Fathom’s End is a first-person lighthouse keeper simulation set far out in the Atlantic. Maintain the light, endure the isolation, and keep the station running through long nights, unpredictable weather and scarce supplies.

Впишете се, за да добавите този артикул към списъка си с желания, да го последвате или да го отбележите като игнориран

Очаквайте скоро в „Ранен достъп“

Разработчиците на тази игра възнамеряват да я издадат, докато все още работят по нея, разработвайки я с отзиви от потребителите.

Забележка: Игрите в „Ранен достъп“ не са завършени и е възможно по-нататък да се променят или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още.

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

„Fathom’s End has already been shaped through a community-driven process, with feedback from over 15 playtesters directly influencing systems, balance, and design decisions. Early Access is a natural continuation of that approach.

The goal is to keep development player-led from this point through to full release; using real feedback, real play patterns, and real discussion to guide what the game becomes, rather than locking everything behind a fixed roadmap.“

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

„Approximately 6 months to 1 year“

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

„The core game loop is already complete and fully playable. The Early Access period will focus on expanding the scope and depth of the experience rather than rebuilding its foundations.

Planned additions during Early Access include:

Expanded narrative radio interactions, featuring story-driven calls from ships and other offshore locations, including recurring characters and longer-form story threads.

Progression through multiple decades, with the lighthouse, equipment, and daily routines evolving over time as new technologies become available.

Lighthouse customisation and decoration, allowing players to personalise both functional and living spaces.

Additional activities and entertainment, giving the keeper more ways to pass the time during quieter periods and long shifts.

Early Access players should expect a complete core experience at purchase, with the full version representing a broader, deeper, and more varied version of that same game.“

Какво е текущото състояние на версията в „Ранен достъп“?

„The Early Access version includes the complete core gameplay loop and all major systems required to play the game as intended.

Currently implemented features include:

Radio communications with over 25 ships, each fully voiced by a unique actor.

Lighthouse maintenance systems, including lens cleaning, clockwork winding, lamp replacement, circuit breaker management, and power handling.

Daily operational tasks, such as producing printed logs and responding to routine responsibilities.

Supply ordering and budgeting, with helicopter deliveries forming part of the survival loop.

Cooking and food preparation, alongside fishing as a supplementary activity.

The Early Access build is stable, fully playable, and representative of the intended experience. All core systems described on the store page are already implemented, with Early Access focused on expanding content rather than completing missing fundamentals.“

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

„There are no plans to change the price during or after Early Access. Players who purchase the game in Early Access should expect to receive all future updates and content additions at no additional cost.

If the scope of the project changes significantly over time, pricing may be reviewed, but the current intention is for the price to remain consistent through to full release.“

Как планирате да ангажирате общността в процеса Ви на разработка?

„Community feedback has already played a direct role in shaping Fathom’s End. Over 15 playtesters have contributed during development, with their feedback leading to concrete changes to systems, balance, and features currently in the game.

This approach will continue throughout Early Access. Development priorities will be informed by player feedback gathered directly from the community, including bug reports, quality-of-life improvements, feature discussions, and longer-term design direction.

The primary hub for this will be the official Discord server:
https://discord.gg/rmsaBeT8Md

Early Access is intended to be an open, player-led development process, where community input meaningfully influences how the game evolves toward full release.“
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Тази игра все още не е достъпна в Steam

Планирана дата за издаване: Неоповестено

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Добавете я към своя списък с желания и бъдете известени, когато стане достъпна.

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Всички дискусии

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Относно тази игра

Fathom’s End is a first-person lighthouse keeper simulation set on a lone tower far out in the Atlantic. Miles from land, the lighthouse is yours to run.

You maintain the beacon, manage its systems, respond to radio calls, and keep the light turning through long nights and unpredictable weather.

Every system demands attention, and every lapse carries weight. It’s a slow, tactile experience about isolation, repetition, and quiet persistence.

Key Features

  • Immersive first-person simulation – Operate the lighthouse’s critical systems: power, light, rotation, weather, radio, and more.

  • Dynamic weather and atmosphere – Experience storms, fog, and calm seas in a detailed and reactive Atlantic environment.

  • Daily routine and responsibility – Maintain the light, manage resources, and complete daily logs for the Maritime & Navigation Lighthouse Authority.

  • Isolation as gameplay – Embrace the quiet, repetition, and weight of duty as the days blend together at sea.

  • Survival through scarcity – Track hunger and thirst, budget limited funds, and plan carefully to afford infrequent supply drops.

  • Living world beyond the horizon – Encounter unique radio calls from passing ships and distant stations, hinting at a wider world you’ll never see.

Оповестяване за съдържание, генерирано от ИИ

Разработчиците описват как играта им използва съдържанието, генерирано от ИИ, така:

Generative AI was used only during early concept ideation; final capsule/library art was manually drawn/painted and authored by the developer.

Системни изисквания

    Минимални:
    • ОС: Windows 10 (64-bit)
    • Процесор: Intel i5-8400 / AMD Ryzen 5 1600
    • Памет: 8 GB памет
    • Видеокарта: NVIDIA GTX 1060 (6 GB) / AMD RX 580 (8 GB)
    • DirectX: версия 11
    • Пространство за съхранение: 2 GB достъпно пространство
    • Допълнителни бележки: TBC
    Препоръчителни:
    • ОС: Windows 10 / 11 (64-bit)
    • Процесор: Intel i5-10400 / AMD Ryzen 5 3600
    • Памет: 16 GB памет
    • Видеокарта: NVIDIA RTX 2060 / AMD RX 6600
    • DirectX: версия 11
    • Пространство за съхранение: 2 GB достъпно пространство
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