Shape a living god-sim where every spark is a soul. Zoom from one life to a whole world that curls into a torus; raise land, call rain, touch one fate, and ask why any place became itself. Choose what endures; the Chronicle remembers what your hand preserved.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Vonkelveld launches with a small, proven core — the tend-and-witness loop, three simulation layers (climate, ecology, population), a tight verb set, authored scenarios, the Chronicle and ask-why. The full vision (economy layer, people-as-agents, online leaderboards, mod API, world gallery) is a roadmap best built in the open with players whose worlds surface what to deepen next.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“6-12 months”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Roadmap layers shipped as EA updates toward 1.0: an economy layer, people-as-agents, online leaderboards (Steam API), shareable/interrogatable worlds (seed + intent-log), divine-identity progression, a formal mod API, a full original score, and gamepad/Steam Deck support.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Complete and playable: the deterministic sim core, climate/ecology/population, the verb set, authored scenarios + seeded free-play, the narrated Chronicle with ask-why, seed-share and local high-scores, original brand/art treatment, ambient audio.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes — $14.99 during Early Access, rising to $19.99 at the 1.0 release.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Same-seed challenges are the heart of the game — community seeds and score spreads directly inform balance. Steam discussions + regular dev updates per roadmap milestone; the Chronicle makes bug reports unusually legible (players can paste the *why* chain).”
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Beli Vonkelveld

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Vonkelveld (Afrikaans for "spark field", pronounced roughly FON-kul-felt) is a god-sim of tending and witnessing: a living world where every spark is a simulated soul, every place has a history, and every age remembers what your hand preserved.

Tend, don't command. You are not a king. You do not command units, place buildings, or script lives. You shape conditions: raise land, sink it, call rain, warm the air, bless the ground, guide migration, kindle worship, or bring ruin. Then time runs, people choose for themselves, and the world answers in its own language.

Fall from a god's eye to a single life. Pull from the life of one person to the shape of the whole world with no loading screen between them. Follow a single soul through family, friendship, memory, need, devotion, and death. Open the Locket to keep them close. Reach in with micro-verbs such as Comfort or Inspire, changing one fate among thousands.

See the world at every scale. Zoom out further and the map curls into its true torus form: a strange, beautiful world you can read from above, orbit, and return from. Toggle 3D relief to watch the flat map rise into mountains and basins. Switch visual layers to read land, people, order, belief, weather, and pressure beneath the surface.

Ask why - and get the truth. Ask Why-Here about any place. The game answers with the actual causal chain that made it what it is, traced through the Chronicle of your world. Not canned lore. Not flavor text. The real remembered causes: your acts, the climate, migration, collapse, survival, and chance.

Choose what endures. Each scenario brings its own pressure: the Long Winter, The Drowning, The Burning Age, Emberfall, Fragile Eden, Hold the Line, and more, alongside seeded Free Play. A perfect world is not promised. Choose what to hold and what to let go. Soul-years, peak souls, and years endured measure what your hand preserved.

Deterministic to the byte. Every world is deterministic from its seed and your choices. Share a seed, replay the same world, compare outcomes, and know the difference came from what you did.

Drawn from authored primitives. The living map, weather, day and night, UI, sound, and music are built from authored procedural systems. No stock art. No AI-generated imagery. A world that looks and sounds like only itself.

Standout Features

  • Tend, don't command — shape land, weather, fortune, and pressure while people remain free.

  • Seamless scale — move from one life to a city, a civilization, the whole world, and the torus view.

  • A living micro-sim — follow individual souls, their bonds, their needs, their memories, and their life stories.

  • Micro and macro god-verbs — bless regions, reshape terrain, call rain, or touch one person's fate.

  • Ask Why-Here — interrogate any place and get the real causal chain behind it.

  • The Chronicle — your world writes its own emergent history as it happens.

  • 3D relief and world layers — read terrain, people, belief, order, weather, and other simulation layers.

  • Authored scenarios plus seeded free play — tend people through different catastrophes or explore endless deterministic worlds.

  • What your hand preserved — measure soul-years, peak souls, years endured, collapse, and legacy.

  • Guided First Light tutorial — learn the full loop through an in-game step-by-step scenario.

  • Photo mode and full simulation interface — compose beauty shots or play through the real game UI.

  • Steam features and languages — Steam achievements, controller support, touch support, cloud saves, and 11 in-game languages.

  • Hand-built procedural presentation — art, sound, and UI are generated from authored primitive systems; no stock art and no AI-generated imagery.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core, 2.4 GHz (Intel Core i3 8th-gen / AMD Ryzen 3 or equivalent)
    • Memori: 4 GB RAM
    • Grafik: Any DirectX 12 / Vulkan–capable GPU, incl. integrated (Intel HD 520 / AMD Vega iGPU / NVIDIA GTX 600-series or newer). Older GPUs run via the OpenGL fallback.
    • DirectX: Versi 12
    • Storan: 500 MB ruang tersedia
    • Nota Tambahan: Runs on integrated graphics. 64-bit OS required.
    Dicadangkan:
    • OS: Windows 11 64-bit
    • Pemproses: Quad-core, 3.0 GHz (Intel Core i5 / AMD Ryzen 5 or better)
    • Memori: 8 GB RAM
    • Grafik: Modern integrated (Intel Iris Xe / AMD RDNA2) or any entry-level dedicated GPU (NVIDIA GTX 1050 / equivalent)
    • Storan: 500 MB ruang tersedia

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