Inherit your grandmother's cabin and the woods she quietly guarded. Forage real mushrooms, brew the remedies she perfected, and tend a village that is slowly forgetting her. Something in the woods is taking what they remember, and only the oldest trees - and her cat - can help you bring it back.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Under the Elm is a small, quiet game made by one person. The world is here, the loop works, and the story has an ending, but what it hasn't had is enough people walking through it.

I've played this game thousands of times, and that's the problem - I know where everything is, so I've stopped being able to see what's confusing. The people who have played it changed it more than my own work did. One told me the opening was too slow, and I rebuilt the first week of the game around what she said. Early Access is me asking for more of that.

The goal is to keep building new content, smoother systems and overall have fewer rough edges. To that end, I push updates most weeks and I read every message that comes in through the in-game feedback form. What players send me is what decides the order things get fixed in.

If you'd rather wait for 1.0, that's completely fair. Either way, thank you for being here.”

Approximately how long will this game be in Early Access?

“As long as it takes to get the game fully polished. I'm hoping no more than a few months, but the first players and their feedback will help shape how far we are from launch.”

How is the full version planned to differ from the Early Access version?

“The Early Access version ships with the full world, all core systems, and a complete story arc. The 1.0 version will add the polish, breadth, and depth that come from months of player feedback.

Planned additions:
- Seasonal festivals with their own visuals, NPC behaviors, and special items.
- Botanical illustrations for all 120+ species in the field guide.
- Quality-of-life improvements driven by playtest feedback.
- Additional languages depending on community demand.

A few larger expansions are already planned for after 1.0, including farm animals, a companion system, and a new hidden biome!”

What is the current state of the Early Access version?

“The game is largely complete, but I'm still actively building, balancing, and polishing. ”

Will the game be priced differently during and after Early Access?

“Yes, we plan to launch at a slightly higher price point once the game is complete.”

How are you planning on involving the Community in your development process?

“Community feedback is the reason this game is in Early Access at all. A few specific ways I plan to stay close to players:

- There's an in-game feedback form (Esc -> Feedback) that emails me directly with the player's save file attached, and I read every one.
- Devlog updates on Bluesky and the Steam Community Hub: what I'm working on, what just shipped, what players are asking for.
- When a request from feedback shapes a real change, I'll credit it in patch notes (anonymously by default, but testers can opt in to public credit).
- There's a discord channel, so you can reach me directly!”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Your grandmother left her cabin to you.

She left a basket by the door, a field guide to document what you find, and eleven villagers who still expect her remedies on a regular basis. She left a hearth grown cold, her cat - Gabriel - still curled in front of it, a library behind the wall, and an attic full of thoughts she never got to share. Most importantly, she left you the woods. Since the day she died, something has been finding its way out of them, and the village is losing her to it.

Forage the forest she walked.

Seven biomes each with its own season-by-season cast of 64 mushroom and 63 botanical species drawn from real foraging traditions: Spring morels and wild garlic, summer chicken of the woods and lavender, autumn porcini and hawthorn, and winter velvet shanks and snowdrops. Twenty-three of them are hiding in plain sight as dangerous lookalikes, mimicking the safe varieties. Identify what you can with the Field Guide, and have Fern help you with the ones you can't. As you explore the world she left behind, you'll catalog everything in Grandma's Field Guide, the pages filling in - one species at a time.

Brew the recipes she perfected.

126 remedies built from six forms of the same plant: fresh, dried, hot water decoction, cold infusion, alcohol distillation, and fermentation. Each method draws out different properties of the same mushroom, and every recipe was hers first, written in margin notes and half-remembered conversations. You'll find them all in time.

Restore what she loved.

The hearth, the cellar, the library, the attic, the greenhouse: all hers, and all closed up the day she stopped being able to manage them alone. Open each one and it gives something back - visitors at the hearth, aging barrels in the cellar, recipes along her shelves, mushrooms growing under glass, her journal in the attic - and with it, another piece of who she was.

Tend who she took care of.

Eleven villagers, each with their own stories, their own requests, and their own memories of your grandmother - memories that are starting to slip. Bram at the inn still sets out her cup some mornings, then stands there wondering who it's for. Aldric needs help with his fields, and loses her name halfway through saying it. Elara studies the stars and asks for things grandma would have known to bring. Bring what they need, and listen when they're ready to tell you why. Help them, and they keep hold of her.

... including Gabriel.

Forty years at her hearth, and he knows this cabin better than you ever will. He's waiting by the fire on your first morning, in no hurry to explain himself, and he'll warm to you at his own pace, the way cats do. But he's the only one who hasn't started to forget her, and while the village loses her a little more each day, he keeps his watch at the window, eyes on the tree line. One day you may realize he is more than what he seems.

Learn what she kept at bay.

Something has been coming out of the woods at night: small steps crossing the floor before dawn, a basket of mushrooms that isn't quite what you picked, a pale knot left where nothing should be. She knew the old protections - rowan, salt, and iron, each in its proper place - and the village still keeps the habits she taught them, though no one can say anymore who taught them or why. Learn those ways again, and somewhere out past the last tree, find where it's all been coming from.

Hear what she heard.

The Wood Wide Web is real. Seven Mother Trees scattered across the woods remember her, and remember things she never wrote down. Whatever the village loses doesn't disappear - it waits in the roots, deeper than anything that's taking it can reach, and the trees can give it back. Bring them tribute and they'll speak. Bring them enough and they'll grant you a Golden Mushroom: six in all, scattered across the biomes she walked. Find all six and who knows where you'll end up.

What this game is.

Somewhere to go on an evening when you need one, and a grandmother you never meet, only learn slowly; the way you'd learn anyone you'd just missed: from the recipes she perfected, the field guide she left for your hands, and a village that remembers her a little differently in every house, for as long as it still can.

All until the last page is full, and she isn't a stranger anymore - to you, or to them.

---

Under the Elm is a solo project from Crooked Stone Studios made with care, slowness, and a deep love for the woods.

While this game draws on real mycology, and its Field Guide is written to be accurate, it is a game, and not a foraging guide - please don't use it to identify or prepare wild mushrooms!

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit, version 1803 or later)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU with WebGL 2.0 support (Intel HD 4000 or newer, ~2012+)
    • Storage: 200 MB available space
    • Sound Card: Any compatible sound device
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz (Intel Core i5 / AMD Ryzen 3)
    • Memory: 8 GB RAM
    • Graphics: Integrated Intel Iris Xe / AMD Vega 8 / dedicated GPU
    • Storage: 500 MB available space