Vampire Survivors spotyka bullet hell — w kosmosie. Pilotuj statek 2D, łącz gałęzie broni w rozbitne buildy i przeżyj fale kul oraz bossów z prawdziwymi mechanikami. Projekt solowego indie deva.

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Planned Release Date: Jun 7, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

[h1]SPACEFIGHTER — Bullet Heaven in Space[/h1]

[b]Vampire Survivors meets bullet hell.[/b] One pilot, one ship, hundreds of enemies on screen, and a build that breaks the game by minute 12 — if you choose the right upgrades.

[h2]Build your run[/h2]

Every run starts with a ship choice and an empty arsenal. As you level up, you pick from three weapon branches:

[list]

[*][b]Ballistic[/b] — fast, precise, scales with crit and pierce

[*][b]Explosive[/b] — area damage, knockback, chain detonations

[*][b]Energy[/b] — beams, lock-on, energy regen synergies

[/list]

Mix branches for cross-tree synergies, or specialize for runaway scaling. Passive upgrades amplify whatever direction you commit to. No "best build" — just builds that work this run.

[h2]Bosses with real mechanics[/h2]

Forget bullet-sponges. Every boss has a kit: tells, weak points, phase transitions, and patterns you'll learn the hard way before you learn them the right way. Defeating a boss feels earned. Failing teaches you something.

[h2]Survive the waves[/h2]

Enemy variety scales with run length. Swarms, snipers, dive bombers, splitters, mini-bosses that demand your attention while the swarm catches up from behind. The screen will fill. Your job is to thrive in it.

[h2]Meta-progression[/h2]

Death is data. Each run unlocks new ships, new upgrade branches, new starting conditions and modifiers. The game opens up as you fail forward.

[h2]Built solo[/h2]

SPACEFIGHTER is a one-developer project. Game design, balancing, level structure, audio direction and final integration are mine. I used a modern AI-assisted workflow (Claude Code for codebase, AI tools for a portion of visual assets) to ship this solo — full disclosure in the AI Content section below.

[h2]At a glance[/h2]

[list]

[*]Top-down 2D bullet-heaven / survivors-like

[*]Branching upgrade trees with deep synergies

[*]Bosses with mechanics, not just HP

[*]Meta-progression across runs

[*]Built solo, with transparency about tooling

[/list]

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-Generated: Source code generated with AI coding assistance (Claude Code by Anthropic), directed and reviewed by the developer. A portion of visual assets generated with AI image tools, edited and integrated by the developer.
Live-Generated: None.

System Requirements

    Minimum:
    • OS: Probably windows98
    • Processor: You need to have one
    • Memory: 1 GB RAM
    • Graphics: Medium performance toaster should be enough
    • Storage: 1 GB available space
    • Sound Card: Its always good to have one
    • VR Support: If you stick your eyes to the screen you can consider it VR
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