Deep Reach is a calm desktop idle game. Your little ship drifts through an abandoned galaxy mining, scanning and decoding lost signals on its own. No pressure, no enemies; just quiet discovery in the corner of your screen, and a soft mystery left behind by those who came before.

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About This Game

A small ship. A vast, quiet dark. A signal that never quite fades.

🌌 A galaxy that went still

The Telmari heard something out in the deep - a song between the stars. Some followed it across. Some stayed. You arrive long after, drifting through the beautiful, melancholic remains of what they left behind, picking up signals no one was ever meant to hear.

🚀 Your ship does the work

Deep Reach lives in the corner of your screen while you get on with your day. Your miner scans, travels and breaks down asteroids entirely on its own - you never pilot, you guide. Spend what you gather on upgrades, choose where to drift, and watch a tiny world tick quietly along beside you.

📡 Reach deeper. Listen closer.

Every creature and relic you find is catalogued in a living logbook, each with its own fragment of lore. Encrypted transmissions surface as you go - decode them in gentle little puzzles and slowly piece together what really happened out here.

✦ What waits in the deep

⛏️ Autonomous mining - asteroids, rare ores and drifting scrap, broken down for you

🔭 Scanning & discovery - lifeforms and hidden artifacts surface as your scanner pulses

🧩 Quiet decode puzzles - cryptograms, signal tuning and more, never against a clock

📖 A living logbook - everything you find, woven through with its own story

🌌 Six biomes to unlock and travel between, each with its own mood and palette

🚀 Ship upgrades & variants, hyperdrive jumps, and rare sights for the patient

🪟 Desktop companion - sits small and calm in the corner, grows when you lean in

No fail states. No timers breathing down your neck. Just a soft, slow galaxy - and the quiet pull of whatever lies further out.

Mine. Scan. Remember.

🛰️ On the horizon

Deep Reach keeps growing. A few things we're drifting toward — plans, not promises:

🎵 An original soundtrack — a distinct musical mood for every biome

📡 More life in the quiet — planets that murmur fragments and lore to your console

🛸 A wandering trader — an occasional visitor with brief, tempting deals

🌍 More languages, starting with German

🪐 A deeper planet world — more creatures to find, and richer planet scans

Have a wish of your own? Tell me - i am listening.

Made by a solo developer. Some visual and audio assets were created with the help of AI tools.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the game's 2D art assets (creature/lifeform illustrations and background imagery) were created with the help of generative AI image-generation tools. All AI-generated assets were hand-selected, edited and curated by the developer before being included in the build. The game does not generate any AI content live at runtime — all content ships pre-made.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core x86-64 CPU (Intel Core i3 / AMD Ryzen 3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 compatible GPU (NVIDIA GTX 600+, AMD Radeon HD 7000+, or Intel HD Graphics 500-series / Skylake), with up-to-date drivers
    • Storage: 500 MB available space
    • Additional Notes: Requires a GPU with current Vulkan drivers.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Any modern dual- or quad-core x86-64 CPU
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU from the last ~5 years with Vulkan support
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 11 (Big Sur)
    • Processor: Apple Silicon (M1) or Intel Core i3 (x86-64)
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU (Apple Silicon, Intel Iris Plus, or AMD)
    • Storage: 500 MB available space
    • Additional Notes: Universal build — runs on Apple Silicon and Intel Macs.
    Recommended:
    • OS: macOS 12 (Monterey) or later
    • Processor: Apple M1 or newer
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon GPU or a dedicated Metal GPU
    • Storage: 500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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