Open-world survival crime game: start with a brick and take, make or steal the rest. Build a base, run a crew and rob Summit Bank, solo, in co-op or in online PvP, on an island where thirty AI rivals build and raid whether you are online or not.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BRICK 2 is one person's game and it is a big one — a city, twenty AI survivors, building, guns, cars, police. I need players to tell me which parts are worth going deeper on and which ones are not, and I need real numbers on balance: damage, armour, speed, how long a day should feel, what things should cost. That is not something I can work out on my own.”

Approximately how long will this game be in Early Access?

“2 to 6 Months”

How is the full version planned to differ from the Early Access version?

“The full version is meant to have more of everything that is already here — more of the city to go into, more jobs, more to build and own — with the balance worked out on real servers with real players, plus tools for people who run their own servers, and Steam Workshop support.”

What is the current state of the Early Access version?

“Playable from start to finish, alone or online, and a long way past a prototype.

What works today:
• Online PvP: join a server from the in-game server browser, or run your own dedicated server. The world keeps going when you log off — and so does your crew
• Single-player on the same island, with twenty AI survivors who gather, craft, build, drive, found clans, take turf and raid
• Survival: health, stamina, hunger and thirst, diseases and cures, and clothing that protects you from the weather
• Harvesting, mining, fishing and farming; a furnace, a campfire and three tiers of workbench; food, teas and medicine with buffs
• Base building with stability, a resource cabinet, upkeep and decay, code locks, gates and garage doors, power, turrets and traps
• Guns with real ballistics, attachments, iron sights and scopes, in first or third person
• Cars to steal, search and drive; buses, taxis and a train around the city
• Four gangs on turf, wanted stars, SWAT and a helicopter, a police station, a prison, a hospital and a military airbase
• Dying and being arrested cost you: a death bag to go back for, hospital and bail, and an impound lot for your car
• Shops, pawn shops, a bank, hustling on the street, paintings to sell and graffiti to tag your turf
• A crew of recruits who follow you, guard your base and work jobs; phone contacts who offer you work; quests and a journal
• Eighteen skills, forty-one Steam achievements and six leaderboards, a phone, a map and a minimap, voice chat, and an emote wheel
• An arcade with real, playable games on the cabinets
• The Da BRICK companion app for your phone: your base cameras, raid alerts and your crew while you are away
• Controller support: play on a gamepad, with the game's prompts showing the pad's buttons

Expect bugs and rough edges — that is what Early Access is for. Saves and server worlds may need to be wiped when a big update changes how the world works; that will always be announced first.”

Will the game be priced differently during and after Early Access?

“BRICK 2 is $4.99 in Early Access. When it leaves Early Access the price will go up to $9.99, so now is the cheapest it will be. Everyone who buys during Early Access keeps the full game and every update to it.”

How are you planning on involving the Community in your development process?

“There are specific streamers I want to give keys to, so that the first feedback comes from players who actually want to play this kind of game. There is a Discord, the Steam forums, and a REPORT A BUG button on the game's Escape menu. I read all of it, I want the criticism as much as the praise, and the roadmap moves with what players ask for. Patch notes go up on Steam with every update.”
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About This Game


You wake up in Brick City with no shoes, no money and a brick in your hand. Chop trees, break rocks, mine ore and scavenge bins and dumpsters for your first tools.

Health, stamina, hunger and thirst all count. Hunt deer with a crossbow, fish the lakes, grow crops and dress for the weather, because the highlands will kill you in the wrong clothes.

Smelt at a furnace, cook on a campfire or a stove, and work up three tiers of workbench and the tech sheets that unlock the best gear.




Thirty AI rivals play the same game you do. They gather, build bases, form crews, take turf, sell what they do not need, raid each other and talk in chat.

They keep going whether you are online or not, and online PvP servers keep running when you log off. Every base you see can be raided, and every base you build has to hold while you are gone.




Place foundations, walls, doors, stairs, gates, garage doors and ladders, then upgrade from wood to stone to metal. Claim the ground with a tool cabinet, lock doors with a code and keep the upkeep paid.

Wire up generators, batteries, lights and a Powered Smelter that works four times as fast. Guard it all with turrets, spikes, barbed wire, landmines and bear traps, because a base is a home until somebody brings C4.

Furnish it from the Furniture Store on Broad Street: beds that set your respawn, safes, arcade cabinets that play real games and TVs that show your own security cameras.




Rob Summit Bank: blow the door, crack the vault and reach the car before the wanted stars stack up. Police come in waves, SWAT follows, and the helicopter does not stop until it is on fire.

Four gangs hold turf across the city. Take a flag and the turf pays your crew, then pay for guards, traps and turrets to keep it, because the gangs and the rivals want it back.

Hire recruits at a Clubhouse, arm them and give them jobs: guard, farm, mine, cook, smelt, hustle or repair your walls and cars. Fill the crew treasury and raid the people who raided you.




The island holds Brick City's towers and blocks, two favelas stacked up the hillsides, suburbs, highways, forest, rivers, lakes, a frozen highland, dust flats and the sea. Day turns to night and storms roll in.

The city runs without you, with traffic, buses on their routes and a train on its loop. Hustle on a corner, sell to pawn shops, borrow from a loan shark and take jobs from the contacts on your phone.

Steal a car or buy one at Big Tony's, then wreck it and repair it. Or ride a mountain bike and chain it up at your base.




  • Single-player, co-op and online PvP on dedicated servers, with a server browser and voice chat for nearby players, your crew or your party
  • Real ballistics with bullet drop, iron sights, scopes and attachments, from pipe pistols to sniper rifles, crossbows, rocket launchers and C4
  • Rust-style backpacks: your pack drops when you die with everything in it, so someone has to go and get it
  • Dangerous places: Summit Bank, the military airbase, the prison, the Old Mine and the Abandoned Metro
  • Airdrops from cargo planes that everyone on the island hears
  • Gear that rolls a rarity from common to legendary
  • 18 skills and 41 Steam achievements
  • Leaderboards for cash, kills, cars stolen, longest life, turfs taken and more, in the game, on Discord and on the BRICK 2 website
  • Da BRICK, a free phone app with your live map, crew, security cameras and a raid alarm that wakes your phone



Press F1 in the game for the full How to Play guide, and share feedback on Discord. BRICK 2 runs on Unreal Engine 5.8 on Windows (Steam), in first and third person, in single-player, co-op and online PvP, with dedicated servers you can host yourself.

On the Early Access roadmap, ordered by what players ask for (none of it is in the build today):

  • Something to spend a fortune on: property and businesses to own
  • More of the city: more places to go into, more jobs, more to steal
  • Server tools for people who run their own servers: wipes, rules and admin controls
  • Steam Workshop, so modders can keep it alive

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-Generated:

Some of this game's art and code were made with the help of AI tools, and then edited, rigged, tested and integrated by hand.

- Character models for the police, SWAT officers, gang members and prisoners were generated with Meshy.ai, then re-rigged in AccuRIG and animated with hand-authored animation.
- The title screen background, the loading screen backgrounds and the inventory item icons were made with OpenArt.
- Parts of the game's source code were written with the help of an AI coding assistant. All of it was reviewed and tested before it shipped.
- Store page text and some marketing images were written and made with AI assistance.

Everything else — the world, the buildings, the vehicles, the weapons, the music and the sound — is either hand-made or licensed from asset marketplaces.

Live-Generated:

None. Nothing in this game is generated by AI while it is running.

The game's AI survivors are simulated characters, not a language model. What they say is a fixed set of hand-written lines chosen by what they are doing at the time, and their decisions come from an ordinary game-AI system running on the player's machine. The game makes no calls to any AI service at runtime.

Mature Content Description

The developers describe the content like this:

While a player can remove all of their clothes, there is no genitalia on males or females.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 6-core 3.0 GHz or better (Ryzen 5 3600 / Core i5-10400)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 8 GB
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: SSD required. DirectX 12 GPU with Shader Model 6 support.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: 6-core 3.5 GHz+
    • Memory: 32 GB RAM
    • Graphics: RTX 4070 or AMD RX 7800 XT
    • DirectX: Version 12
    • Storage: 30 GB available space
    • Additional Notes: SSD required. DirectX 12 GPU with Shader Model 6 support.