Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
最近评测:
特别好评 (5,419) - 过去 30 天内的 5,419 篇用户评测中有 93% 为好评。
全部评测:
好评如潮 (277,754) - 277,754 篇用户的游戏评测中有 95% 为好评。
发行日期:
2006年11月29日
开发商:
发行商:

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Garry's Mod

 

最新更新 查看所有(55)

5月29日

May 2018 Update is out!



Faceposer, 3rd person animations and HL campaign improvements

View Post

Changes
  • Added "Favourite this server" button to the bottom bar of the main menu when you are on a server
  • Eye Poser and Finger Poser Tools can now be used on Effects
  • Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution)
  • Bone manipulation will now properly affect hit boxes of Players and NPCs
  • 3rd person reload animations are now automatically stopped when switching weapons
  • Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players
  • Updated some HL2 map icons to be more recognizable
  • Changed Toolgun's holdtype from pistol to revolver to match the view model (Community Contribution)
  • Bone manipulation now works properly on players
  • Improved 3rd person crouching animations to better represent what happens in 1st person
  • Medkit Weapon now heals up to max health properly, and lag compensates when used by players (Community Contribution)
  • Slightly improved performance of player animations (Community Contribution)
  • Updated language files
  • Restored functionality of env_wind
  • Fixed pick up HUD ( ammo, weapons, etc ) not working properly for some time after HL2 campaign loading screens
  • Restored functionality of monster_mortar to fix a crash issue on a Half-Life Source map
  • Fixed entities inside player clip brushes not being usable by +use for Half Life Source maps
  • Fixed Paint Tool's reload not removing the duplicator entity modifiers (Community Contribution)
  • Reduced lag with a very huge amount of Sandbox notifications
  • Reduced probability of the game crashing when saving a dupe
  • Fixed Half-Life: Source Scientists always having random skins
  • Fixed Half-Life: Source Tentacles not dealing damage
  • Half-Life: Source Headcrabs no longer break Half-Life 2 Headcrabs and vice versa
  • You can now middle mouse click on a slider's knob to reset the slider to its default value
  • Faceposer now has a quick filter feature, allowing to quickly search through flexes by name
  • Context panel now properly clears itself when targeted entity becomes invalid
  • Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx
  • Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken
  • Faceposer now supports 128 flexes not just 64
  • The secondary presets (pictures) no longer occupy 3 rows if only 2 or even 1 row is populated
  • Improved the flex list so that the text is not cut off on the bottom
  • Flex names are now prettier
  • Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models
  • Added render.OverrideBlend (replaces render.OverrideBlendFunc)
  • Added Entity.GetSequenceMovement
  • Added Player.IsSprinting
  • Added Vector.Div
  • Added Angle.Div & Angle.__div
  • Added Angle.Mul
  • Added Angle.Add
  • Added Angle.Sub
  • Added serverlist.AddCurrentServerToFavorites
  • Added CanAddServerToFavorites
  • Added CreatePhysCollidesFromModel
  • Added CNavLadder.GetTop
  • Added CNavLadder.GetBottom
  • Added CNavLadder.GetWidth
  • Added PhysObj.ApplyTorqueCenter
  • Added PhysObj.GetShadowPos
  • Added PhysObj.GetShadowAngles
  • Added PhysObj.GetVelocityAtPoint
  • Added PhysObj.SetContents
  • Added PhysObj.GetContents
  • Added DNumSlider.GetDefaultValue
  • Added DNumSlider.SetDefaultValue
  • Added DNumSlider.ResetToDefaultValue
  • Added navmesh.GetGroundHeight
  • Added engine.TickCount
  • Added file.Rename, same restrictions as file.Write/file.Open apply
  • Added BLENDFUNC enums
  • Added game.GetAmmoNPCDamage
  • Added game.GetAmmoPlayerDamage
  • Added game.GetAmmoForce
  • Added game.GetAmmoDamageType
  • Added ents.FindAlongRay
  • Added TYPE_PHYSCOLLIDE enum
  • Added PLAYERANIMEVENT_CANCEL_RELOAD enum
  • Implemented DNumSlider.GetText
  • Added support for BodyGroups in Sandbox NPC list
  • Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType
  • Entity.DeleteOnRemove() can no longer remove players or the world
  • Fixed a stack overflow in DListView
  • Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion
  • render.DrawSphere will no longer draws one less longitude step than specified
  • game.CleanUpMap() will no longer crash on LZMA compressed maps
  • Fixed util.DecalEx's scale arguments not working
  • Fixed util.DecalEx using inverted normal for non brush entities
  • Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
  • Fixed util.DecalEx not working on entities with brush models
  • Fixed util.Base64Encode output for 0 and 1 byte inputs
  • Fixed Entity.GetAnimInfo not working at all
  • Fixed Entity.SetGravity resetting on players when they use ladders
  • Player.IsFullyAuthenticated no longer returns the player object in some cases
  • Fixed prediction errors caused by using Player.SetHull(Ducked)
  • Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999)
  • Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where NPCs can't see them
  • Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
  • Vector/Angle.Mul and Div methods now have correct type checking and errors
  • util.TableToJSON returns nil unless top-most element is an object or array
  • file.Exists and file.IsDir will return false where it used to return nil
  • ScriptedEntityType field will now work equally on all entity types
  • Added better bounds checking to Entity:GetSequenceActivity
  • GetCreator now returns NULL for no creator, instead of nil (Community Contribution)
  • IsValid micro optimisation (Community Contribution)
  • Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
  • FL_ANIMDUCKING is now used and set automatically
  • Return type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity, NPC.GetBlockingEntity, NPC.GIve, Entity.GetRagdollOwner, they now return NULL entity where they used to return nil
  • Better/Faster implementations of SortedPairs and similar functions (Community Contribution)
  • PrintTable will no longer try to print the table its currently printing (Community Contribution)
  • DNumberScratch decimal changes for the pop up window (Community Contribution)
  • Added Entity Classname and Index to the "Changing collision rules within a callback is likely to cause crashes!" error message
  • Updated .fgd files (for Hammer) to include GMod specific Sandbox key values
  • Moved the Map and Source Engine Version text when console is open a bit down so it can be read
  • Changed the default value of r_hunkalloclightmaps to 0
  • GMPublish now works better with big addons
  • Fixed a crash having to do with playing sounds
  • Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
296 条留言 了解更多

5月22日

The May 2018 update is coming next week

Hi everyone,

We are planning to push out the next Garry's Mod update next week, on May 29th.

You can find the list of changes that will be coming here:
http://wiki.garrysmod.com/changelist/prerelease/


Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to use the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch
The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. It is backwards compatible with the current version of the game, so if you are using it you'll still be able to connect to servers that haven't updated.

If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
113 条留言 了解更多

评测

“It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.”
88 – PC Gamer

关于这款游戏

Garry's Mod 是一个物理实验场。 与普通游戏不同,这款游戏并没有预定的目标或目的。 我们给您工具,您决定游戏内容。
您可以调出各种对象互相组合,创造新的道具,不论汽车、火箭、投石车还是连名字都没有的机器,一切都由您决定。
如果您对设计工程并不在行,也别担心! 您还能把许多不同角色放在好笑的地方。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows® Vista/XP
    • 处理器: 1.8 GHz Processor
    • 内存: 2 GB RAM
    • 图形: DirectX® 9 level Graphics Card (Requires support for SSE)
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 声卡: DirectX® 9 compatible
    • 附注事项: Mouse, Keyboard, Monitor
    推荐配置:
    • 操作系统: Windows® 7/8/8.1/10
    • 处理器: 2.5 GHz Processor or better
    • 内存: 8 GB RAM
    • 图形: 1GB dedicated VRAM or better
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    最低配置:
    • 操作系统: OS X version Snow Leopard 10.6.3
    • 处理器: 1.8 GHz Processor
    • 内存: 2 GB RAM
    • 图形: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: Mouse, Keyboard, Monitor
    推荐配置:
    • 处理器: 2.5 GHz Processor or better
    • 内存: 8 GB RAM
    • 图形: 1GB dedicated VRAM or better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04
    • 处理器: 1.8 GHz Processor
    • 内存: 2 GB RAM
    • 图形: 512MB
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: Mouse, Keyboard, Monitor
    推荐配置:
    • 处理器: 2.5 GHz Processor or better
    • 内存: 8 GB RAM
    • 图形: 1GB dedicated VRAM or better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
消费者评测
检测到大量评测:
排除  或  只查看
评测结果


购得方式


语言


日期范围
要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

显示图表



显示:
测试版评测 新推出!
启用后,评测会按照新的价值分数排序。阅读这篇博文以了解详情。
显示图表
 
隐藏图表
 
筛选条件
测试版评测价值系统已启用
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…