A dark arcade air hockey duel set in limbo. Strange opponents. No excuses. Just you and the puck. Easy to understand. Difficult to master. Welcome to Hell. Grab your paddle.

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About This Game

There is a cafe at the bottom of everything. The lights are low and the bar at the back never serves anyone — because the people who come here aren't drinking. They're playing.

Puck'n Hell is a one-on-one(just for beggining) physics-based air hockey gauntlet against five condemned souls. Each one has a name, a story, and a way of moving the puck that you have not seen before.

Their patience does not run out. Yours has to. Every shot is solved by physics, not scripts. There are no rubber-band catches, no guaranteed outcomes  just the puck, the table, and whichever of you can read the next bounce first.

Take the ladder in Last Call. Pick your fight in House Rules. Bring it online through Steam and try a real human across the table instead. You either walk out or you keep playing.

The cafe doesn't close.

Honest Physics

No rubber-banding. No guaranteed catches. No "AI difficulty" smudged across the puck's trajectory.

Every rebound off the wall, every paddle hit, every glancing deflection is solved by the same rigid-body simulation as the puck itself — and the AI is solving it from the same data you are.

The only difference between you and the opponent is reaction time, error, and the fact that the opponent knows their signature shots better than you do yet. That's it. That's the whole physics layer.

The game doesn't decide who wins — the table does.

Beyond that, we'll add what the community asks for. Every patch will explain what changed and why. We'll never ship a balance change that we can't justify from real match data. Wishlist Puck'n Hell for the patch notes.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-4670 (3.4 GHz, 4C/4T) or AMD Ryzen 3 1200 (3.1 GHz, 4C/4T)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 (2 GB) / AMD Radeon RX 460 (2 GB) / Intel UHD 630 — DX11 class
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectSound / WASAPI compatible (onboard or discrete)
    Recommended:
    • OS: Windows 10 64-bit (22H2) / Windows 11 64-bit
    • Processor: Intel Core i5-10400 (2.9 GHz, 6C/12T) or AMD Ryzen 5 3600 (3.6 GHz, 6C/12T)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 (6 GB) / AMD Radeon RX 5600 XT (6 GB) / Intel Arc A580 — DX12 class
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Sound Card: DirectSound / WASAPI compatible (onboard or discrete)
    Minimum:
    • OS: SteamOS 3.5 (Steam Deck) or Ubuntu 22.04 LTS / Pop!_OS 22.04 / equivalent — kernel 5.15+, glibc 2.31+; Proton 8.0+
    • Processor: AMD Custom APU "Aerith" (Steam Deck LCD, Zen 2 4C/8T @ 2.4–3.5 GHz) or Intel Core i5-8400
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.2 capable, 2 GB VRAM — AMD RDNA 2 (Steam Deck APU, 8 CU @ 1.0–1.6 GHz), Intel Xe, or AMD Vega 8+
    • Storage: 4 GB available space
    • Sound Card: PipeWire or PulseAudio compatible
    Recommended:
    • OS: SteamOS 3.6 or Ubuntu 24.04 LTS / equivalent — kernel 6.5+; Proton 9.0+
    • Processor: AMD Zen 3+ (6C/12T) or Intel Core i5-10400 — Steam Deck OLED tier or better
    • Memory: 16 GB RAM
    • Graphics: Vulkan 1.3 capable, 6 GB VRAM — AMD Radeon RX 6600 / Steam Deck OLED / NVIDIA RTX 2060+ / Intel Arc A580+
    • Storage: 4 GB available space
    • Sound Card: PipeWire compatible
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