Authentic Chinese mahjong meets roguelike deckbuilding. Pick spirits, build winning hands, snowball the score. 50 spirits, 11 schools, a real tenpai system — climb from your first win to Sparrow Master, King, Emperor, all the way to "Sky-Break" (1e15 in a single hand).

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Mahjong × Roguelike is a rare combination. Balancing, new hand-types, and the player experience all need feedback from real players voting with their wallets. EA lets players co-tune the game, instead of building behind closed doors for half a year. EA focuses on PC polish first (mobile is a later phase).”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“About 6 months, depending on player feedback and content progress. Our criteria for 1.0 include reaching a healthy player base and reception (review score and retention targets) plus at least 2 major content updates.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“EA build: 50 spirits / 21 hand-types / 11 schools / 24 stages + Endless / 20 bosses / 8 ranks / 33 achievements / 3 modes — the core loop is already 100% complete, far beyond a "demo".
Full version plans to add: 10–16 new spirits · Retrigger / Blueprint mechanics · 20 Challenge stages · Friend Challenges · Weekly Challenge · Steam Deck Verified · deeper controller support.”

Bagaimanakah keadaan semasa versi Akses Awal?

“beta.62 — fully playable, calibrated with 150 million Monte Carlo simulations. All three modes (Ranked / Daily / Free) unlocked. No stage locks, no rank locks, no watermark, no time gates.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to offer a relatively lower price during Early Access to thank our
early supporters. The price may increase moderately when we leave Early
Access as more content and features are added.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback will directly shape development:
· Balance tuning: driven by both Monte-Carlo simulation and real player data —
player-reported balance issues enter every patch's tuning list;
· Content direction: new Jokers and Factions will be discussed and voted on
with the community — the most requested ideas get built first;
· Difficulty curve: continuously calibrated with demo & EA playthrough data
(clear rates, stuck points);
· Major changes tested first: big balance changes ship to a Beta branch for
community testing before going live;
· Every update ships with detailed patch notes crediting players whose
feedback shaped it.

Main channels: Steam Community Discussions (checked daily) and Steam reviews.
We are a small team — the developer personally reads and replies.”
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Permainan ini belum tersedia di Steam lagi

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Tawaran Prapembelian

Early Access Promise · Buy Once, Upgrade Forever

During EA (~6 months), we will add at least:

• 10–16 new spirits (honor-tile pack + Kong/Discard-flow packs)

• 1 new mechanic framework (Retrigger / Blueprint)

• 20 Challenge stages

• Friend Challenges + Weekly Challenge social layer

• Steam Deck Verified

• Bi-weekly hotfixes + monthly major updates

One purchase, upgrade forever. No DLC, no microtransactions.

Tentang Permainan Ini

Authentic Chinese Mahjong × Roguelike Deckbuilding

Take Balatro's addictive snowball deckbuilding and graft it onto three centuries of mahjong hand-types. 50 spirits, 11 schools, 21 hand-types, 20 bosses, 24 stages + Endless mode. Climb from your first win to Sparrow Master, King, Emperor, all the way to a single-hand 1e15 "Sky-Break".

Real Mahjong · 21 Hand-Types Recognized

Sequence, Triplet, Kong, Pair, Pinfu, Pure Suit, Half Suit, Tanyao, Seven Pairs, Thirteen Orphans (Kokushi), Small/Big Three Dragons, Small/Big Four Winds, All Honors, All Green, Nine Gates, Four Concealed Triplets, Blessing of Earth/Man/Heaven — each hand-type has its own multiplier. Tenpai + win double-activation brings classic mahjong into a roguelike frame.

50 Spirits · 11 Schools · Every Spirit Matters

Wind, Forest, Fire, Mountain, Thunder, Snow, Moon, Sun, Night, Dragon, God — eleven schools, each with signature spirits that combine into countless builds: honor-flow, kong-flow, tenpai-flow, discard-flow...

No bloat — all 50 spirits are verified by 150M Monte Carlo sims to contribute positively in their matching school. No dead cards. Few but fine. The deeper your build, the harder the snowball — millions in one stage, billions in three, Sky-Break at the climax.

Eight Ranks · Snowball + Sky-Break

Eight ranks from beginner to Sparrow Sage; each rank up strengthens bosses, expands the spirit pool, and steepens the reward curve. Endless mode is uncapped — dealer-repeat + Echo spirits stack the snowball higher: Master(1e6) → Grandmaster(1e8) → King(1e10) → Emperor(1e12) → Immortal(1e14) → Sky-Break(≥1e15). Six title banners + share cards let your build become a legend on social media.

Three Game Modes

• Ranked — 8 ranks of linear progression, boss recipes deepen

• Daily Challenge — same global seed, leaderboard, refreshed daily

• Free Mode — pick your school and spirit pool, an open sandbox

Why This Is The Roguelike Mahjong Deserves

• 150M Monte Carlo calibration — all five balance metrics green, zero dead spirits

• 21 hand-types with 100% real mahjong rule recognition — not "looks like mahjong", it IS mahjong

• 20 bosses with restriction mechanics (ban a school / weaken a hand-type / force discards) — builds must evolve

• 33 Steam achievements + Steam Cloud cross-device saves

• Partial controller support + Steam Deck (Verified applied for during EA)

Development Team

LEON LIU GAMES — one indie studio, one core developer, a double love for mahjong and roguelikes. Sparrow God went through 65+ iterations and 150M simulation tests. See you on Steam — be the one who breaks the sky.

Ready? Make all 24 stages your stage, make 1e15 your signature.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Sparrow God uses generative AI assistance for localization and some store-page/marketing copy. The game's design, mechanics, and mahjong rules are all original works by the developer. In-game visuals and audio are created through the developer's direction + algorithms (procedural rendering/synthesis), not AI-generated images or music. AI is a development-assist tool; the creative direction is led by a human.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit (build 1809 or later)
    • Pemproses: Intel Core i3-4xxx / AMD FX-6xxx or equivalent (dual-core 2.0 GHz)
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics (Intel HD 4000) or better
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: DirectX-compatible
    • Sokongan VR: No
    • Nota Tambahan: 1280×720 or higher display resolution
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5-7xxx / AMD Ryzen 3 1300X or equivalent
    • Memori: 8 GB RAM
    • Grafik: Intel UHD 620 / Iris Xe / any discrete GPU
    • DirectX: Versi 12
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: DirectX-compatible
    • Sokongan VR: No
    • Nota Tambahan: 1920×1080 fullscreen 60FPS smooth
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