Hunt and eat other fish - simply, grow into larger beasts!
Recent Reviews:
Mostly Positive (48) - 70% of the 48 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,173) - 71% of the 1,173 user reviews for this game are positive.
Release Date:
Jan 8, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feed and Grow has grown from prototype to beta version thanks to player's support. It is this beta version in Early Access where we want to test and polish new features, including the much-desired multiplayer version. In addition to that there are new playable fish, new abilities, passives, mods and scenarios with we need to test to make them more fun. For that, community feedback is the best.”

Approximately how long will this game be in Early Access?

“One year. During this time we want to test the specific new additions and focus on improving them.”

How is the full version planned to differ from the Early Access version?

  • Game content – at least 3 new scenarios / maps
  • Both single and multi player versions – new fish abilities and passives
  • New playable characters
  • Smooth multiplayer game experience – as many tech issues solved to ensure multiplayer availability for as
  • Smoother animations
  • Sounds and music
  • Features that will appear during the testing – player detection amongst other fish, preffered game mods and abilities and other improvements that the community wants the most.

What is the current state of the Early Access version?

  • Many different playable creatures, each with basic abilities.
  • Three different maps.
  • Deadmatch mode and Crab madness mode.

Will the game be priced differently during and after Early Access?

“During the whole Early Access the price of the game will remain the same and will be discounted.

At the release of the full version, the price will reflect all the features added. Purchasing the Early Access version will include the first full version too.”

How are you planning on involving the Community in your development process?

“Feedback is much appreciated. It's proved to us to be the best pinpointer on features and parts that need out attention the most. We're really happy to talk about the game with players.

We're looking forward to meeting players in game as well and you can find us on Facebook or YouTube, where we're happy to chat too.

In addition to that we will keep the community informed here with various news updates, behind-the-scenes stuff and upcoming features.”
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Recent updates View all (36)

June 18

Update 0.9.0 - New Multiplayer solution & Swamp map

New Multiplayer in Swamp map

Our 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one.

The old one was so deeply connected with everything in game that we had no other choice than to just rewrite 80% of whole game logic code. (spaghetti code ) After constant three months of removing - fixing - implementing. Somewhat stable "release-ble" version is in our hands, ready for further debugging.

We have also improved our error reporting tool to send us the location the error occurred and the stacktrace so we can start fixing these pesky bugs.

The temporary solution we came with, seems to work well enough despite the latency and packet loss connectivity over the internet comes with.
btw piranhas are broken

Looking for feedback
We know that the current deathmatch mode is broken in it's essence, yet it's the most flexible mode for a "very" nice multiplayer experience. That's why we've added some sandbox-like server settings that let you guys set what fish should spawn, how many and at what price.

So please somehow ignore any game beaking bugs (restarting the game should fix most of them and we will start working on them as soon as we get the bug reports)

Finally go and try some of the entertaining modes which we will make into presets. For example try playing as swamp crabs, trying to jump over waterlilies while dodging predators underneath.


Other changes
Pike - Remake


Piranha - remake



Puffer fish - Remake


Megalodon


and some seals

Version 0.9.0a
-Fixed a unavailability to spawn in survival mode.

Version 0.9.0a1
-Adjusted size, strength, and behavior of Megalodon
-Added highlighting effect into Server Settings list of creatures for better orientation
-Added new Players online table into multiplayer games so you can see who's playing with you, what creature they are and at what level
-Added 15s Timeout message when attempting to connect to a server
46 comments Read more

April 1

Update 0.8.7 - Deep waters | Deathmatch on Great map

Great Map - new area Deep waters


NEW Creature - Ghost shark


NEW Creature - Narwhal


NEW Creature - Lantern fish


NEW Creature - Tomco fish


NEW Creature - Colossal crab


NEW Creature - Whale shark


Survival mode
  • Unlocked Browurag
  • Unlocked Barracuda

Other changes
  • Deathmatch mode can now be played on Great map.
  • Crab madness mode can now be played on Great map, currently with only 2 creatures - Colossal Crab and Megalograptus.
  • Added an option to hide attack indicator into controls settings. This should be usefull for taking screenshots where you don't want the indicator to be visible.

Bug fixes
  • Fixed a bug where water "fog" color wouldn't change when translating between cold/warm water.
  • Fixed a bug where two bosses wouldn't fight each other as they were inheriting code from base fish that forced to never fight a boss.
  • Fixed a graphical bug where above water surface the would would be enlighten wrongly when global illumination is turned on. Image effect ambient occlusion has been also removed from very distant objects.
  • Fixed a bug where your mouse cursor would disappear when opening a new map.


Looking forward to do next update!

*edit 0.8.7a - Fixed unavailability to select a fish in Crab madness mode ocean map
181 comments Read more
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About This Game

Hunt and eat other fish - simply, grow into larger beasts!

Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.

Growing into more mods and content
With the first release we want to test the basics of multiplayer. Further development will include new fish abilities and passives, new fun content for both single and multiplayer with game mods.

Also, we want to focus on the technical stuff and add new animations, new features, make gameplay smoother and more fun.

Show your love and support in reviews!
We're grateful for all your feedback and tips, it helps us make the game more awesome.

System Requirements

    Minimum:
    • Memory: 4 GB RAM
    • Graphics: GTX 940
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: GTX 970 and better
    • DirectX: Version 11
    • Storage: 2 GB available space
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