A fast, close-quarters multiplayer FPS in the classic arena tradition. Build your class, chain kills into scorestreaks and fight across Team Deathmatch, Search & Destroy, Domination, Hardpoint and more. Survive endless waves in Survival, or hold the line in Zombies.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Warfront: Call to Arms is a squad multiplayer shooter, and the best way to build one is with real players in real matches. Early Access lets us tune maps, weapons, movement, bots and progression around how people actually play, and grow the game's content with the community instead of guessing behind closed doors.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last roughly 12 to 18 months. That is an estimate rather than a promise: we will stay in Early Access until the map pool, mode list, Zombies and progression meet the bar we have set for the full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to add more multiplayer maps (including the remodeled Sandwatch 2.0 and Arctic Research), the complete Zombies experience with three maps, many more scorestreaks, weapons, attachments, operators and camos, controller polish, and deeper progression and seasonal content.”

What is the current state of the Early Access version?

“The game is playable today: Team Deathmatch, Domination, Kill Confirmed, Hardpoint, Capture the Flag, Search & Destroy, Free for All, Gun Game, One in the Chamber, Frontline, Survival and a Zombies preview, on Operation Sandwatch (day and dusk). It includes Create a Class with perks, a gunsmith, fifteen weapons, three scorestreaks, a character creator, prestige progression, Steam parties and lobbies, and the Black Market case system. Expect bugs and balance changes while it is in development.”

Will the game be priced differently during and after Early Access?

“The price is planned to rise when the game leaves Early Access and the full content set is in. Early Access buyers get every update made during Early Access at no extra cost.”

How are you planning on involving the Community in your development process?

“Players shape priorities through the Steam discussions, community playtests and in-game feedback. We read reports on balance, maps, bugs and performance, publish patch notes with each update, and add the features players ask for most to the roadmap.”
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About This Game

CLASSIC ARENA COMBAT, BUILT FOR SQUADS

Warfront: Call to Arms is an independent multiplayer first-person shooter in the tradition of classic arena shooters: tight maps, fast rounds, a class you built yourself, and the rush of calling in a scorestreak at the right moment. Matches hold up to eight players. Public matches are real players only; Combat Training and Custom Games let you and your squad play against bots whenever you like.

GAME MODES IN THE CURRENT BUILD

  • Core: Team Deathmatch, Domination, Kill Confirmed, Hardpoint, Capture the Flag, Search & Destroy, and Mixed Moshpit, a rotation the lobby votes on.
  • Party: Free for All, Gun Game, One in the Chamber (one bullet, a knife and three lives), Survival, and Zombies (development preview).
  • Warfare: Frontline.
  • Combat Training: Team Deathmatch and Search & Destroy against bots, for you and your party only.

OPERATION SANDWATCH

A sun-bleached desert outpost: fuel depot, warehouse interiors and open sand lanes. It is built for Search & Destroy first, with plant sites, flanks and long sightlines. Sandwatch Dusk replays the map after sundown, with moonlight, haze and weapon lights that matter.

SURVIVAL

Up to eight operators hold out against endless enemy waves. Earn cash for every kill, then spend it at the Quartermaster during resupply: weapons, attachments previewed live on your gun, armour plates and perks. Each wave ends with a payout and a breakdown of how the squad did.

BUILD YOUR LOADOUT

  • Fifteen weapons across assault rifles, SMGs, marksman rifles, a machine gun, shotguns and pistols, including the AK105, TR15, MX68, Mk14 EBR, SRM-12 and McKelvie.
  • Points-based Create a Class with perks, and a gunsmith with optics, lasers, lights, grips and muzzles.
  • Weapon camos earned through challenges, plus charms you can hang on your gun.
  • Ballistics with bullet velocity and wall penetration, armour plates and helmets.
  • Limited ammo that rewards picking your fights. Grab a fallen enemy's gun, or walk over a matching one to take its rounds.
  • Frag grenades and flashbangs in every class.

SCORESTREAKS

Chain kills and objective play to call in the Recon UAV, drive a Remote Rover, or launch a Hunter Drone. More scorestreaks are in development: turrets, missiles, aircraft and drone swarms.

OPERATORS AND PROGRESSION

Create your operator with a full character creator: face, hair, gear, patches and kit. Fight for STRATCOM or VANGUARD. Rank up, unlock weapons and attachments, complete challenges, and enter Prestige when you hit the level cap. The Barracks tracks your career, mode and weapon records.

PLAY TOGETHER

Steam parties and invites, lobbies with map and mode voting, host migration, killcams, and an after-action report every match.

BLACK MARKET

Earn Black Market cases by playing. Open them with keys for weapon skins, each with its own wear and pattern, plus charms and patches. New players start with three free keys.

ZOMBIES: DEVELOPMENT PREVIEW

Zombies is playable now as an early preview on Dead Signal, a ruined broadcast center. Hold the newsroom against endless rounds: rebuild window barriers, buy doors and wall weapons, restore the power, and collect perks. Zombies has its own rank and map records. It is unfinished, so expect rough edges while it is built out.

IN DEVELOPMENT

Warfront is in active development and closed playtesting. Coming up:

  • Zombies: the full Dead Signal map, then Cold Storage and Last Transit.
  • New maps: the remodeled Sandwatch 2.0 compound with expanded interiors, and more multiplayer maps, including Arctic Research.
  • More scorestreaks, weapons, attachments, operators and camos.
  • Controller polish, balance passes and performance work driven by playtest feedback.

Features and balance will change as testing continues, and progression may be reset during development.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some voice lines (operator, squad and announcer callouts) and a small number of sound effects were created with AI voice and sound tools from scripts written by the developer, then edited and mixed by hand. The game does not generate any AI content while you play.

Mature Content Description

The developers describe the content like this:

Realistic modern military combat throughout: firearms, grenades, explosives and drones used against other players, with blood and loss of limbs. The Zombies mode adds undead enemies and gore.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: SSD strongly recommended. 1080p at Low settings. Online play requires a Steam account.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT (8 GB VRAM)
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: SSD required for best loading times. 1080p at High settings; DLSS supported on NVIDIA RTX cards.
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