Wartile is a cool-down based strategy game in which you control a warband of Viking figurines in a miniature universe inspired by Norse mythology. Unravel its secrets and rein the powers of the gods.
Recent Reviews:
Mixed (12) - 58% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (341) - 79% of the 341 user reviews for this game are positive.
Release Date:
Feb 8, 2018

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Buy Wartile Deluxe Edition

Includes 2 items: WARTILE, Wartile Original Soundtrack

Downloadable Content For This Game


Recent updates View all (61)

September 21

Getting ready for the weekend

Hi everyone

One week has now passed since our major patch update, and as expected we have been busy reviewing both feedback and hotfix issues reported by our community.

We have collected all the hotfixes since the patch 1.1 release in this announcement.

Hotfix patch 1.1.4
  • BB1v2 Encounter zone from boss encounter below start can be triggered from tile next to bonfire (Fixed)
  • Give Bandit Leader teleport ability a small delay (to see ability cast) (Fixed)
  • Alfablot: Greater Spirit can no longer teleport the second it lands (In addition, small spirits have slightly longer flight time) (edited)
  • Update Controller Scheme images for both in-game and menu controls (In English only)
  • Added HUD showing buttons to pick and use abilities
  • Improvement figurine navigation with the controller
  • Improved controller navigation in Unit Management and Merchant
  • updated Japanese translation

Hotfix Patch 1.1.3

Added Casual difficulty mode
Finding the exact level of difficulty that fits the most people is very hard. And we could tweak Wartile up, down and sideways forever and still some would find it too easy or difficult.

To embrace everyone we have created a casual difficulty mode in addition to the normal mode, that players can toggle between at any time from the options menu. With casual mode, all your Vikings get a significant boost to their stats, let's call it the blessings of Odin :). The player still needs to apply a certain amount of tactical attention to the combat.

We hope that some of our players will embrace this option as an invitation to get back into the fight.

Other issues:
  • Lost Norse Battle board, after reloading from waypoints to many Lost Norse enemies would spawn from the boats.
  • Slightly increased the spawn rate of Lost Norse from boats at the Lost Norse board.
  • Reduced the damage from poison bombs on Lost Norse Tier One, while also increasing their time on the map.
  • At the Niflheim Board we made it possible to exit the cave to complete the quest, while your party is in combat. However, all figurines in the party still need to be next to the cave exit.
  • At the Niflheim Board, we the moved relic to avoid friendly units spawning behind enemy spawn tile.
  • When taking water from Mimir’s well, a point of interest effect now spawn at the cave exit.
  • After reloading waypoints on The Lost Norse Battle board, too many units would spawn
  • Reduced the damage of the Bombers poison on The Lost Norse Battle Board
  • Updated some figurine names in the Chinese translation.

Hotfix Patch 1.1.2
  • Event Cards showing Ambush or The Alarm on The Rescue Battleboard now shows correctly
  • Crash problem happening on Alfablot on the two harder difficulties
  • Units could move through barriers which were intended to block movement
  • When using a controller; right stick rotation would stop working after entering the options menu.
  • After swapping items with the controller, an object would become non-selectable
  • Added graphics options when opening the options menu with the controller
  • Optimized fire effect causing performance problems

Hotfix for Patch 1.1.1
  • Fixed an issue causing Voice Over to not work in Chinese, this also caused multiple other issues, such as being unable to interact with objects.
  • Fixed an issue causing the deck builder to sometimes spawn an invalid card.
  • Trial of Tyr: Fixed an issue causing enemy figurines to not properly move.
  • Lost Norse (Balancing): Made boat spawn timer a few seconds longer
  • Lost Norse (Balancing): Significantly reduced Health and Defense on new "bomber" units.
  • Improved lighting on Tears of Eir and Lost Norse

Thanks for reading, have a great weekend everyone

Kind regards

The Wartile Dev Team
7 comments Read more

September 14

Major Update 1.1 Released


Hi Everyone

Since the Launch of Wartile back in February, we have continued to work on Wartile with the intention to improve specific areas of the game and today we are finally ready to release a significant update to Wartile.

The free update, which has been in the works under the codename “True Viking Edition” improves Wartile in countless ways, most importantly redefining the whole story of the game. The complete story was rewritten and is now supported by cutscenes and a famous narrator George Blagden, known for playing Athelstan in the award-winning TV Show Vikings.

Key gameplay features have also been reworked to make the game more accessible and with the intention to apply a deeper tactical aspect to the game.

To celebrate the new update, Wartile is currently 40% off on Steam.

Patch Notes 1.1


New story
    We are excited to introduce a whole new story for Wartile now narrated by George Blagden who did an awesome job of bringing the new story alive.

Game Play Changes

Movement overhaul
    We changed the movement system to provide a more consistent experience. If your figurine is on a movement cooldown, you can queue its move, and it will move once the cooldown is done. Besides, figurines can now move through friendly figurines. This ensures a much more smooth experience both during and out of combat.

New Encounter system
    Our new encounter system is a new interesting way of presenting enemies on the battle board. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board.

Figurine Ability Warning system
  • Abilities are now visually shown in the UI with an icon and a “casting time” when used.
  • Abilities can have "casting time" allowing to react and break the casting time
  • Casting time has been added to the majority of enemy abilities (to give counterplay options)
  • Moving enemy functionality to abilities such as spirit teleport, Volva teleport, etc.
  • Also, ability special effects have received an overhaul; changing to something that should be easier to parse visually.

Three types of abilities
  • Instant cast and effect - Player can’t interrupt or avoid the effect
  • Delayed cast with instant effect - Player can interrupt and avoid the effect
  • Instant cast but delayed effect - Player can’t interrupt but maybe move to avoid the effect

Updates to difficulty tiers and enemy encounters
    To increase the enjoyment of playing the difficulty tiers we have updated some of the enemy encounters with new abilities.

BB2v1 Volva of Death
  • Increased her number of abilities and made her into a more boss fight experience.
  • Added a new spearman officer with “bear trap” ability BB2v2 Volva of the Forest
  • Teleport is now an interruptible ability and gave it additional poison effect
  • Spirit teleport is now an interruptible ability

Changes to Waypoints
  • Waypoints will now respawn your dead figurines.

Near Death warnings
  • When figurines die the first time, they're reduced to 1 hp
  • Time slows down for a short while to allow the player to react
  • After happening, this incurs a 30-second cooldown before it can happen again

Bear traps
  • Bear traps now occasionally emit some smoke to give away their presence

Ability and Action Cards
  • Unit Ability and Action cards have a new feedback method for targeting and use that should make the use of cards more responsive. Also, a number of new action cards have been added.
  • The Cooldown icon is now displayed on the top right corner of the cards and is grayed out when on Cooldown.

New action cards and changes to figurine abilities
  • We have added some additional action cards to bring in deck management earlier in the progression cycle. During this process, we have made some changes to figurine abilities as well.

Action Cards:
  • Rage: Send your figurine into a rage increasing his attack speed while decreasing defenses
  • Banner: Spawn a banner on the field providing bonuses to nearby friendly figurines
  • Supply Crate: Spawn a random item
  • Roadblock: Spawn a roadblock that slows nearby enemy figurines.

Ability Cards:
  • Replaced “Banner” on Hakon with the new ability “Axe Throw”
  • Axe Throw: Throw an axe dealing damage to target enemy figurine
  • Swapped “Shield Push” and “Armor Break” on Hakon and Jorim

Unlocking difficulty tiers
  • Secondary objectives are no longer required to unlock higher difficulties. New UI feedback has been added to show if a player has completed all objectives or only the primary.

The Tavern
  • Figurines are now always shown in the shop, allowing the player to preview figurines that will become available during the game.

Changes to the Battle Boards
  • New cutscenes introducing critical points in the story
  • In connection with the changed narrative the Battle Board Home Village a new tutorial map has been added.
  • BB1v1 Goat objective has been slightly changed (Goat is picked up from the tutorial map)
  • Battle Board 1v3 has been added as a small outro map in connection with the story update.

(Prologue Board The home village)
  • Updated the tutorial to reveal the various items and hints on the fly.

Alfablot Board
  • Moved some of the groups around. In particular, the "greater spirit" is moved to less frustrating positions.
  • Moved the save point up to allow saving just before the final two encounters
  • Changes to spirit/ Volva teleports (allows the player to interrupt the cast time more clearly)
  • Added path after early loot point to facilitate traversal
  • Added path to flank the final fight
  • Added entrance to Yggdrasil (but you can't enter it.. :) )

  • Many of the fights are converted to ambushes using the new encounter system.

  • Gamepads are now supported
  • Game also slow down when hovering action and ability cards
  • Merchant algorithm for selection of items has changed to provide more relevant items

Supported languages
  • English
  • German
  • Simplified Chinese
  • Italian
  • Frensh
  • Spanish
  • Russian

If anyone in the community would like to help you finish the localization of the new update to the following languages, it would be great.
  • Polish
  • Portuguise

We hope that everyone will enjoy the update.

Best regards

The Wartile dev team
14 comments Read more


“If you’ve ever seen a miniatures table all decked out at a friendly local game shop or a wargaming convention, understand that Wartile is leaps and bounds better than anything you’ve seen before.”

“Wartile's World Looks Too Pretty To Bleed All Over”

“This is a perfect blend of board game and RTS action. It’s hard to reinvent the wheel. But this is a strategy game unlike anything I’ve ever played before.”

About This Game

A miniature world coming to life
Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!

Cool-down based combat that keeps the action flowing
Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.

Your control the pace of battle
With Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts.

Collect & level up figurines and customize their equipment and abilities
Collect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel dual Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 6870
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 1050 or RX 460
    • DirectX: Version 11
    • Storage: 10 GB available space

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