A calm strategic incremental mining game where you rebuild your Mountain Hall between expeditions. Plan each descent, choose where your dwarves dig, gather gold and rare artifacts, and return home when the torch burns out. Upgrade your crew, dig deeper, and bring your fallen kingdom back to life

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About This Game

King in the Mountain is a calm strategic incremental game about an exiled king rebuilding his lost kingdom one mining expedition at a time. 

A forgotten mountain hides the gold, gems, and ancient artifacts your royal family needs to rise again. Rebuild your Mountain Hall between expeditions, choose where your dwarves should dig, and watch them carve through the earth on their own until the torch burns out. 

Plan the mine, collect what you can, return when the light dies, then spend your treasure on better tools, more dwarves, and the next descent into the mountain.

Rebuild the Mountain Hall 

Your Mountain Hall is the heart of your fallen kingdom. Build and arrange rooms, place workshops like smelteries, ore mines, and kitchens, hire more dwarves, and prepare your kingdom for deeper expeditions into the mountain.

Plan the Mine 

Pick where your dwarves should dig and let them work. Every expedition is a balancing of timing, efficient routes, and greed. Go straight for the gold or push deeper before the torch fades.

Beat the Torch 

Each dig lasts only as long as your torch keeps burning. Grab enough treasure, get your dwarves out, and return richer than before.

Upgrade and Repeat 

Hire more dwarves, improve your tools, extend your torchlight, and make every expedition more efficient. Each run brings your fallen kingdom a little closer to life.

No Fighting. Just Mining

No monsters or combat. Just the satisfying rhythm of planning, digging, upgrading, and watching your dwarven operation grow from a desperate expedition into the foundation of a new kingdom.

Will you reclaim what your family lost beneath the mountain?

System Requirements

    Minimum:
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 300 MB available space
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