Hunt and eat other fish - simply, grow into larger beasts!
Évaluations récentes :
plutôt positives (58) - 77% des 58 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
plutôt positives (1,527) - 71% des 1,527 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
8 janv. 2016
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Feed and Grow has grown from prototype to beta version thanks to player's support. It is this beta version in Early Access where we want to test and polish new features, including the much-desired multiplayer version. In addition to that there are new playable fish, new abilities, passives, mods and scenarios with we need to test to make them more fun. For that, community feedback is the best.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“One year. During this time we want to test the specific new additions and focus on improving them.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

  • Game content – at least 3 new scenarios / maps
  • Both single and multi player versions – new fish abilities and passives
  • New playable characters
  • Smooth multiplayer game experience – as many tech issues solved to ensure multiplayer availability for as
  • Smoother animations
  • Sounds and music
  • Features that will appear during the testing – player detection amongst other fish, preffered game mods and abilities and other improvements that the community wants the most.

Quel est l'état actuel de la version en accès anticipé ?

  • Many different playable creatures, each with basic abilities.
  • Three different maps.
  • Deadmatch mode and Crab madness mode.

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“During the whole Early Access the price of the game will remain the same and will be discounted.

At the release of the full version, the price will reflect all the features added. Purchasing the Early Access version will include the first full version too.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“Feedback is much appreciated. It's proved to us to be the best pinpointer on features and parts that need out attention the most. We're really happy to talk about the game with players.

We're looking forward to meeting players in game as well and you can find us on Facebook or YouTube, where we're happy to chat too.

In addition to that we will keep the community informed here with various news updates, behind-the-scenes stuff and upcoming features.”
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Acheter Feed and Grow: Fish

 

Mises à jour récentes Tout voir (39)

31 octobre

Halloween Challenge


Fill your belly with candy
Halloween event has returned, now with skin rewards. The goal is simple eat candy and avoid zombies, unlock skins and achievements at 50/100/150/200/250 score.

Some tips
-Keep it slow and calm, zombie fish react to your movement.
-Take use of pumpkins that act as a safe houses.
-When being chased take quick sharp turns, regain stamina, then swim straight away.

New fish - Arowana



Raptor - remake



Zombie Pike


Other changes
  • Megalodon size and damage have been reduced
  • Prognathodon now has two spawns
  • Experience required to level up have been reduced around levels 20-40

Our personal highest score


Good luck and thanks,
As always looking forward to next update!
59 commentaires Lire la suite

4 octobre

Update 0.9.2 - Cretaceous reptiles

Mosasauroidea
In late cretaceous ages a super-family of marine reptiles dominated seas and oceans.Scaling from early tiny mosasaurs like Aigialosaurus whose probably took advantage of cold-bloodness, breathing air and kept distance close to the shores where their stronger arms and legs could be of use.


Up to late massive Prognathodon that developed a special fluke on their tails that gave them the thrust while swimming. These late 'mosas' gave up on their walking agility in trade for swimming efficiency. They also possessed a very interesting feature that is yet only known to moray eels - Second pair of internal jaws which were useful (with combination of tongue) in devouring flesh since their teeth were for gripping not for cutting into smaller pieces.


Thanks to all of these features mosasaurs eventually out dominated their older siblings the Pliosaurs such as Kronosaurus. They used very unique way of swimming that can only be compared to turtles or birds. Depsite being the biggest in early cretaceous they simply could not compete with modern mosasaurs, even if they had stronger jaws and were very efficient in swimming for long distances, simply too slow in acceleration.

Therefore they went extinct.



Main changes and bug fixes
Gameplay
  • Achievements can no longer be gained after using cheats, also "Cheater" appears under coins if you used them.
  • Survival currency does not save after using cheats.
  • "pink food" that grows on the bottom now gives double experience.
  • Your babies no longer get scared of you if you open your mouth.
  • Megalodon has been resized to keep scale with Prognathodon
  • Re-balanced costs, speeds, damages and sizes of many species.
  • Bosses now seek much further for prey - so they will see you just when you see them.
  • Aggressivity has been recoded, so even smaller predators will attempt to attack a weak or otherwise afk creature.
  • Babies have gained double speed.
  • Bigger fish now require more EXP to level up but at the same time bigger prey leaves more meat.

Graphics
  • Fixed multiple "missing" eyes on creatures.
  • Fixed instant rotation on some parts of creatures when changing direction ( mosa, ichty, etc )
  • When changing graphics quality optimal image effects now turn on or off.
  • Fixed model / animation bug that happened after spawning
  • Fixed water splash effects

Controls
  • *Teeth - biting indicator no longer disappears when facing depth.
  • While controlling a creature it's no longer possible to do a more than 180 degree turn which caused camera to "jump" from one direction to other and the creature turned opposite direction.
  • Game now slows down when opening the in game menu - Pause returns

Networking
  • Launched new more stable facilitator server.

Heavy thanks to all of you who gave us feedback.

As always looking forward to next update!

btw new prehistoric food - Knightia
110 commentaires Lire la suite
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À propos de ce jeu

Hunt and eat other fish - simply, grow into larger beasts!

Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.

Growing into more mods and content
With the first release we want to test the basics of multiplayer. Further development will include new fish abilities and passives, new fun content for both single and multiplayer with game mods.

Also, we want to focus on the technical stuff and add new animations, new features, make gameplay smoother and more fun.

Show your love and support in reviews!
We're grateful for all your feedback and tips, it helps us make the game more awesome.

Configuration requise

    Minimale :
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Direct3D 11.0 mimimum with atleast 2GB VRAM
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : GTX 970 and better
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible

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