First-person precision platformer — A vertigo-inducing journey set in a brutalist facility of oppressing concrete shafts, industrial machinery and damp liminal spaces, that feel too large to be built for people.

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About This Game

Enter the complex

Liminal Brutalis: Physical Agility is a first-person precision platformer set in the massive science-complex of Ohrid LABs - a brutalist facility of industrial concrete shafts, suspended machinery and damp liminal spaces that feel too large to be built for people.
                                                                                                                   

You'll traverse through a linear series of handcrafted chapters, each one designed to challenge your timing, spatial awareness and ability to stay calm when the floor disappears beneath you.

In a place where exploration and careful planning is rewarded — this is a game about jumping with intent, reading space, missing by a centimeter, trying again and eventually fusing with your digital body, overcoming the impossible.

Precision, height & Momentum

Move through a world built around tight first-person platforming, vertical spaces, ominous machinery and precarious routes that look like a mistake until it works.

The observant player may find suspiciously juice-like cartons around the facility that enhance your physical agility — while not a replacement for skill, these may help you survive difficult sections or shave off a few seconds in the optional Timed Mode where clever shortcuts and careful timing are vital.

                                                                                                               

What it is and what it is not

It is NOT a parkour action game. You won't be sliding, vaulting, rolling your way through enemies, hacking or sitting through drawn-out cinematic dialogues.

It IS a challenging but honest first-person platformer with a strong focus on precision, clean-jumps, exploration, mastery and an eye for secrets. It is difficult, but built for retrying, learning, and improving.

Closer in spirit to the classic ' HL2: Deathmatch / G-Mod's ', custom jump-maps, or ' BETON BRUTAL ' than something akin to Mirror's Edge or Dying Light.

There are enigmatic machines to understand, spaces to explore and environmental oddities to uncover. The focus is precision, atmosphere, challenge and the strange dark beauty of the complex.

A handcrafted journey through a place that does not care if you fall.

Features

  • Precision platforming, vertical spaces, moving machinery and environmental interactions

  • An unforgiving brutalist facility with environmental storytelling, hidden lore and secrets to find.

  • Timed Mode with leaderboard support

  • Quick reset to try again                                                                                                                                     

    QA

    Q: Can I play with a controller?
    A: While controller is supported, mouse and keyboard are recommended.

    Q: How does the leaderboard work?
    A: The leaderboard is global and chapter-specific.

    Q: How long is the game?
    A: It depends heavily on your familiarity with first-person platformers, but a first playthrough will likely land around 3-5 hours.

A game by two guys on a Bench Boat

LB:PA is the debut release from Bench Boat Games, co-developed by Casper & Michael.

This is our first independent release, built with care, stubbornness and uncompromised, raw mechanical fun.

No generative AI was used in the creation of this game. Everything you hear, see, read and play was made by real humans.

Thanks for checking it out.

~Bench Boat Games

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7
    • Memory: 6 GB RAM
    • Graphics: GTX980
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel i9
    • Memory: 8 GB RAM
    • Graphics: RTX3070
    • Storage: 50 GB available space
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