Breakaway's version of soccer blends physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! Play offline or online with friends in a dystopian robotic universe.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will give me the time required to refine and continue to build a stable, feature-rich, and fun futuristic soccer simulation experience.”

Approximately how long will this game be in Early Access?

“1.5-2 years”

How is the full version planned to differ from the Early Access version?

“In addition to what's currently featured, I plan to launch the full version with an XP and reward system, stable online multiplayer (Casual & Ranked on dedicated servers) and split-screen multiplayer, synced online bots with a bot drop-in system for those afk players, cosmetics/customization, and many more maps.”

What is the current state of the Early Access version?

“Breakaway currently performs well on most devices (with a diverse settings menu) and features simulation-like soccer physics including ball curving based on spin. Test your skills (in slow motion if you'd like!) in modes such as Training (with player-spawned bots and objects), offline Bots mode (with 3 difficulty settings), and experimental Local and Private Match multiplayer in Bots or Training modes... or fly around Asteroid Fields!”

Will the game be priced differently during and after Early Access?

“I am considering increasing the price slightly after Early Access.”

How are you planning on involving the Community in your development process?

“As a solo developer with a passion for the team-based nature of soccer, the support and input of the Breakaway community will be vital in completing this game. I plan to use the game's Steam Discussion boards to receive feedback, bug reports, and potentially allow the community to vote on changes, features, or general direction of the game going forward. ”
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About This Game

Only in a world of robots could digital soccer feel so unreal.

Overview

    Breakaway (alpha) blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features:

  • Play with controller or keyboard & mouse

  • Realistic ball physics and control (with simulated Magnus effect)

  • Experience soccer in first or third person - juggle like you're a pro (bot)

  • Test your hands in the box as goalkeeper - don't drop the ball!

  • Online and offline Bots Mode (1v1-6v6 for 5 mins) with adjustable difficulty

  • Training Mode with spawning system - bots, balls, cones, walls

  • Kick it on 3 unique fields set in a futuristic dystopia

  • AFKbot system keeps the game going when you've gone

  • Highly optimized with many settings to tweak

  • Breakaway original soundtrack

  • Work for BOTCORP

    

Tentative Roadmap (2026 - 2029) -- / assuming moderate success /

  • Split-screen multiplayer, online lobby browser and quick match

  • Offline seasons, career, and/or survival mode

  • Potential new game modes ("world cup," dodge-ball, pickup)

  • Customization of player model, color(s), ball, and more

  • Match mutators (time, ball type, gravity, etc.)

  • Many more maps/fields to play on!

  • Official VR and widescreen support

  • Steam Cloud and Steam Deck compatibility

  • XP/progression, and item unlocks

  • Remappable inputs

  • Ranking system

  • Extended OST

About

    Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and I plan to continue to refine it in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows
    • Processor: Ryzen 5 2600X / Intel Core i3-10100
    • Memory: 4 GB RAM
    • Graphics: Radeon RX 570 / Nvidia GTX 1650
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Storage: 200 MB available space
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