Press the button. Something horrible happens. Last player standing wins. 2–8 players. Zero rules. Pure chaos.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Last Button is built around events - and the more events exist, the better the game gets. We have a working core: the button, the timer, the physics, the chaos. What we're expanding is the pool.
Early Access lets us ship what's already fun and build the rest with people actually playing it.”

Approximately how long will this game be in Early Access?

“Roughly 6–12 months. No fixed date, it ships out of Early Access when the event pool feels complete and the game is stable across all supported player counts.”

How is the full version planned to differ from the Early Access version?

“More events (A lot more - this is the main thing)
Advanced systems (Weapons, inventory, etc)
New arenas
Community event submissions”

What is the current state of the Early Access version?

“Full multiplayer: 2–8 players, online
16+ events, including all the ones in the description
Core physics and ragdoll system
Basic progression between rounds”

Will the game be priced differently during and after Early Access?

“Yes. It goes up at 1.0”

How are you planning on involving the Community in your development process?

“Events are the game. So the community builds them with us.
During Early Access we're running open submissions — players pitch event ideas, we read everything, and the ones that are chaotic enough actually ship. Your broken idea might become someone's clip next patch.
Beyond that: bug reports get fixed fast, balance feedback shapes which events stay and which get cut, and streamers who find something genuinely funny get heard first. If something's broken or boring, say it - that's the point of being here early.”
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About This Game

1 BUTTON. 8 PLAYERS. 60 SECONDS.

Every round, someone gets to press it. Maybe that's you. Maybe you've been holding out for three minutes watching everyone else sweat. Doesn't matter - when it goes off, nobody's safe.

Tornados. Explosive chickens. A sniper. A boss that picks targets based on vibes. Gravity flipping. The event pool is large enough that you won't see the same combination twice in a session - and weird enough that you'll want to.

Last player standing wins. Simple rule. Chaotic execution.

HOW IT WORKS

Every 60 seconds, one player can press the button. Pressing it triggers a random event. Events are not balanced. Some are survivable. Some are not. All of them are funny to someone.

You pick your moment. You press, get +1 point. You either survive or you become the reason everyone else is laughing.

EVENTS (samples, not a complete list)

  • Tornado drops in and redistributes the lobby

  • Explosive chickens that lock onto you, specifically

  • A boss spawns and has opinions about everyone

  • Sniper from sky selects random targets, no warning

  • Blackhole spawns and sucks everyone in

  • Gravity flips, physics break, ragdolls happen

  • ...and a lot more that you'll find out the hard way

WHY PEOPLE KEEP PLAYING

No round is the same. The event combinations are unpredictable enough that after ten sessions you're still hitting new situations. Rounds are short. Setups take thirty seconds. Nobody needs to read a tutorial.

It's also extremely easy to clip. The moments are fast, visual, and loud. Streamers who've played it haven't needed to explain why it's funny, it's obvious from the screen.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8600K / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-12600KF / AMD Ryzen 5 7600
    • Memory: 16 GB RAM
    • Graphics: GTX 1660 Super / RTX 3060 / RX 6700 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
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