MORHVAL is an old-school first-person fantasy sandbox RPG. Build a life in Ravenglaire, improve the skills you use, and rise through rival factions. Buy a home, study magic, or lead territorial campaigns on tactical battleboards and fight for control of the province.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Morhval already has a playable core sandbox, but its scale and interconnected systems make community feedback especially valuable.

Early Access will allow players to help identify problems, balance the economy and progression, improve procedural generation, refine the interface, and determine which parts of the world and its systems should receive the most attention.

The goal is not merely to test bugs, but to continue developing and expanding the game alongside players who enjoy old-school, systemic open-world RPGs.”

Approximately how long will this game be in Early Access?

“We currently expect Morhval to remain in Early Access for approximately 18 to 24 months.

This is an estimate rather than a guaranteed deadline. Morhval is a solo-developed, systems-heavy RPG, and the duration may change depending on technical challenges, community feedback and the scope of the features developed during Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand and deepen the existing sandbox.

The current world covers nearly 250 km². The present development target for version 1.0 is approximately 500 km², although the final size may change depending on development and the quality of the added regions.

Planned additions include the main storyline, larger handcrafted settlements and locations, more factions, quests, contracts, enemies, creatures, dungeons, equipment, spells, events and opportunities for character development.

Development will also focus on artificial intelligence, balancing, performance, interface usability, procedural variety, animations and overall technical stability.

Save compatibility is a priority, but major Early Access updates may occasionally require players to begin a new campaign.”

What is the current state of the Early Access version?

“The Early Access version currently offers a playable open-world sandbox covering nearly 250 km².

Players can create a character, select a starting class, improve skills through use, explore on foot or horseback, fight with weapons and magic, trade, negotiate contracts, perform faction and settlement jobs, enter caves and procedural dungeons, loot enemies, camp, rest, manage hunger, gather resources and participate in crafting and economic activities.

The world currently contains settlements, taverns, traders, faction locations, wilderness encounters, creatures, hostile groups and procedural points of interest.

The complete main storyline is not currently available. Some artificial intelligence, animations, interface elements, balance and procedural content remain unfinished or rough and will continue to be improved during Early Access.”

Will the game be priced differently during and after Early Access?

“Yes.

The Early Access price is intended to reflect the content and level of polish available in the current version. The price may increase as major content, features and improvements are added, with a higher price planned for the full 1.0 release.

Any future pricing changes will be communicated in advance through Steam announcements.”

How are you planning on involving the Community in your development process?

“Player feedback will be collected through the Steam Community forums, reviews, bug reports and discussions on update announcements.

Reports about save reliability, progression, procedural generation, economy, combat, interface usability and technical performance will be especially valuable.

Recurring feedback may influence development priorities, balancing decisions, quality-of-life improvements and the direction of future content. However, individual feature requests cannot be guaranteed.

Updates and patch notes will be published through Steam so players can follow the game's development.”
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About This Game

A place to live. A province to change.

   A rented room in a crowded city. A farm beyond the walls. A respected place in an institution, or enough influence to challenge those who rule.

   MORHVAL is an old-school, first-person fantasy sandbox RPG about making a life in Ravenglaire. Take contracts to afford better equipment, develop your abilities through practice, and pursue ambitions of your own. Buy a home, build a faction career, or work toward command and provincial rule.

Six origins. Different beginnings.

Choose from six origins spanning Ravenglaire’s cultures and social classes: a western farming household, a rented room in Valecroft, the wealth or poverty of Crow’s Port, and Vyleish communities among terraces and cliffs.

Your origin establishes your circumstances and gives your early journeys a purpose. Your priorities can change as you discover new places, professions, and institutions.

Explore different ways of life.

Travel through the western countryside, the cities of the Northeast, and the Vyleish settlements of the Southeast. Discover local institutions, find useful services, and decide which places are worth returning to.

Beyond the settlements, take contracts into dangerous dungeons and fight for what you came to retrieve. Seek information about dragons when you are ready for a different kind of quarry.

Low-poly, PS1-inspired visuals give Ravenglaire a deliberately old-school identity—from city streets to cliffside communities and underground spaces.

Become better at what you do.

Improve the skills you use. Fight with weapons, practice magic, and develop practical abilities through smithing, alchemy, farming, cooking, and fishing.

Earn better equipment and work on your gear. Find magical instruction, learn spells, and—with sufficient standing and knowledge, combine available effects through spell formulation.

Your abilities matter beyond combat: organizations have their own admission requirements, so what you practice can shape the opportunities open to you.

Join a faction. Earn a position.

Pursue military service, scholarship, criminal work, religious commitment, or political allegiance. Meet an organization’s requirements, take on assignments, and build your standing.

Membership brings commitments. Your culture, abilities, and existing allegiances can affect admission, while rivalries can close off other paths. Depending on the faction, progression opens institutional services, recruits, expeditions, and command.

Take command. Challenge the Crown.

Reach the highest rank in a territorial faction to lead campaigns on tactical battleboards. Direct units in battles separate from your character’s first-person combat, secure territorial objectives, and work toward control of the province.

The capital cannot be assaulted until the required territories are secured. The final assault is a coup against the Crown, with consequences for your allegiance. Royal Guard progression offers a separate route to provincial authority while royal rule remains in place.

Decide how the province is governed.

Taking power opens decisions beyond the battlefield. Set policies across the province, adjust them for a territory, or make exceptions for individual towns and settlements.

Govern under regimes with different priorities, from Ironwatch’s security and control to Blackroad’s pursuit of profit. Policies affect order, crime, stability, and income, and maintaining them draws on your funds.

The consequences reach beyond the treasury. Some measures change where people live and whether they remain free. Extreme orders can permanently alter populations and leave most people outside the responsible faction refusing conversation and trade.

Own something worth returning to.

Your ambitions can stay closer to home. Buy property, work a farm, invest in a business, and use banking services to manage your earnings. A home can be the goal; a business can help finance a more expensive ambition.

Ride between destinations on horseback, attach a wagon to haul goods, or seek regional alternatives such as Rhelks and mana-powered transports.

Residents follow daily routines, while territorial and political systems develop as days pass. Local conditions affect services and opportunities, and your choices can leave lasting consequences in the places you visit.

Build a life in Ravenglaire, and decide how far you want that life to reach.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist with portions of the game's code, 3D assets and textures. All outputs were reviewed, edited, and integrated by the developer. The game does not generate AI content in real time.

Mature Content Description

The developers describe the content like this:

Contains stylized fantasy violence, blood, corpses, murder, crime, hunger, disease, political oppression, social hardship, and dark fantasy horror themes.

Mature subjects are presented primarily through text, dialogue, and quest descriptions. The game does not contain explicit sexual activity, nudity, or graphic visual gore.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti 2 GB or AMD Radeon R7 360 2 GB, with OpenGL 4.6 support
    • Storage: 5 GB available space
    • Additional Notes: SSD recommended. Lower-end systems may require a reduced resolution and lower graphics settings.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB, with OpenGL 4.6 support
    • Storage: 5 GB available space
    • Additional Notes: SSD strongly recommended for faster world generation, save loading, and transitions between areas.
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