Voxel Playground is a physics-driven voxel sandbox VR game built for VR. In this fully destructible voxel physics world, you can build, craft and shoot against enemies with limitless possibilities.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„We’re releasing in Early Access because this is a sandbox game that benefits from iterative development and community feedback. We want to validate the core gameplay loop, building/creation tools, performance, and overall usability with real players, then expand and refine the game based on what the community values most. We will use Early Access to deliver regular updates, fix issues, and improve quality-of-life features.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We expect the game to remain in Early Access for approximately 12–24 months. This timeframe may change depending on development progress and feedback, but our goal is to reach a stable, feature-complete 1.0 release with more content and polish than the current version. “

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„For the full release, we plan to expand the game’s scope and polish compared to Early Access. Our current plans include:
* More content: more [blocks/items/tools], more [biomes/areas/points of interest], and more variety in gameplay content.
* Voxel/building improvements: we plan to add more voxel-related features and better building/editing tools (e.g., improved placement tools, more options, and better UX).
* Progression & goals: we plan to add more long-term goals and progression systems to give players more reasons to explore and build.
* Mod support: we plan to introduce/expand mod support, including documentation and a more stable workflow for creators.
* Stability & performance: we plan to continue optimizing performance, improving saving/loading reliability, and addressing bugs.
* UI/UX & accessibility: we plan to improve the interface and add more settings and quality-of-life options.

These are our current intentions and may evolve based on community feedback during Early Access. “

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version is playable and includes the core sandbox experience, including:
* Core gameplay loop: [building/creating/exploring]
* Key systems currently implemented:
    * Current content available: [example: X blocks/items, X biomes/regions, X tools, X gameplay mode(s)]However, the game is still in development and some parts are incomplete. At the moment, the game is missing or still improving:* More content variety (additional [blocks/items/areas])* Deeper progression and more long-term goals* Advanced voxel/building tools and better polish* Mod support (planned for later)Please refer to the “About This Game” section for an up-to-date list of currently available features, and expect bugs/balance changes as we continue to iterate during Early Access.

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We plan to increase the price as we add significant new content and features during Early Access and/or when the game reaches the full 1.0 release. Early Access players will get the game at a lower price while helping shape its development. “

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We will involve the community through the Steam Community Hub by collecting feedback, suggestions, and bug reports. We plan to share regular patch notes and development updates, and we will use community input to prioritize content additions, voxel/building improvements, balance changes, and quality-of-life features. When appropriate, we may also run test builds to validate changes before releasing them to everyone.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 1. Quartal 2026

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Infos zum Spiel

Voxel Playground is a micro-voxel physics sandbox built for VR.

Powered by our state-of-the-art micro-voxel engine, the world reacts, collapses, and explodes exactly as you’d expect—whether you’re building, driving, fighting, or just messing around. Creatures, structures, vehicles, weapons… even you are fully physics-driven.

Note: The game will be updated continuously, and its price will go up as its development progresses.

Survival Mode

Craft gear, build your base, and fight off relentless zombie waves with your instinct.

Cheat Mode

Go wild with a developer-style menu packed with tweakable parameters—perfect for testing, chaos, and pure fun.

Mods

Endlessly expandable sandbox—download and manage mods directly from the in-game mod menu.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

the game contains cartoon violence

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i5 8400 or AMD Ryzen 5 2600
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: GTX 1060
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • VR-Unterstützung: OpenXR, Oculus Touch/ Valve Index controllers
    Empfohlen:
    • Grafik: RTX 2060
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    • VR-Unterstützung: OpenXR, Oculus Touch/ Valve Index controllers
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