Vanquish the last giant!
All Reviews:
Mostly Positive (93) - 76% of the 93 user reviews for this game are positive.
Release Date:
Oct 8, 2015
Developer:
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January 18

The creative process behind creating the locations in Irony Curtain



This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka.

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1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.


PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?


2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.



3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.




4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye.



5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.



6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.

7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale.

So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
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January 11

The Giants wake up!

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In the world built on the shoulders of sleeping giants, join your sister Adrianne to prevent a terrifying annihilation that may irreversibly change the world. Explore the history of a forgotten civilisation to save the citizens of Skyland and reveal the mystery of your father's death.

Skyland: Heart Of The Mountain will be available at a discount for 7 days after the launch.

https://store.steampowered.com/app/949800/Skyland_Heart_of_the_Mountain/

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About This Game

A long, long time ago the world was the stage of the struggle between the sinister giants and the noble race of peace-keeping guardians.
After a fierce battle the giants were vanquished, except for one, whom the guardians overpowered with powerful magic and banished to a mysterious land above the clouds.

Thousands of years have passed and the world is once again on the brink of extinction.
All thanks to a boy who got hold of some magic beans powerful enough to open a path to the cloud world and put humankind in grave danger.
Taking on the role of a fledgling detective from the Brothers Grimm Institute, you’ll embark on a journey through magical worlds to find the castle of the last of the giants, and face him using your wits, magic spells, and the protection of the guardians.
The fate of the world is in your hands. Are you up to the challenge?


Features

  • Solve 83 unique tasks related to 15 hidden object scenes!
  • Explore 52 locations in 5 diverse worlds!
  • Find 400 items hidden in various locations!
  • Test your wits in 29 mini-games!
  • Find 41 collectible items!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Storage: 1 GB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.

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