Hunt and eat other fish - simply, grow into larger beasts!
Recent Reviews:
Mixed (73) - 63% of the 73 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,429) - 70% of the 1,429 user reviews for this game are positive.
Release Date:
Jan 8, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feed and Grow has grown from prototype to beta version thanks to player's support. It is this beta version in Early Access where we want to test and polish new features, including the much-desired multiplayer version. In addition to that there are new playable fish, new abilities, passives, mods and scenarios with we need to test to make them more fun. For that, community feedback is the best.”

Approximately how long will this game be in Early Access?

“One year. During this time we want to test the specific new additions and focus on improving them.”

How is the full version planned to differ from the Early Access version?

  • Game content – at least 3 new scenarios / maps
  • Both single and multi player versions – new fish abilities and passives
  • New playable characters
  • Smooth multiplayer game experience – as many tech issues solved to ensure multiplayer availability for as
  • Smoother animations
  • Sounds and music
  • Features that will appear during the testing – player detection amongst other fish, preffered game mods and abilities and other improvements that the community wants the most.

What is the current state of the Early Access version?

  • Many different playable creatures, each with basic abilities.
  • Three different maps.
  • Deadmatch mode and Crab madness mode.

Will the game be priced differently during and after Early Access?

“During the whole Early Access the price of the game will remain the same and will be discounted.

At the release of the full version, the price will reflect all the features added. Purchasing the Early Access version will include the first full version too.”

How are you planning on involving the Community in your development process?

“Feedback is much appreciated. It's proved to us to be the best pinpointer on features and parts that need out attention the most. We're really happy to talk about the game with players.

We're looking forward to meeting players in game as well and you can find us on Facebook or YouTube, where we're happy to chat too.

In addition to that we will keep the community informed here with various news updates, behind-the-scenes stuff and upcoming features.”
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Buy Feed and Grow: Fish

 

Recent updates View all (38)

October 4

Update 0.9.2 - Cretaceous reptiles

Mosasauroidea
In late cretaceous ages a super-family of marine reptiles dominated seas and oceans.Scaling from early tiny mosasaurs like Aigialosaurus whose probably took advantage of cold-bloodness, breathing air and kept distance close to the shores where their stronger arms and legs could be of use.


Up to late massive Prognathodon that developed a special fluke on their tails that gave them the thrust while swimming. These late 'mosas' gave up on their walking agility in trade for swimming efficiency. They also possessed a very interesting feature that is yet only known to moray eels - Second pair of internal jaws which were useful (with combination of tongue) in devouring flesh since their teeth were for gripping not for cutting into smaller pieces.


Thanks to all of these features mosasaurs eventually out dominated their older siblings the Pliosaurs such as Kronosaurus. They used very unique way of swimming that can only be compared to turtles or birds. Depsite being the biggest in early cretaceous they simply could not compete with modern mosasaurs, even if they had stronger jaws and were very efficient in swimming for long distances, simply too slow in acceleration.

Therefore they went extinct.



Main changes and bug fixes
Gameplay
  • Achievements can no longer be gained after using cheats, also "Cheater" appears under coins if you used them.
  • Survival currency does not save after using cheats.
  • "pink food" that grows on the bottom now gives double experience.
  • Your babies no longer get scared of you if you open your mouth.
  • Megalodon has been resized to keep scale with Prognathodon
  • Re-balanced costs, speeds, damages and sizes of many species.
  • Bosses now seek much further for prey - so they will see you just when you see them.
  • Aggressivity has been recoded, so even smaller predators will attempt to attack a weak or otherwise afk creature.
  • Babies have gained double speed.
  • Bigger fish now require more EXP to level up but at the same time bigger prey leaves more meat.

Graphics
  • Fixed multiple "missing" eyes on creatures.
  • Fixed instant rotation on some parts of creatures when changing direction ( mosa, ichty, etc )
  • When changing graphics quality optimal image effects now turn on or off.
  • Fixed model / animation bug that happened after spawning
  • Fixed water splash effects

Controls
  • *Teeth - biting indicator no longer disappears when facing depth.
  • While controlling a creature it's no longer possible to do a more than 180 degree turn which caused camera to "jump" from one direction to other and the creature turned opposite direction.
  • Game now slows down when opening the in game menu - Pause returns

Networking
  • Launched new more stable facilitator server.

Heavy thanks to all of you who gave us feedback.

As always looking forward to next update!

btw new prehistoric food - Knightia
102 comments Read more

August 3

Update 0.9.1 - Placodermi

Placodermi - Armored fish
This extinct, prehistoric class of jawed fish once dominated the oceans have been resurrected in this update.

Placoderms were in many ways very similar to sharks whose have been developing alongside placoderms. As air bladder was not yet evolved in their times, both of them required thick, not very movable pectoral fins that helped them to convert motion into sinking, rising or being upright.


Titanichthys - Great map
- largest placoderm that decided to go whale-filtering style

Armor on their head and thorax did not allow for very efficient gill movement, so they had to keep swimming to not drown. But unlike the naked sharks the armor also reduced their elasticity and streamlining making them very vulnerable to attacks from back. They had to face any attacker with their head, so they developed a large tail fin to counter the turning problem.


Coccosteus - Ocean map
- a very tiny placoderm - literary mini dunk would be ideal for aquariums

Most of placoderms turned their facial armor plates into thick ( not real ) teeth that were very effective at crushing / breaking through most of Devonian prey armor (mostly arthropods and other placoderms).


Dunkleosteus - before named 'Browurag'
The pop-star of placoderms

Game changes
  • Placoderms take heavily reduced damage from front and increased damage from back
  • Placoderm AI has been adjusted to face threat, instead of running away with slow speed
  • Snap passive now charges even without mouth open and increases bite speed.


Green Moray

-was hard to take a screen as they are not usually seen
Replaces old eel visually and gets a AI rework to hide in between rocks.
Still will need a better rework as in real life they have second pair of jaws to help them swallow prey, but that's on a list for Mosa's dentist as well.


Herbivores / Coral fish

Wachuma visual rework


Blu visual rework
  • All fish now instead of running straightforward from predator attempt to run away from it's way and mouth, so when the predator is too close they'll go behind him and then away.
  • Herb/Coral fish have now have way reduced speed but increased agility.


Barracuda

Replaces old eel visually and gets a heavy stats rework to appear more fast accelerating and streamline predator. Also they and Goliaths have been temporary removed from Great map.

Xiphactinus

Why not just throw in one of those kick-ass predators.


Sharks

Game changes
  • Now can not stay still but have to keep swimming - like placoderms
  • Shark AI now attacks bigger prey from back or side. 2x especially when attacking pacoderms.
  • Shark AI now attacks crabs / crustaceans prey from bottom.
  • Shark AI now does not let go, to utilize their passive.
  • Cartilaginous skeleton makes them way quicker to turn around than bony fish similar to their size.
  • Megalodon is now way bigger.
  • Other species and their cost have been adjusted.
  • Tiger sharks and Hammer heads now eat each other.
  • Great White (boss in ocean map) - now eats big chunks of meat instead of just big fish


Crustaceans

- all eyes in game are now shiny
  • Now take reduced damage from top and increased from bottom.
  • Trilobites received burrowing animation,
  • Crab AI now defend them selves way more effectively. ( scales with game difficulty )



Other changes

-new catfish model
  • New fluid like tail animations on most bigger fish.
  • TESTING FEEDBACK - under 30% HP after few seconds fish go into "wounded" state, they can't swim properly and turn bellies upwards. During this time they bait nearby predators.
  • Big fish now cost more but drop more meat.
  • Big meat now takes longer to break but gives more exp.
  • Some of the reworked fish don't have babies reworked.
  • Starfish like food now gives more exp.
  • Optimization - you can now bite at max only 10 objects.
  • Ocean map is now available for testing on multiplayer.

Ocean Map
  • Heavily optimizations have been done, should yield at least +40% FPS
  • New rocks have been added for Morays to hide within. ( we will continue on updating the map visually in next updates )
  • Spawns have been replaced for balance.

Difficulty
  • Easy- AI has bigger reaction time, swims slower + more herbivore count
  • Normal- No significant changes
  • Hard- AI has less reaction time, defends better + more predator count
81 comments Read more
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About This Game

Hunt and eat other fish - simply, grow into larger beasts!

Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.

Growing into more mods and content
With the first release we want to test the basics of multiplayer. Further development will include new fish abilities and passives, new fun content for both single and multiplayer with game mods.

Also, we want to focus on the technical stuff and add new animations, new features, make gameplay smoother and more fun.

Show your love and support in reviews!
We're grateful for all your feedback and tips, it helps us make the game more awesome.

System Requirements

    Minimum:
    • Memory: 4 GB RAM
    • Graphics: Direct3D 11.0 mimimum with atleast 2GB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: GTX 970 and better
    • DirectX: Version 11
    • Storage: 2 GB available space

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