Crystals, 2 Nature's Essence (18 Rune, 9 Gold Ingots, 5 Amethyst Crystals)
  • Distinguished Bracelet: 22 Flawless Rune Gems, 15 Gold Ingots, 8 Amethyst Crystals, 5 Precious Stones (22 Flawless Rune Gems, 11 Gold Ingots, 6 Amethyst Crystals)
  • Enlightened Bracelet: 30 Flawless Rune Gems, 15 Blue Gold Ingots, 8 Irisite, 5 Light Essence (30 Flawless Rune Gems, 15 Blue Gold Ingots, 8 Irisite)
  • Cimmerian Stone Bracelet: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 5 Amethyst Crystal, 5 Irisite, 5 Obsidian (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Gold Ingots)
  • Protector of Life: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 10 Amethyst Crystal, 5 Light Essence (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Precious Stones)
  • Legendary Broomstick: 72 Frostwood, 36 Runes, 22 Faery Dust, 5 Fiery Essence (72 Frostwood, 36 Runes, 22 Faery Dust)
  • Dark Flight: 68 Runes, 34 Faery Dust, 15 Storm Essence, 8 Dark Essence (68 Runes, 34 Faery Dust, 17 Storm Essence)
  • Blue Team Broomstick: 80 Frostwood, 25 Flawless Rune Gems, 30 Faery Dust, 10 Dragon Scales (6 Wood, 16 Faery Dust, 2 Dragon Scales, 4 Flawless Rune Gems)
  • Red Team Broomstick: 80 Frostwood, 25 Flawless Rune Gems, 30 Faery Dust, 10 Dragon Scales (6 Wood, 16 Faery Dust, 2 Dragon Scales, 4 Flawless Rune Gems)

Hats
  • Solomon's Hat: 15 Cloth, 10 Rune (16 Cloth, 5 Rune)
  • Iron Helmet: 12 Iron Ingots, 15 Rune (12 Iron Ingots, 6 Rune)
  • Conjurer's Hood: 20 Cloth, 6 Flawless Rune Gems (20 Cloth, 8 Rune)
  • Blackened Iron Helm: 8 Iron Ingots, 7 Flawless Rune Gems, 2 Blackened Iron Ingots, 8 Leather (12 Iron Ingots, 6 Rune, 2 Blackened Iron Ingot)
  • Skullfeather Helmet: 10 Iron Ingots, 8 Flawless Rune Gems, 3 Feathers, 5 Bones (12 Iron Ingots, 6 Flawless Rune Gems, 3 Feathers)
  • Tempered Iron Helm: 15 Blue Gold Ingots, 9 Flawless Rune Gems (13 Blue Gold Ingots, 7 Flawless Rune Gems)
  • Godking Hood: 25 Refined Cloth, 10 Flawless Rune Gems (20 Refined Cloth, 7 Rune)
  • Iron Mask: 14 Blackened Iron Ingots, 12 Flawless Rune Gems, 10 Refined Leather (14 Blackened Iron Ingots, 7 Flawless Rune Gems)
  • Eagle Skull Helm: 14 Blackened Iron Ingots, 12 Flawless Rune Gems, 6 Feathers, 1 Eagle Skull (14 Blackened Iron Ingots, 7 Flawless Rune Gems, 4 Feathers)
  • Dark Iron Helmet: 14 Blackened Iron Ingots, 12 Flawless Rune Gems, 3 Obsidian (14 Blackened Iron Ingots, 7 Flawless Rune Gems)

Shirts
  • Initiate Robe: 28 Cloth, 16 Rune (32 Cloth, 16 Rune)
  • Hide Chestpiece: 25 Hide, 17 Rune, 2 Iron Ingots (30 Hide, 15 Rune, 2 Iron Ingots)
  • Fur Tunic: 32 Fur Pelts, 18 Runes, 5 Leather (32 Fur Pelts, 16 Runes, 4 Leather)
  • Iron Chest Plate: 35 Iron Ingots, 19 Runes, 10 Leather (35 Iron Ingots, 17 Runes, 9 Leather)
  • Conjurer's Robe: 35 Cloth, 10 Flawless Rune Gems, 4 Gold Ingots (35 Cloth, 17 Runes, 4 Gold Ingots)
  • Leather Tunic: 37 Leather, 16 Flawless Rune Gems, 5 Iron Ingots (37 Leather, 19 Flawless Rune Gems, 5 Iron Ingots)
  • Bone Chestpiece: 45 Fur Pelts, 18 Flawless Rune Gems, 12 Bones (37 Fur Pelts, 19 Flawless Rune Gems, 9 Bones)
  • Reinforced Iron Chest Plate: 30 Blackened Iron Ingots, 20 Flawless Rune Gems, 12 Leather (30 Blackened Iron Ingots, 20 Flawless Rune Gems, 10 Leather)
  • Legion Leather Armor: 42 Refined Leather, 24 Flawless Rune Gems, 10 Blue Gold Ingots (42 Refined Leather, 21 Flawless Rune Gems, 5 Blue Gold Ingots)
  • Bone Armor: 35 Refined Leather, 20 Fur Pelts, 24 Flawless Rune Gems, 15 Bones, (42 Refined Leather, 21 Flawless Rune Gems, 11 Bones)
  • Dark Iron Chestplate: 40 Blackened Iron Ingots, 24 Flawless Rune Gems, 10 Blue Gold Ingots (40 Blackened Iron Ingots, 30 Flawless Rune Gems, 10 Blue Gold Ingots)

Pants
  • Hide Legwraps: 18 Hide, 12 Rune (22 Hide, 11 Rune)
  • Fur Legwraps: 28 Fur Pelts, 13 Rune (22 Fur Pelts, 11 Rune)
  • Heavy Greaves: 20 Leather, 8 Iron Ingots, 14 Rune (23 Refined Leather, 12 Rune)
  • Barbaric Legwraps: 35 Fur Pelts, 13 Flawless Rune Gems (25 Fur Pelts, 12 Flawless Rune Gems)
  • Reinforced Iron Greaves: 20 Blue Gold Ingots, 10 Refined Leather, 14 Flawless Rune Gems (26 Blue Gold Ingots, 13 Flawless Rune Gems)
  • Legion Leg Guards: 25 Refined Leather, 18 Flawless Rune Gems, 8 Blue Gold Ingots (28 Refined Leather, 14 Flawless Rune Gems)
  • Savage Legwraps: 20 Refined Leather, 15 Fur Pelts, 18 Flawless Rune Gems, 10 Bones (28 Refined Leather, 14 Flawless Rune Gems, 5 Bones)
  • Dark Hide Greaves: 25 Blackened Iron Ingots, 18 Flawless Rune Gems, 5 Blue Gold Ingots (28 Blackened Iron Ingots, 14 Flawless Rune Gems)

Boots
  • Boots: 10 Hide, 8 Rune (11 Hide, 5 Rune)
  • Boneskin Boots: 14 Fur Pelts, 9 Rune, 3 Bones (11 Fur Pelts, 5 Rune, 3 Bones)
  • Reinforced Boots: 12 Leather, 10 Rune, 4 Iron Ingots (12 Leather, 6 Rune, 1 Iron Ingots)
  • Cloth Footwraps: 20 Cloth, 6 Flawless Rune Gems (12 Cloth, 6 Rune)
  • Leather Boots: 20 Leather, 8 Flawless Rune Gems (12 Leather, 6 Flawless Rune Gems)
  • Barbaric Footwraps: 30 Fur Pelts, 10 Flawless Rune Gems (12 Fur Pelts, 6 Flawless Rune Gems)
  • Tempered Iron Boots: 15 Blue Gold Ingots, 12 Flawless Rune Gems (13 Blue Gold Ingots, 7 Flawless Rune Gems)
  • Legion Boots: 15 Blue Gold Ingots, 10 Refined Leather, 14 Flawless Rune Gems (14 Blue Gold Ingots, 7 Flawless Rune Gems)
  • Eagle Feather Boots: 10 Blackened Iron Ingots, 14 Flawless Rune Gems, 5 Feathers (8 Blackened Iron Ingots, 6 Flawless Rune Gems, 4 Feathers)
  • Dark Iron Boots: 15 Blackened Iron Ingots, 14 Flawless Rune Gems, 5 Blue Gold Ingots (14 Blackened Iron Ingots, 7 Flawless Rune Gems)

Player Health and Mana Restoration Changes



Player feedback and in-house testing has suggested that there could be better ways to manage player health and mana restoration. Mana restoration in the early game was a particular annoyance. Since players now should roll much higher health through armor crafting, it seemed like a good time to buff the cooking recipes and potions.

Below is a list of changes, outlined as Item: stat - new value (old value):

Cooking Recipes
  • Fresh Berry Salad: Mana - 25 (15)
  • Fresh Berry Salad: Cooldown - 10 (15)
  • Fried Egg: Cooldown - 10 (15)
  • Salted Hare: Cooldown - 10 (15)
  • Salted Horse: Cooldown - 10 (15)
  • Salted Elk: Cooldown - 10 (15)
  • Salted Boar: Cooldown - 10 (15)
  • Salted Poultry: Cooldown - 10 (15)
  • Crowberry Cream: Mana - 30 (25)
  • Crowberry Cream: Cooldown - 10 (15)
  • Steamed Vegetables: Mana - 35 (25)
  • Steamed Vegetables: Cooldown - 10 (15)
  • Rabbit Stew: Cooldown - 15 (45)
  • Boar Sausage: Cooldown - 15 (45)
  • Crowberry Wine: Cooldown - 20 (30)
  • Bread: Cooldown - 20 (45)
  • Venison Stew: Cooldown - 25 (60)
  • Butter Tarts: Cooldown - 25 (30)
  • Traveller's Breakfast: Cooldown - 30 (60)
  • Spicy Dumplings: Cooldown - 30 (60)
  • Spicy Chili: Cooldown - 30 (60)
  • Pulled Boar Sandwich: Cooldown - 35 (60)
  • Stuffed Bird: Cooldown - 35 (30)
  • Rowan-Berry Pudding: Cooldown - 40 (30)
  • Butter Mead: Cooldown - 40 (45)
  • Sweet and Spicy Stew: Cooldown - 45 (60)
  • Phoenix-Fried Egg: Cooldown - 45 (60)

Potions
  • Health Vial: Health - 100 (50)
  • Health Vial: Cooldown - 10 (20)
  • Mana Vial: Mana - 100 (50)
  • Mana Vial: Cooldown - 10 (20)
  • Vitality Vial: H+M - 40 (20)
  • Vitality Vial: Cooldown - 10 (20)
  • Potent Health Vial: Health - 200 (100)
  • Potent Health Vial: Cooldown - 10 (20)
  • Potent Mana Vial: Mana - 200 (100)
  • Potent Mana Vial: Cooldown - 10 (20)
  • Potent Vitality Vial: H+M - 80 (40)
  • Potent Vitality Vial: Cooldown - 10 (20)
  • Health Flask: Health - 300 (150)
  • Health Flask: Cooldown - 10 (20)
  • Mana Flask: Mana - 300 (150)
  • Mana Flask: Cooldown - 10 (20)
  • Vitality Flask: H+M - 125 (75)
  • Vitality Flask: Cooldown - 10 (20)
  • Potent Health Flask: Health - 400 (200)
  • Potent Health Flask: Cooldown - 10 (20)
  • Potent Mana Flask: Mana - 400 (200)
  • Potent Mana Flask: Cooldown - 10 (20)
  • Potent Vitality Flask: H+M - 175 (100)
  • Potent Vitality Flask: Cooldown - 10 (20)
  • Health Potion: Health - 500 (300)
  • Health Potion: Cooldown - 10 (20)
  • Mana Potion: Mana - 500 (300)
  • Mana Potion: Cooldown - 10 (20)
  • Vitality Potion: H+M - 225 (150)
  • Vitality Potion: Cooldown - 10 (20)
  • Potent Health Potion: Health - 600 (350)
  • Potent Health Potion: Cooldown - 10 (20)
  • Potent Mana Potion: Mana - 600 (350)
  • Potent Mana Potion: Cooldown - 10 (20)
  • Potent Vitality Potion: H+M - 275 (200)
  • Potent Vitality Potion: Cooldown - 10 (20)

The recipe requirements for the potions will remain as-is for now. A de-scaling of the farming rewards will commence soon and the recipes requiring ingredients that can be farmed will be adjusted down to compensate.

We want to thank you again for the feedback, patience and support! We look forward to hearing your reports after you’ve had a chance to get your hands on the update.

Other Changes
  • Rabbit stew: reduced salted hare requirement from 4 to 1
18 comments Read more

September 4

Patch Notes - 09/04/2018 - Diagnostics

Hey guys, no new changes have been made in the latest patch. We've simply added some diagnostics to help catch crashes.

Thanks!
8 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.


Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.


Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.


Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.


Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!


Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.


Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.


Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    Minimum:
    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

What Curators Say

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