It’s the grand opening of a new RollerCoaster Tycoon, featuring new levels of chaos and wonder as you do whatever it takes to keep guests happy (and injury-free). Customize rides, manage guests, and build wild roller coasters in your theme parks as you boost profits and expand your empire.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RollerCoaster Tycoon is a franchise with an extremely dedicated, passionate fanbase. The classic RCT games represent cherished gaming memories for millions of players and are still enjoyed to this day. Early Access offers an opportunity for us to involve this passionate community directly in our development process, helping to sculpt the next great RCT. We want to hear from you! What works? What's missing? What do you want to see in your ideal RCT?

We have a tremendous legacy to uphold, beginning with Chris Sawyer's original RollerCoaster Tycoon in 1999. We hope, with your support, we can build a game that continues to build on the brilliance of the series, taking what worked in those classic games and pairing it with surprising new twists and modern sensibilities.

We have a dedicated roadmap of new parks, rides, and features that we'll roll out throughout Early Access (including water). But in addition, we're leaving space to hear from you and incorporate feedback and suggestions from the community directly into the game. Time to get in on the ground floor, Tycoon!”

Approximately how long will this game be in Early Access?

“We plan to maintain Early Access support for about a year.”

How is the full version planned to differ from the Early Access version?

“For our full release of RollerCoaster Tycoon Wonderworks, we intend to include at least 6 new parks along with accompanying objectives, rides and other assets. We also will roll out new gameplay features throughout EA including Water and accompanying Water rides, Weather effects, and a broader meta-game progression (and a true “ending” to the game).

We also plan to add quality-of-life features that give players multiple ways to approach the game - features such as a ‘classic’ builder mode for our coaster builder, toggles for park gridlines, and more.

Lastly, we fully intend to use this period to hear from you, the player, about what you want to see in the game. While we of course can’t integrate every suggestion, we want to build a game that makes returning and new players happy, and honors the legacy of the original titles while taking it in new directions.”

What is the current state of the Early Access version?

“Our Early Access release has all core gameplay and simulation mechanics in-place, including coaster building and ride management (placement, customization, upgrading, testing, deteriorating and maintenance), guest needs & wants, staff management, stats and heat maps, terraforming, and more.

Certain features may (almost certainly will) need balance changes to make sure that we optimize game progression. We also anticipate edge-case bugs that we will test and fix throughout Early Access, along with quality-of-life requests called out by our community.

The game launches with its first two parks intact - the derelict Hollow Creek and lush Forest Frontiers. In each park, you’ll have various milestones and progression goals to complete.

To unlock all content in the game we estimate around 6 hours of gameplay, but we hope that players will continue to expand their parks and explore game mechanics for many hours beyond that. Throughout EA we will expand the number of parks and assets in the game to bring up the total completion hours significantly).”

Will the game be priced differently during and after Early Access?

“Yes. We recognize that our Early Access players are coming along for the ride before the game is complete and playing an active role in shaping its future. To reflect that, RollerCoaster Tycoon Wonderworks is available at a lower price during Early Access. When we launch into 1.0, the game will transition to its full retail price.”

How are you planning on involving the Community in your development process?

“We'll be gathering player feedback via Steam and Discord to steer our Early Access journey. Community suggestions will directly influence balance updates, system tweaks, and upcoming content priorities.”
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About This Game

Welcome to Wonderworks Worldwide corporation, where we put the wonder to work for you. We’re offering a rare opportunity to get in on the ground floor of an all-new RollerCoaster Tycoon empire. This reimagined theme park builder adds new levels of chaos and wonder to the tried-and-true, classic features: thrill rides, balloon stands, impossibly long lines, and guests that can’t find a restroom (because you deleted them all).


In this Early Access edition, self-starter tycoons are invited to test their design and business strategy skills in two new theme parks across the globe. It’s your one-of-a-kind chance to help the board hone additional features and mayhem. Customize your theme park to improve your guests’ experiences and maximize profits for your corporate overlords.

Your venture begins at the grand opening of the Hollow Creek theme park, where our Wonderworks representative will assess each strategic move and ensure every disaster aligns with corporate values. Fill your park with rides, staff, food stalls, and decor. Buy land to expand your footprint. Build custom roller coasters. Even consult the in-house research team to unlock more ride designs. Don’t worry, even with all that, guests will find plenty of reasons to complain.


The chaotic, new physics engine means rides are equipped with all-new ways to cause injuries, er, we mean, increase excitement. Fine-tune ride parameters including speed, acceleration, and duration to optimize the fun (or not). Create a max-intensity Ferris Wheel or a Pirate Ship that swings in a complete 360º.

If you get too creative, your ride may go flying across the park, leaving a trail of destruction in its wake. And when attractions malfunction, they don’t just break down, they break apart. All that mayhem can lead to injuries and even death, which is usually bad for business. But not always.


  • THE ORIGINAL THEME PARK SIM RETURNS: All the features you love from the original reimagined with new levels of chaos and wonder.
  • BUILD YOUR TYCOON PARADISE: Place over 60 rides, coasters, and shops, and 150+ decor pieces across two parks – the derelict Hollow Creek and lush Forest Frontiers… with more to come throughout Early Access.
  • NEW ROLLER COASTER BUILDER: Intuitively design roller coasters in an all-new builder that helps you quickly fine-tune and visualize your final custom ride.
  • EMBRACE THE CHAOS: Experience a new level of destruction and mayhem, driven by the chaotic new physics engine. Rides break into pieces, guests go flying, and a helicopter crew gets called in for clean-up.
  • TUNE YOUR RIDES: Customize ride settings including duration, acceleration, and speed, and watch the ride, and guests, react in real-time.
  • KEEP GUESTS HAPPY: Guests have their own needs and desires, and aren’t afraid to share their thoughts. Keep them happy to ensure your theme park thrives!
  • MANAGE STAFF: Hire janitors, mechanics, and mascots to keep your park’s ratings up. Create zones to make employees more efficient.
  • LOADS OF CUSTOMIZABLE OPTIONS: Personalize rides, scenery, decorations, and park layouts to create a one-of-a-kind theme park.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or later
    • Processor: 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 950 or equivalent
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 3060 or equivalent
    • Storage: 5 GB available space
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