Inherit your grandmother's cabin and the woods she loved. Forage real mushrooms and botanicals, brew the recipes she perfected, fill the field guide she left unfinished, and tend to the villagers she took care of for 40 years. A cozy game about coming home.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Under the Elm is a small, quiet game made by one person. The world is here, the loop works, and the story has an ending, but what it hasn't had is enough people walking through it.

I've played this game thousands of times, and that's the problem - I know where everything is, so I've stopped being able to see what's confusing. The people who have played it changed it more than my own work did. One told me the opening was too slow, and I rebuilt the first week of the game around what she said. Early Access is me asking for more of that.

The goal is to keep building new content, smoother systems and overall have fewer rough edges. To that end, I push updates most weeks and I read every message that comes in through the in-game feedback form. What players send me is what decides the order things get fixed in.

If you'd rather wait for 1.0, that's completely fair. Either way, thank you for being here.”

Approximately how long will this game be in Early Access?

“As long as it takes to get the game fully polished. I'm hoping no more than a few months, but the first players and their feedback will help shape how far we are from launch.”

How is the full version planned to differ from the Early Access version?

“The Early Access version ships with the full world, all core systems, and a complete story arc. The 1.0 version will add the polish, breadth, and depth that come from months of player feedback.

Planned additions:
- Seasonal festivals with their own visuals, NPC behaviors, and special items.
- Botanical illustrations for all 120+ species in the field guide.
- Quality-of-life improvements driven by playtest feedback.
- Additional languages depending on community demand.

A few larger expansions are already planned for after 1.0, including farm animals, a companion system, and a new hidden biome!”

What is the current state of the Early Access version?

“The game is largely complete, but I'm still actively building, balancing, and polishing. ”

Will the game be priced differently during and after Early Access?

“Yes, we plan to launch at a slightly higher price point once the game is complete.”

How are you planning on involving the Community in your development process?

“Community feedback is the reason this game is in Early Access at all. A few specific ways I plan to stay close to players:

- There's an in-game feedback form (Esc -> Feedback) that emails me directly with the player's save file attached, and I read every one.
- Devlog updates on Bluesky and the Steam Community Hub: what I'm working on, what just shipped, what players are asking for.
- When a request from feedback shapes a real change, I'll credit it in patch notes (anonymously by default, but testers can opt in to public credit).
- There's a discord channel, so you can reach me directly!”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Your grandmother left her cabin to you.

She left a basket by the door, a field guide to document what you'd find, and eleven villagers who still expect her tinctures on a regular basis. She left a hearth grown cold, her cat - Gabriel - still curled in front of it, a library behind the wall, and an attic full of thoughts she never got to share. Most importantly, she left you the woods.

Forage the forest she walked.

Seven biomes each with its own season-by-season cast of 64 mushroom and 63 botanical species drawn from real foraging traditions: Spring chanterelles and wild garlic, summer chicken of the woods and lavender, autumn porcini and hawthorn, and winter velvet shanks and snowdrops. Twenty-three of them are hiding in plain sight as dangerous lookalikes, mimicking the safe varieties. Identify what you can with the Field Guide, and have Fern help you with the ones you can't. As you explore the world she left behind, you'll catalog everything in Grandma's Field Guide, the pages filling in - one species at a time.

Brew the recipes she perfected.

126 remedies built from six preparation techniques: paste, powder, cold infusion, alcohol distillation, fermentation, and hot water decoction. Each method draws out different properties of the same mushroom, and every recipe was hers first, written in margin notes and half-remembered conversations. You'll find them all in time.

Restore what she loved.

The hearth, the cellar, the library, the attic, the greenhouse: all hers, and all closed up the day she stopped being able to manage them alone. Restoring each one brings a new system, and another piece of who she was.

Tend who she took care of.

Eleven villagers, each with their own stories, their own requests, and their own memories of your grandmother. Bram at the inn carries a grief he speaks of sideways. Aldric needs help with his fields. Elara studies the stars and asks for things grandma would have known to bring. Bring what they need, and listen when they're ready to tell you why.

... including Gabriel.

Twenty-five years at her hearth, and he knows this cabin better than you ever will. He is waiting by the fire on your first morning and he is in no hurry to explain himself. He'll warm to you at his own pace, the way cats do, and one day you may realize he is more than what he seems. 

Hear what she heard.

The Wood Wide Web is real. Seven Mother Trees scattered across the woods remember her, and remember things she never wrote down. Bring them tribute and they'll speak. Bring them enough and they'll grant you a Golden Mushroom: six in all, scattered across the biomes she walked. Find all six and who knows where you'll end up.

What this game is.

Somewhere to go on an evening when you need one, and a grandmother you never meet, only learn slowly; the way you'd learn anyone you'd just missed: from the recipes she perfected, the field guide she left in your hands, and a village that remembers her a little differently in every house.

All until the last page is full, and she isn't a stranger anymore.

---

Under the Elm is a solo project from Crooked Stone Studios made with care, slowness, and a deep love for the woods.

While this game draws on real mycology, and its Field Guide is written to be accurate, it is a game, and not a foraging guide - please don't use it to identify or prepare wild mushrooms!

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit, version 1803 or later)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU with WebGL 2.0 support (Intel HD 4000 or newer, ~2012+)
    • Storage: 200 MB available space
    • Sound Card: Any compatible sound device
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz (Intel Core i5 / AMD Ryzen 3)
    • Memory: 8 GB RAM
    • Graphics: Integrated Intel Iris Xe / AMD Vega 8 / dedicated GPU
    • Storage: 500 MB available space
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