Explore, fight, and survive as an awakened sleeper, in a fallen utopian city ravaged by a horrific disease. With an array of hi-tech weapons, highly immersive UI, full-body awareness, and much more, P.A.M.E.L.A. delivers an intense and unforgiving survival experience.
All Reviews:
Mostly Positive (420) - 71% of the 420 user reviews for this game are positive.
Release Date:
Mar 9, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're getting close to a point where the core mechanics - exploring, looting, fighting, building, and upgrading - are fleshed out and ready to be experienced in an early state. We've got a lot more planned in terms of content updates, including a rich non-linear narrative element, that is coming down the pipeline in the following months in Early Access.

The team at NVYVE Studios is extremely passionate about making P.A.M.E.L.A. the best game it can be. We've spent the better part of the last 2 years building what we have so far, and have shown the game at several shows since debuting at GDC 2015; it's been a wild ride.

If you like what you've seen from us so far - great! Everything you see in our gameplay trailer is real and playable. We invite you to to explore Eden for yourself, and will do our best to take on the valuable feedback you can provide to make the game that much better for everyone.”

Approximately how long will this game be in Early Access?

“We'll be keeping P.A.M.E.L.A. in early access until we've fleshed out the game's story and content to the point we initially set out to. This means we're targeting full release sometime before the end of 2018, but stay tuned for more accurate estimations in our regular devblogs!”

How is the full version planned to differ from the Early Access version?

“The full version of P.A.M.E.L.A. will include several new areas, weapons, items, enemies, and most notably, a fleshed out, non-linear narrative for the player to uncover as they survive. The city of Eden will be home to a large amount of lore that will be presented by collectible logs from the citizens, as well as the AI PAMELA's dialogue with the player.”

What is the current state of the Early Access version?

“The current version contains all of the core elements that make up the P.A.M.E.L.A. experience: you will loot items and weapons to survive, construct safe havens, upgrade your character and equipment, defend yourself against hostile citizens, and explore a huge, open sci-fi city.

P.A.M.E.L.A. features a rich combat system, complete with dodging, blocking, and melee and ranged weapons which can be upgraded to unlock special effects. We've put a great deal of work into making sure these core elements feel polished and fun, and they're all in the game today!”

Will the game be priced differently during and after Early Access?

“We will be offering P.A.M.EL.A. at a reduced price during early access, with the price increasing upon full launch to reflect the additional content.”

How are you planning on involving the Community in your development process?

“We'll be keeping our eyes and ears open across all of our channels as well as the Steam forums to make sure our development plans line up with our players' experiences. Whether this means addressing a previously unknown bug, or tweaking some spawn numbers, we'll be doing our best to stay in pace with polishing the game along with adding new content.

As far as new content goes, we're planning on posting a public roadmap which will be linked on this page. This way, the community will have an open look into what's coming next, and (roughly) when they can expect it.”
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Recent updates View all (114)

October 12

Dev Blog #87: October Update

That’s a pretty lame title isn’t it? …Is this thing on? …Oh …

Hey Everyone!

It’s been a while since we talked. I wanted to touch base with you and let you know what’s been going on recently.

Firstly, as some of you have probably noticed, our development roadmap is a little off. We had originally planned to have both the systems and Geist update out by around now with the Story Update coming later this year. That was… optimistic so I wanted to give an update on that:

The systems update is still trickling in. There are a couple of things we need Unity’s help in finalizing, but we’re getting there!

Then we have the Geist update. It’s going to add some new NPC’s and open up the area in western Oasis for exploration. It’s a pretty big addition and one I’m really looking forward to for reasons I don’t want to spoil just yet… We are aiming to have this for you some time in December.

Starting in 2019 we will be going all-in on the Story Update, major bug hunting, and localization as we move towards Pamela’s full release (more on all these things once we have something concrete to share)!

Ok, housekeeping over. What have we been up to recently?

Aside from our standard bug fixing we have been working on a few new things for the next patch:

We have rediscovered a number of extra NPC skins which have been added to the existing NPC randomization options.

NPC death animations have been removed and have been replaced with ragdoll physics when they die. NPCs will no longer be able to back through walls or plank at odd angles/places when they die. It is also incredibly satisfying to score a head shot with the Javelin or crank up the force on the Warden’s Fist.

--->>> I’m just going to leave this extra line here in the hopes that one of my coworkers will replace it with a .gif of sweet, sweet ragdoll physics.

Turrets can and will target Stalkers once they are visible and within range(!)

These things (ragdolls in particular) need a little bit longer to cook before they are ready but expect them sometime around the 23rd/24th.

Ok, that’s it for me. Have a good weekend everyone (no pressure), and thanks for stopping by!



14 comments Read more

September 21

Patch: PAMELA 0.4.5.2 is Live

Hi everyone! Today we've got a quick little patch for you today that addresses a few issues that our community reported. Thanks and keep those reports coming!

Fixes
  • A door in North Oasis could be opened if an NPC got too close to it, but it was never meant to be opened and led to the void beyond.
  • SW33-PR's light was casting shadows and we believe this had an impact on some player's performance so has been turned to non-shadow casting.
10 comments Read more
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About This Game

P.A.M.E.L.A. is an intense open-world survival horror game set in Eden, a fallen Utopian city.

Play as a Sleeper, awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. Utilize a wide range of hi-tech weapons, equipment, and build-able items that can be upgraded to suit your needs. Meet PAMELA, an omnipresent AI overseer who is left alone watching over the once-vibrant city, now reduced to a silent monolith gliding across the ocean.

Key Features

  • Friends and Foes
Interact with various factions, including the Afflicted citizens, security droids, robotic custodians, and more mysterious denizens hidden within Eden's depths. Each faction exhibits its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies, or enemies.

  • Scavenge to Survive
Experience tense gameplay in a richly developed sci-fi universe. Each decision is meaningful, and each encounter could be your last. Wield and customize an array of modular equipment to defend yourself and explore the environment. Utilize an immersive UI and full body awareness, which removes all boundaries between the player and the horrors of Eden.


  • Enhance Yourself to Thrive
Manage the power reserves of the city, using energy only when necessary to avoid the dangers of being stranded in the dark. Upgrade your weaponry, and construct a safe haven to defend against the denizens of Eden. Enhancing your body with Bio-Augments will give you an advantage over your enemies, but at what cost?


  • Uncover the Truth
Uncover the tragic events that lead to the downfall of a civilization, and fight for your life as the broken citizens of Eden defend their home against your intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Intel Core i5-2300 2.8 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 550 Ti (or AMD equivalent)
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Subject to change before launch
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit OS required)
    • Processor: Intel Core i5-4670K 3.40GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 (or AMD equivalent)
    • DirectX: Version 12
    • Storage: 8 GB available space
    • Additional Notes: Subject to change before launch

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