Hunt and eat other fish - simply, grow into larger beasts!
Nya recensioner:
Blandade (70) - 65% av de 70 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Mestadels positiva (1,270) - 71% av 1,270 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
8 jan, 2016
Utvecklare:
Utgivare:

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Feed and Grow has grown from prototype to beta version thanks to player's support. It is this beta version in Early Access where we want to test and polish new features, including the much-desired multiplayer version. In addition to that there are new playable fish, new abilities, passives, mods and scenarios with we need to test to make them more fun. For that, community feedback is the best.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“One year. During this time we want to test the specific new additions and focus on improving them.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

  • Game content – at least 3 new scenarios / maps
  • Both single and multi player versions – new fish abilities and passives
  • New playable characters
  • Smooth multiplayer game experience – as many tech issues solved to ensure multiplayer availability for as
  • Smoother animations
  • Sounds and music
  • Features that will appear during the testing – player detection amongst other fish, preffered game mods and abilities and other improvements that the community wants the most.

Hur är det nuvarande läget i versionen med Early Access?

  • Many different playable creatures, each with basic abilities.
  • Three different maps.
  • Deadmatch mode and Crab madness mode.

Kommer spelet att prissättas annorlunda under och efter Early Access?

“During the whole Early Access the price of the game will remain the same and will be discounted.

At the release of the full version, the price will reflect all the features added. Purchasing the Early Access version will include the first full version too.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Feedback is much appreciated. It's proved to us to be the best pinpointer on features and parts that need out attention the most. We're really happy to talk about the game with players.

We're looking forward to meeting players in game as well and you can find us on Facebook or YouTube, where we're happy to chat too.

In addition to that we will keep the community informed here with various news updates, behind-the-scenes stuff and upcoming features.”
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Köp Feed and Grow: Fish

 

Nya uppdateringar Visa alla (37)

3 augusti

Update 0.9.1 - Placodermi

Placodermi - Armored fish
This extinct, prehistoric class of jawed fish once dominated the oceans have been resurrected in this update.

Placoderms were in many ways very similar to sharks whose have been developing alongside placoderms. As air bladder was not yet evolved in their times, both of them required thick, not very movable pectoral fins that helped them to convert motion into sinking, rising or being upright.


Titanichthys - Great map
- largest placoderm that decided to go whale-filtering style

Armor on their head and thorax did not allow for very efficient gill movement, so they had to keep swimming to not drown. But unlike the naked sharks the armor also reduced their elasticity and streamlining making them very vulnerable to attacks from back. They had to face any attacker with their head, so they developed a large tail fin to counter the turning problem.


Coccosteus - Ocean map
- a very tiny placoderm - literary mini dunk would be ideal for aquariums

Most of placoderms turned their facial armor plates into thick ( not real ) teeth that were very effective at crushing / breaking through most of Devonian prey armor (mostly arthropods and other placoderms).


Dunkleosteus - before named 'Browurag'
The pop-star of placoderms

Game changes
  • Placoderms take heavily reduced damage from front and increased damage from back
  • Placoderm AI has been adjusted to face threat, instead of running away with slow speed
  • Snap passive now charges even without mouth open and increases bite speed.


Green Moray

-was hard to take a screen as they are not usually seen
Replaces old eel visually and gets a AI rework to hide in between rocks.
Still will need a better rework as in real life they have second pair of jaws to help them swallow prey, but that's on a list for Mosa's dentist as well.


Herbivores / Coral fish

Wachuma visual rework


Blu visual rework
  • All fish now instead of running straightforward from predator attempt to run away from it's way and mouth, so when the predator is too close they'll go behind him and then away.
  • Herb/Coral fish have now have way reduced speed but increased agility.


Barracuda

Replaces old eel visually and gets a heavy stats rework to appear more fast accelerating and streamline predator. Also they and Goliaths have been temporary removed from Great map.

Xiphactinus

Why not just throw in one of those kick-ass predators.


Sharks

Game changes
  • Now can not stay still but have to keep swimming - like placoderms
  • Shark AI now attacks bigger prey from back or side. 2x especially when attacking pacoderms.
  • Shark AI now attacks crabs / crustaceans prey from bottom.
  • Shark AI now does not let go, to utilize their passive.
  • Cartilaginous skeleton makes them way quicker to turn around than bony fish similar to their size.
  • Megalodon is now way bigger.
  • Other species and their cost have been adjusted.
  • Tiger sharks and Hammer heads now eat each other.
  • Great White (boss in ocean map) - now eats big chunks of meat instead of just big fish


Crustaceans

- all eyes in game are now shiny
  • Now take reduced damage from top and increased from bottom.
  • Trilobites received burrowing animation,
  • Crab AI now defend them selves way more effectively. ( scales with game difficulty )



Other changes

-new catfish model
  • New fluid like tail animations on most bigger fish.
  • TESTING FEEDBACK - under 30% HP after few seconds fish go into "wounded" state, they can't swim properly and turn bellies upwards. During this time they bait nearby predators.
  • Big fish now cost more but drop more meat.
  • Big meat now takes longer to break but gives more exp.
  • Some of the reworked fish don't have babies reworked.
  • Starfish like food now gives more exp.
  • Optimization - you can now bite at max only 10 objects.
  • Some of the reworked fish don't have babies reworked.
  • Ocean map is now available for testing on multiplayer.

Ocean Map
  • Heavily optimizations have been done, should yield at least +40% FPS
  • New rocks have been added for Morays to hide within. ( we will continue on updating the map visually in next updates )
  • Spawns have been replaced for balance.

Difficulty
  • Easy- AI has bigger reaction time, swims slower + more herbivore count
  • Normal- No significant changes
  • Hard- AI has less reaction time, defends better + more predator count
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18 juni

Update 0.9.0 - New Multiplayer solution & Swamp map

New Multiplayer in Swamp map

Our 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one.

The old one was so deeply connected with everything in game that we had no other choice than to just rewrite 80% of whole game logic code. (spaghetti code ) After constant three months of removing - fixing - implementing. Somewhat stable "release-ble" version is in our hands, ready for further debugging.

We have also improved our error reporting tool to send us the location the error occurred and the stacktrace so we can start fixing these pesky bugs.

The temporary solution we came with, seems to work well enough despite the latency and packet loss connectivity over the internet comes with.
btw piranhas are broken

Looking for feedback
We know that the current deathmatch mode is broken in it's essence, yet it's the most flexible mode for a "very" nice multiplayer experience. That's why we've added some sandbox-like server settings that let you guys set what fish should spawn, how many and at what price.

So please somehow ignore any game beaking bugs (restarting the game should fix most of them and we will start working on them as soon as we get the bug reports)

Finally go and try some of the entertaining modes which we will make into presets. For example try playing as swamp crabs, trying to jump over waterlilies while dodging predators underneath.


Other changes
Pike - Remake


Piranha - remake



Puffer fish - Remake


Megalodon


and some seals

Version 0.9.0a
-Fixed a unavailability to spawn in survival mode.

Version 0.9.0a1
-Adjusted size, strength, and behavior of Megalodon
-Added highlighting effect into Server Settings list of creatures for better orientation
-Added new Players online table into multiplayer games so you can see who's playing with you, what creature they are and at what level
-Added 15s Timeout message when attempting to connect to a server
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Om detta spel

Hunt and eat other fish - simply, grow into larger beasts!

Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.

Growing into more mods and content
With the first release we want to test the basics of multiplayer. Further development will include new fish abilities and passives, new fun content for both single and multiplayer with game mods.

Also, we want to focus on the technical stuff and add new animations, new features, make gameplay smoother and more fun.

Show your love and support in reviews!
We're grateful for all your feedback and tips, it helps us make the game more awesome.

Systemkrav

    Minimum:
    • Minne: 4 GB RAM
    • Grafik: Direct3D 11.0 mimimum with atleast 2GB VRAM
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • Minne: 8 GB RAM
    • Grafik: GTX 970 and better
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme

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