On a dreary night, a lighthouse keeper must sweep their beam to guide lost souls ashore, and burn back the dark creeping from within.

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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

You are the signal:

There’s a small lighthouse out on the dark coast. Lost souls drift in the water, searching for shore, while trying to avoid the creeping creatures. Can you help them rest before corruption?

One beam. Two jobs.

  • Hold the outer glow on a soul as it follows your light home.

  • Focus light on the inner core of enemies before they retreat to burn them.

  • You can only do one thing at a time. Every second counts.

Hold out the vigil as long as you can:

Moon phases raise difficulty levels and fog shrinks enemies when in effect. Terrain and weather also can create obstacles. Storms can push souls off course. Allies can surface from the deep when the night takes a turn.

 Keep our keeper talking on the radio — to herself, to the sea, to whoever is still listening.

From a top 5% jam game into a full release.

Lighthouse's Vigil started as a 72-hour entry to Ludum Dare 59, where it placed in the top 5% out of ~1,600 games (Mood and Audio especially). The Steam version expands on what we wanted to build — more nights, more weather, more of what worked, and the systems we couldn't fit the first time. Every piece of supportive feedback we received during the jam is going into this version.

"And then the light went out."

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3-compatible with 256 MB VRAM (Intel HD 4000 or better)
    • Storage: 250 MB available space
    • Sound Card: Any DirectSound-compatible sound card
    • Additional Notes: Pixel art at 320×180 internal resolution, scaled to window.
    Minimum:
    • OS: macOS 11 (Big Sur)
    • Processor: Apple M1 or Intel Core i3 dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Apple M1 GPU or Intel Iris Plus integrated graphics
    • Storage: 250 MB available space
    • Additional Notes: Pixel art at 320×180 internal resolution, scaled to window.
    Recommended:
    • Additional Notes: Pixel art at 320×180 internal resolution, scaled to window.
    Minimum:
    • OS: Ubuntu 20.04 LTS (or any distro with glibc 2.31+)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3-compatible GPU with 256 MB VRAM
    • Storage: 250 MB available space
    • Additional Notes: Pixel art at 320×180 internal resolution, scaled to window.
    Recommended:
    • Additional Notes: Pixel art at 320×180 internal resolution, scaled to window.
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