A cultivation-themed backpack auto-battler built around a three-layer Bagua grid. Place cultivation methods, artifacts, pets, puppets, and materials to trigger elemental synergies, positional bonuses, and cross-sect combos, then test your build in asynchronous duels.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, I know that developing behind closed doors doesn't work. The game introduces unprecedented mechanics with its unique "Eight Trigrams" grid system, which means it requires a massive amount of actual combat data and feedback to polish. I strongly believe in developing alongside the community. Early Access allows me to connect with players who love strategy and cultivation auto-battlers early on. With your help, I can optimize game balance, improve the overall experience, and adjust future development directions based on your voices. I want to work together with you to make this a truly fun and highly replayable game.”

Approximately how long will this game be in Early Access?

“Our current plan is to keep the game in Early Access for about 1 year. However, this timeframe is not set in stone. The exact release date of the full version will depend on the amount of player feedback we collect during this period, and the time needed to perfectly integrate those valuable suggestions into the game, ensuring the final quality meets or even exceeds your expectations.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to offer a richer and deeper cultivation experience. We plan to:

Implement the complete "Inner Earth Cultivation World" lore and story tutorials;

Release all five major Sects with distinct playstyles, greatly expanding the strategic depth of cross-sect combinations;

Introduce new game modes to enhance long-term replayability and challenges;

Complete the achievement system and add more types of artifacts, cultivation methods, and rare materials.
Of course, as development progresses and community feedback is incorporated, the final full version might be even more content-rich than currently planned.”

What is the current state of the Early Access version?

“The current Early Access version already features the core gameplay loop. Players can fully experience the unique "Four Symbols - Eight Trigrams - Outer Ring" grid-building system, engage in asynchronous auto-battles using the initially available Sect characters, artifacts, and materials, and discover the amazing synergies from different item combinations.

However, like all Early Access games, it is not perfect yet. Being developed by a solo indie developer, there will inevitably be some unbalanced item stats and undiscovered bugs. This is exactly why I need you to join the Early Access! Please bear with me and actively provide your feedback. I will maintain a high frequency of updates to fix and optimize them.”

Will the game be priced differently during and after Early Access?

“The Early Access version will be priced lower than the official release as a token of gratitude to players who trust and support me in the early stages of development. As the game grows step-by-step during Early Access, we will continuously add new Sects, a massive amount of artifact mechanics, more game modes, and other rich content. Therefore, when I believe the game is fully polished and officially launch the 1.0 version, the final price will be moderately increased to reflect the expanded content.”

How are you planning on involving the Community in your development process?

“Community feedback is the core driving force behind my continuous improvement of this game! As a solo developer, I have no bureaucratic layers; I will directly and closely monitor the Steam Community Hub and our official Discord server.

Whether it's complaints about artifact synergy balance, bugs you accidentally triggered, or wild ideas for new cultivation builds, I will carefully record and evaluate them all. I will make frequent additions and adjustments to the game content based on your actual experiences. At the same time, I will regularly publish devlogs to update fellow cultivators on the latest development progress, ensuring that every piece of your valuable advice truly resonates within this Inner Earth Cultivation World.”
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Join the All Night Ascension Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

All Night Ascension is a cultivation-themed backpack auto-battler. Arrange cultivation methods, artifacts, and materials on a three-layer Bagua grid, build your strategy through positioning, adjacency bonuses, elemental synergies, and cross-sect combinations, then test your build in asynchronous duels.

A Cultivation-Themed Backpack Auto-Battler

All Night Ascension is a backpack auto-battler set in a world of cultivation.

Instead of a traditional square backpack, the game uses a three-layer Bagua Grid. You will place cultivation methods, artifacts, materials, spirit pets, puppets, and other resources into limited grid slots, building your own cultivation style through positioning, elemental tags, adjacency bonuses, and sect synergies.

In each run, you will buy treasures, adjust your Bagua grid, enhance your artifacts, develop your build, and finally test its strength through asynchronous duels.

Break the Square Backpack and Build Around the Bagua Grid

In All Night Ascension, your backpack is not just a place to store items. It is the core of your entire battle strategy.

The Bagua Grid is divided into three layers:

Inner Ring: Cultivation Methods
Cultivation methods define your overall direction. Different methods can affect artifact triggers, elemental tendencies, and the rhythm of battle.

Middle Ring: Core Artifacts
Flying swords, hidden weapons, talismans, puppets, spirit pets, and other artifacts provide your main combat effects, including damage, defense, and support.

Outer Ring: Enhancement Materials
Spiritual materials, ores, herbs, mechanical parts, and sect relics can enhance nearby artifacts and create new possibilities for your build.

You do not just need to think about what to take.
You also need to think about where to place it.

The same artifact may become the core of a completely different build depending on its position, nearby materials, and the cultivation method affecting it.

Build Every Round, and Every Placement Matters

The core loop is simple:

Buy treasures.
Adjust the Bagua grid.
Trigger synergies.
Enhance artifacts.
Enter a duel.
Earn rewards.
Continue building.

You may build an offensive style around a flying sword in the early game, or later pivot into puppets, spirit pets, talismans, defensive retaliation, or other strategies.

Each shop round presents new choices. You need to decide which treasures are worth keeping, which materials should be sold, which artifact can become your core, and which positions can maximize adjacency bonuses.

This is not just a game about stacking numbers.
It is a cultivation-building experiment centered around positioning, resources, and strategic direction.

Elements, Positions, and Sect Synergies

Items on the Bagua grid have different tags, such as Metal, Wood, Water, Fire, Earth, as well as Flying Sword, Puppet, Spirit Pet, Talisman, Mechanism, Body Cultivation, and more.

These tags can affect combat in different ways:

Elements can shape the direction of your build.
Adjacent items can enhance one another.
Specific positions may trigger additional effects.
Items from the same sect can form stable systems.
Cross-sect combinations may create unexpected powerful builds.

You can specialize in a reliable strategy, or combine multiple systems together to create more extreme and risky builds.

Asynchronous Duels: Test Your Grid Against Other Builds

After adjusting your Bagua grid, you will enter an asynchronous duel.

You do not directly control the character during battle. Instead, your completed build runs automatically. Cultivation methods, artifacts, materials, and synergies will trigger according to their own rules, clashing against builds created by other players.

Victory is not decided by real-time control, but by every decision you made before the battle:

Should you buy this artifact?
Which item should this material be placed next to?
Should you keep strengthening your core, or pivot into another strategy?
Is this grid slot worth saving for a later combo?
Can your current build survive the next duel?

Every defeat is a reminder to rethink your grid.
Every victory means your build is starting to take shape.

Multiple Cultivation Styles and an Expanding Sect System

All Night Ascension will continue to expand around different sects and cultivation paths.

You can experiment with many build directions:

Flying sword combos.
Artifact burst damage.
Mechanical puppets.
Spirit pet synergy.
Talisman control.
Formation enhancement.
Defensive retaliation.
Elemental cycles.
Body cultivation pressure.
Cross-sect hybrid builds.

These systems are not completely isolated from one another. You can specialize in one sect, or combine treasures from multiple sects within the same Bagua grid to create more complex combat logic.

After Countless Sleepless Nights, Begin Your Cultivation

You were once an ordinary person trapped by overtime, insomnia, and the pressure of daily life.

After an accident, you arrive in a world ruled by cultivation. There is no familiar office here, no endless work messages. Instead, there are cultivation methods, artifacts, sects, duels, and a Bagua grid waiting to be arranged by your own hands.

Since you have already survived so many sleepless nights, perhaps this time, you can truly ascend.

Early Access Roadmap

The current version already includes the core Bagua grid-building loop, basic shop logic, artifact and material combinations, an asynchronous duel framework, and several early sects and build paths.

During Early Access, the game will focus on improving and expanding the following areas:

New player guidance and early-game pacing.
More sects, cultivation methods, artifacts, and materials.
Balance adjustments between different build paths.
Grid interaction and UI improvements.
More combat feedback, sound effects, and visual effects.
Ongoing build updates based on player feedback.

My goal is for All Night Ascension to be more than a game that attracts players through its theme. I want it to become a cultivation-building game where players repeatedly study the grid, try new strategies, and always feel tempted to start one more run.

A Word from the Developer

Hello, I am the solo developer of All Night Ascension.

This game was born from my interest in backpack management, auto-battlers, Roguelike-style builds, and cultivation fantasy. I wanted to transform familiar cultivation concepts such as methods, artifacts, materials, sects, and the Five Elements into a more visual and playable grid-building experience.

The game is still in active development, and many systems will continue to be adjusted and expanded. If you enjoy backpack management, auto-battlers, build-making games, or cultivation-themed worlds, I would be grateful if you added the game to your wishlist and shared your thoughts in the community.

Every piece of feedback will help make this cultivation world more complete.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The art and music assets in this game were created with the assistance of generative AI technology.

As a registered architect in my day job, I am used to using tools like CAD to aid my designs. In game development, AI plays the exact same role—it is a tool, but the soul of the design comes from the human creator. I do not allow any rough, unpolished assets into my game. Therefore, all AI-generated content has gone through my strict "manual inspection": rigorous prompt tuning, meticulous manual overpainting, and audio trimming. I carefully polish every visual and auditory "brick" to build the perfect cultivation world, pouring my true craftsmanship entirely into the core "Eight Trigrams Array" deck-building experience.

System Requirements

    Minimum:
    • Network: Broadband Internet connection
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