A turn-based tactics wargame set in a dark arcanepunk world. Command three distinct factions in a story-driven campaign or fight online. Decisive, explosive combat. No mana. No mercy.

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About This Game

The continent of Terramare is burning.

Whilst two armies fight for control of Lucentium; a volatile arcane resource that grants superhuman power to those who wield it, from the depths of the earth, something far worse is rising.

Arcflame Frontiers is a turn-based tactics wargame where positioning, timing, and decisive action determine the outcome of every battle. Command one of three mechanically distinct factions across handcrafted battlefields built for explosive, intelligent combat.

Most tactics games make you wait. Build up resources then play units by spending mana. Arcflame Frontiers doesn't.

Every readied unit is available to deploy immediately. More powerful units carry a Recharge cost - rounds they need before activating. This keeps combat fast, removes artificial progression barriers, and ensures every decision on the battlefield is a genuine tactical choice, not a resource management puzzle. All units attack simultaneously at the end of each round. Plan wrong, and the entire board can flip in a single moment.

  • Turn-Based Tactical Combat
    Grid-based battles with an emphasis on positioning, ability timing, and unit synergy.

  • Environmental Interaction
    Battlefields are more than static arenas, with terrain and layout playing an active role in combat decisions.

  • Diverse Units & Abilities
    Units are built around clear tactical roles, offering varied playstyles and strategic combinations.

  • Campaign
    Three faction campaigns, each told through the lens of a different army. Story unfolds through animated cutscenes and in-game dialogue in the tradition of classic RTS storytelling. Arcflame Frontiers is built around a structured, narrative-driven PvE campaign composed of handcrafted missions.

    Each mission is carefully designed with its own objectives, battlefield layout, enemy composition, and narrative context. Rather than sandbox skirmishes or management-heavy systems between missions, the campaign delivers curated tactical scenarios that escalate in scale, complexity, and stakes as the story unfolds.

  • Conquest
    Choose your faction, bring your army and battle for control of Terramare in a Total War-style territory control mode that generates endless, personalized challenges.

  • Competitive
    Take your army online in PvP skirmishes, or test your tactics against our behavioral AI in solo skirmish mode.

  • Strategium
    Build and manage your collection between battles. Earn Lucentium on the battlefield. Spend it to acquire new units and refine your army composition.

Each faction in Arcflame Frontiers is built around a clear identity and tactical philosophy. Factions are not cosmetic variants. They encourage different approaches to positioning, unit composition, and battlefield control.

  • Kingdom of Akel - Human Technological Supremacy
    A disciplined industrial power that blends early firearms with arcane engineering. Akel units excel at structured formations, combined arms tactics, and steady battlefield control through ranged pressure and defensive positioning.

  • The Dwellers - Nature's Fury
    Inhuman entities shaped by arcane mutation and instinct. Dweller units focus on raw power, unconventional movement, and battlefield disruption, forcing opponents to adapt to unstable and hostile conditions.

  • Feynerian Outcasts - Magic Infused Mutants
    Agile, aggressive, and unpredictable. The Outcasts favor mobility, ambush tactics, and high-risk maneuvers, rewarding players who strike quickly and exploit openings rather than holding fixed lines.

Each faction is designed to feel mechanically distinct while remaining readable and balanced within the same tactical framework.

Join the battle for survival.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 (6GB) / AMD RX 580
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: SSD recommended. Designed for 1080p at Low–Medium settings.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i7-9700K / AMD Ryzen 5 3600 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 / AMD RX 6600 or better
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: Designed for 1080p at High settings.
    Minimum:
    • Additional Notes: Steam Deck: Playable. Performance and settings will continue to be optimized during Early Access.
    Recommended:
    • Additional Notes: Steam Deck: Playable. Performance and settings will continue to be optimized
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