A Cultivation Auto-battler using an "Eight Trigrams" grid! Strategize across 3 circular layers to power Flying Swords, Pets, and Puppets. Master Five Elements and mix cross-sect artifacts for game-breaking combos. From Talismans to Divination, forge your unique path in All Night Ascension!

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, I know that developing behind closed doors doesn't work. The game introduces unprecedented mechanics with its unique "Eight Trigrams" grid system, which means it requires a massive amount of actual combat data and feedback to polish. I strongly believe in developing alongside the community. Early Access allows me to connect with players who love strategy and cultivation auto-battlers early on. With your help, I can optimize game balance, improve the overall experience, and adjust future development directions based on your voices. I want to work together with you to make this a truly fun and highly replayable game.”

Approximately how long will this game be in Early Access?

“Our current plan is to keep the game in Early Access for about 1 year. However, this timeframe is not set in stone. The exact release date of the full version will depend on the amount of player feedback we collect during this period, and the time needed to perfectly integrate those valuable suggestions into the game, ensuring the final quality meets or even exceeds your expectations.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to offer a richer and deeper cultivation experience. We plan to:

Implement the complete "Inner Earth Cultivation World" lore and story tutorials;

Release all five major Sects with distinct playstyles, greatly expanding the strategic depth of cross-sect combinations;

Introduce new game modes to enhance long-term replayability and challenges;

Complete the achievement system and add more types of artifacts, cultivation methods, and rare materials.
Of course, as development progresses and community feedback is incorporated, the final full version might be even more content-rich than currently planned.”

What is the current state of the Early Access version?

“The current Early Access version already features the core gameplay loop. Players can fully experience the unique "Four Symbols - Eight Trigrams - Outer Ring" grid-building system, engage in asynchronous auto-battles using the initially available Sect characters, artifacts, and materials, and discover the amazing synergies from different item combinations.

However, like all Early Access games, it is not perfect yet. Being developed by a solo indie developer, there will inevitably be some unbalanced item stats and undiscovered bugs. This is exactly why I need you to join the Early Access! Please bear with me and actively provide your feedback. I will maintain a high frequency of updates to fix and optimize them.”

Will the game be priced differently during and after Early Access?

“The Early Access version will be priced lower than the official release as a token of gratitude to players who trust and support me in the early stages of development. As the game grows step-by-step during Early Access, we will continuously add new Sects, a massive amount of artifact mechanics, more game modes, and other rich content. Therefore, when I believe the game is fully polished and officially launch the 1.0 version, the final price will be moderately increased to reflect the expanded content.”

How are you planning on involving the Community in your development process?

“Community feedback is the core driving force behind my continuous improvement of this game! As a solo developer, I have no bureaucratic layers; I will directly and closely monitor the Steam Community Hub and our official Discord server.

Whether it's complaints about artifact synergy balance, bugs you accidentally triggered, or wild ideas for new cultivation builds, I will carefully record and evaluate them all. I will make frequent additions and adjustments to the game content based on your actual experiences. At the same time, I will regularly publish devlogs to update fellow cultivators on the latest development progress, ensuring that every piece of your valuable advice truly resonates within this Inner Earth Cultivation World.”
Read more
This game is not yet available on Steam

Planned Release Date: Q4 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

"Died from overwork? No worries, be reborn and cultivate in the Earth's core!"

Welcome to All Night Ascension! This is a cultivation-themed asynchronous auto-battler that introduces a spatial deck-building experience using an "Eight Trigrams" array. Here, the traditional grid-based backpack inventory is completely overturned, replaced by a circular array imbued with the laws of heaven and earth. Arrange your formations, fuse cross-sect items, and forge your exclusive cultivation build!

📜 Lore Background: Reversed Landscapes, Transmigrated to the Earth's Core

  • The Great Sealing 10,000 Years Ago: Ten thousand years ago, to prevent the complete exhaustion of spiritual energy (Qi), almighty cultivators joined forces to seal all remaining Qi deep within the Earth's crust, forcibly carving out a vast "Subterranean Cultivation Realm." This miraculous act caused a cataclysmic reversal of the surface world—the former Tibetan Plateau collapsed into an endless abyss, while the surging Yangtze and Yellow Rivers upheaved into continuous mountain ranges.

  • Your Past and Present: You were originally just an overworked corporate drone in modern society who collapsed at your desk after pulling yet another all-nighter. When you opened your eyes again, you found your soul transmigrated into this bizarre inner-earth realm, becoming a rookie cultivator just stepping onto the path of immortality.

  • Seeking Immortality: Since you're here, make the best of it! You will join one of the Five Great Sects, collect rare treasures scattered across the world, and engage in constant magical duels in this ruthless underground realm. Ultimately, you aim to reach the pinnacle of the Great Dao and achieve immortality!

⚙️ Core Gameplay: Original "Eight Trigrams Array" Building

Break the Grid, Interlocking Rings! The game completely abandons the traditional square backpack inventory, adopting an original three-layer circular grid for strategic placement and building:

  • Four Symbols Layer (Inner Ring): Place your core Cultivation Methods and Formations here to lay the foundation of your build.

  • Eight Trigrams Layer (Middle Ring): Place core damage and support units like Flying Swords, Puppets, and magical Artifacts. They will undergo qualitative changes influenced by the Four Symbols layer.

  • Outer Ring (Edge): Inlay various Heavenly Materials and Earthly Treasures to provide powerful, directional buffs and stat bonuses to the corresponding artifacts and yourself.

✨ Game Features & Highlights

  • ⛩️ Five Sects Gather, Miracles of Cross-Sect Fusion: Ride the wind on flying swords with the Tianhe Sword Sect, control mecha-puppets in the Qianji Sect, experience ultimate artifact forging in Tiangong City, comprehend astrological divination in the Star-Gazing Pavilion, or command bizarre spirits with the Netherworld Cult! More importantly, you can break sect barriers and freely mix and match artifacts from different sects to spawn unimaginably overpowered builds!

  • ☯️ The Five Elements, Ever-Changing Synergy System: The game deeply integrates the Wu Xing (Five Elements) mechanics. Carefully plan your Five Elements TAGs to trigger powerful synergy resonances. Sword Arts, Lightning Magic, Talismans, Alchemy, Formations... A massive number of build systems await your discovery, testing your ultimate utilization of the array space.

  • 🧰 A Dazzling Vault of Artifacts, Everything Can Enter the Array: From sharp Flying Swords, defensive Dharma Robes, and treacherous Hidden Weapons, to loyal Spirit Pets and formidable Puppets—there are hundreds of artifacts, each with unique forms and countless effects.

  • 🏆 Asynchronous Battles, Duel Anytime, Anywhere: Utilizing an asynchronous matchmaking system, there's no need for long waits. Spar with fellow cultivators from across the internet, testing your array comprehension and verifying your unconventional strategies in endless trials.

🛠️ Developer's Note

Greetings, fellow cultivators! I am an indie developer who loves auto-battlers and cultivation culture. At the same time, I am a National Class-1 Registered Architect. As a professional used to pulling all-nighters and a lifelong gamer, I got fed up with the flood of reskinned cultivation games on the market. So, I decided to make the cultivation auto-battler of my dreams.

All Night Ascension is not just a self-deprecating joke of modern life, but also a bold attempt at gameplay innovation—replacing the traditional backpack with the "Eight Trigrams Array," hoping to bring you a completely different spatial building experience by combining traditional Chinese culture with modern gameplay.

As a solo indie developer, although I have fully utilized AI to assist with art and programming, please rest assured that as a meticulous architect and a hardcore fan of deck-building games, the core design and experience are entirely hand-crafted. I will be releasing a demo soon for you all to try out and critique!

Currently, the game is planned to launch with rich content featuring the Five Great Sects. For future DLCs and updates, I have already planned a more ambitious "Three Major Factions" expansion pack, so stay tuned!

  • Community Interaction: Working behind closed doors is never a good idea. Welcome to join our official Discord/QQ group: [Link to be added]. Every single piece of your feedback and roast is the driving force behind our continuous grind for new content (don't worry, we'll protect our hairlines and stay up scientifically this time)!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The art and music assets in this game were created with the assistance of generative AI technology.

As a registered architect in my day job, I am used to using tools like CAD to aid my designs. In game development, AI plays the exact same role—it is a tool, but the soul of the design comes from the human creator. I do not allow any rough, unpolished assets into my game. Therefore, all AI-generated content has gone through my strict "manual inspection": rigorous prompt tuning, meticulous manual overpainting, and audio trimming. I carefully polish every visual and auditory "brick" to build the perfect cultivation world, pouring my true craftsmanship entirely into the core "Eight Trigrams Array" deck-building experience.

System Requirements

    Minimum:
    • Network: Broadband Internet connection
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.